Mack008 Posted December 4, 2021 Share Posted December 4, 2021 Quick question... for Interface: Reactive, does the -Res and Fire DoT apply to Henchmen attacks, or just to the MM's attacks? Link to comment Share on other sites More sharing options...
Nyghtmaire Posted December 4, 2021 Share Posted December 4, 2021 Henchman attacks? Absolutely! I usually end up building my reactive slot to t4 first on my MMs (after getting the three level shifts ). The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime. Link to comment Share on other sites More sharing options...
Mack008 Posted December 4, 2021 Author Share Posted December 4, 2021 Excellent. Appreciate the quick reply! 1 Link to comment Share on other sites More sharing options...
Fira Posted December 10, 2021 Share Posted December 10, 2021 Mind that there are a widespread rumors that both -Res and DoTs tend to make enemies run away and scatter. This would make Reactive an huge offender. As far as my personal testing goes, I can't say otherwise, quite the reverse... Actually failed an AE Arc finale with a GM and Time limit of 30 minutes completely because it kept running away every time i hit it and applied Reactive... Link to comment Share on other sites More sharing options...
JnEricsonx Posted December 13, 2021 Share Posted December 13, 2021 On 12/4/2021 at 8:44 AM, Nyghtmaire said: Henchman attacks? Absolutely! I usually end up building my reactive slot to t4 first on my MMs (after getting the three level shifts ). Too bad only one of those level shifts apply outside of Dark Astoria and other Incarnate zones, right? 1 Link to comment Share on other sites More sharing options...
Dr. Voltage Posted December 13, 2021 Share Posted December 13, 2021 On 12/9/2021 at 9:46 PM, Fira said: Mind that there are a widespread rumors that both -Res and DoTs tend to make enemies run away and scatter. This would make Reactive an huge offender. As far as my personal testing goes, I can't say otherwise, quite the reverse... Actually failed an AE Arc finale with a GM and Time limit of 30 minutes completely because it kept running away every time i hit it and applied Reactive... I have noticed the same thing but didn't realize it was due to Reactive. Been doing solo AVs on a AR/Dev blaster recently, and have had to spam web grenade to keep them still. Link to comment Share on other sites More sharing options...
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