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Energy Melee/Bio Brute imput please


Neiska

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Hello fellow angry peoples,

 

I cobbled together a EM/Bio brute and would appreciate any corrections or imput please. Not an expert on brutes, I usually play Masterminds and Tankers.

 

I am hoping to use her for general use, for farming, random missions, etc. Just an overall solid damage and able to tank if necessary. Ideally, I would want her durable enough to take hits with the option to go she-hulk mode for big damage. I haven't settled on a Destiny or Interface slots yet, I am unsure what would be ideal with this setup.

 

Thanks bunches in advance!

Brute - Energy Melee - Bio Armor.mxd

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I run an SS/Bio brute and admit that my first reaction to your build was a feeling the Defenses and Resistances were too low and there being too much focus on recovery (gain and cost reduction). Moreover I dislike the Energy Master epic pool, feeling it is a bit of a trap and only worth being used when there is no other choice. But then I noticed the Smashing/Lethal defense value, factored in you do not have Rage up your sleeve to boost To-Hit and damage as Rage does for SS/Bio, and that without Rage you might be intending to run in Offensive stance (hate that Mid's does not save stance setting) as opposed to my running in Efficient (since Rage boosts damage sufficiently that an extra bit from Offensive is less meaningful than the increased recovery from Efficient, allowing my guy to non-stop swing). 

 

With that understanding I still felt defense and resistance were too low. Offensive stance is going to impose a 7.5% penalty to your resistances and Bio comes with no DDR. Against just run of the mill stuff, having close to 40% Melee/Smash/Lethal resistance layered over 70% Smash/Lethal resistance while not ultra-tough would be plenty, especially taking in Bio's talents in regeneration and absorption. But there are plenty of foes which like to strip your defenses and in Offensive you would be down around 65% S/L resistance.

 

True, you can switch stances. I admit I am lazy and prefer to run in one stance--which may be part of why I do not find the set to be as clicky as those who complain about such. I want to worry about clicking only three things: Ablative Carapace, DNA Siphon, and Parasitic Aura. And of those three things, the only one I find a need to click on relatively routinely is Parasitic Aura, whose rule of use is, "Activate when running into a large group of enemies." The other two I use as "Oh shit!" buttons as but your case may be slightly different and Focused Accuracy may be added to the list (see below).

 

The following build is at 78.58% S/L resist in Offensive stance and has the Scaling Resistance IO from Reactive Defenses. Fire/Cold/Energy/Negative defense values have all been boosted from 30.76% to 37.32%. In Offensive stance with Focused Accuracy up you have +19% To-Hit and +36% Accuracy, so wading into higher level foes should be less frustrating when it comes to hitting. In trade off you have about 3% less Melee/Smash/Lethal defense, a bit less endurance cost reduction, and the gap between recovery and endurance consumption is notably smaller. Without having actually run this my gut tells me you will slowly consume endurance by continuously attacking. Whether the amount is low enough that routine use of DNA Siphon will cover you I cannot say as I only use DNA Siphon for healing. If it does cover you then fine and well. If not, you can either slide into Efficient stance (raising your resistances by 7.5%, boosting both recovery and endurance cost reduction considerably but dropping To-Hit to +11.8% and losing the +30% Damage from Offensive) or toggle off Focused Accuracy (dropping you to +13.5% To-Hit and +15% Accuracy).

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Barrage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7)
Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11)
Level 4: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(17)
Level 6: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19), Ksm-Def/EndRdx(19), Ksm-Def/Rchg(21), Ksm-ToHit+(21)
Level 8: Whirling Hands -- Arm-Dam%(A), Obl-%Dam(23), ScrDrv-Dam%(23), OvrFrc-Dam/KB(25), Erd-%Dam(25), PrfZng-Dam%(27)
Level 10: Adaptation 
Level 12: Boxing -- Empty(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(33)
Level 18: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), TchofDth-Dam%(34)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36)
Level 22: Weave -- Rct-Def(A), Rct-ResDam%(37), ShlWal-ResDam/Re TP(37), LucoftheG-Def/Rchg+(37)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Power Crash -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 28: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Energy Transfer -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), SprBrtFur-Rech/Fury%(43)
Level 35: Genetic Contamination -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(45), SprUnrFur-Acc/Dmg/Rchg(45), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(46)
Level 38: Parasitic Aura -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal(48), NmnCnv-Regen/Rcvry+(48), RechRdx-I(50)
Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Build Up -- GssSynFr--Build%(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 1: Energy Focus 
Level 50: Musculature Core Paragon 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

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A few thoughts:

 

-- Swap the sets for Ablative Carapace and Parasitic Aura.  Try to find an extra slot to add to PA and put in a Theft of Essence proc.  Now that will be a blue bar filler up every 90 seconds or so to go with your DNA Siphon every 30-40 seconds.

 

-- I'd split the Superior Brute's Fury into 3 and 3.  Probably in the Whirling Hands.

 

-- Even in Offensive mode, you are probably going to be over slotted/powered in endurance reduction.  

 

-- I'd try to work in a Superior Winter's Bite in one of the ST attacks.

 

These will cut your recharge by a bit, but will help with your melee defense quite a bit.

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Who run Bartertown?

 

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