perrond Posted December 21, 2021 Share Posted December 21, 2021 With the changes to snipe has anyone came up with a new build for fire/‘‘em because the last post I have seen on this was back in 2019. Any help would be much appreciated Infinity Server Main: Resolution Mind/rad troller SG: Hell's Army Link to comment Share on other sites More sharing options...
perrond Posted December 23, 2021 Author Share Posted December 23, 2021 (edited) Please feel free to completely murder my build. This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! FireEM: Level 50 Magic BlasterPrimary Power Set: Fire BlastSecondary Power Set: Energy ManipulationPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Force Mastery Hero Profile:Level 1: Fire Blast -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(48), GldJvl-Acc/Dmg/End/Rech(48), GldJvl-Dam/End/Rech(50), GldJvl-Dam%(50)Level 1: Power Thrust -- Empty(A)Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/Rech(3), Artl-Dam/End(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5)Level 4: Fly -- Empty(A)Level 6: Rain of Fire -- Ann-ResDeb%(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg(7), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx/Rchg(9)Level 8: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50)Level 12: Fire Breath -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/Rchg(13), Rgn-Dmg(15), Rgn-Knock%(15), Rgn-Dmg/EndRdx(17)Level 14: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(17), AdjTrg-Rchg(37)Level 16: Energize -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/Rchg(37), Pnc-EndRdx/Rchg(39), Pnc-Heal/EndRedux(39), Pnc-Heal(39)Level 18: Blaze -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(19), Dvs-Dmg/EndRdx(19), Dvs-Acc/Dmg(21), Dvs-Dmg/Rchg(21), Dvs-Acc/Dmg/Rchg(23)Level 20: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/EndRdx(36)Level 22: Kick -- Empty(A)Level 24: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(27), UnbGrd-Max HP%(27), UnbGrd-ResDam/EndRdx/Rchg(31)Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33)Level 28: Power Boost -- RechRdx(A), RechRdx(29), RechRdx(29)Level 30: Blazing Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dam%(36), Apc-Dmg/EndRdx(36)Level 32: Aim -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(40), AdjTrg-ToHit/Rchg(40)Level 35: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(48)Level 38: Personal Force Field -- RechRdx(A)Level 41: Total Focus -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Rchg/+Status Protect(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43)Level 44: Temp Invulnerability -- GldArm-End/Res(A), GldArm-Res/Rech/End(45), GldArm-3defTpProc(45), GldArm-ResDam(45)Level 47: Force of Nature -- RechRdx(A)Level 49: Assault -- EndRdx(A)Level 1: Defiance Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- Empty(A)Level 1: Stamina -- Empty(A)Level 49: Quick Form Level 4: Afterburner ------------ Edited December 23, 2021 by perrond Infinity Server Main: Resolution Mind/rad troller SG: Hell's Army Link to comment Share on other sites More sharing options...
DreadShinobi Posted December 26, 2021 Share Posted December 26, 2021 (edited) This is the fire/em build I use. It is built around power boost. It also makes heavy usage of the high DPA of EP-BS which you skipped in your build for total focus which has lower DPA. Vengeance is also a good choice for /em because you get a free lotg +rchg and you can power boost it. You also didn't put any slots into sprint/swift/hurdle/health/stamina which are all valuable to slot up. Power Boost will buff the unsuppressed movement speed from sprint and swift and energize lowers the endurance cost of sprint so you can really maximize that runspeed. Bonesmasher is an excellent proc mule attack when you can get the accuracy high enough with set bonuses and power boosted tactics. Boxing should generally always be taken over kick because you can mule stupefy for the rare combination of +rchg and +ranged def. Your status resist ATO proc should go in fireball for the uptime consistency. Fire Breath should take positrons blast not ragnarok because it has +range, can fit 5 slots with zero enhanced recharge, and hold 2 damage procs. Hasten and Power boost should be using +5 lvl 50 IOs, not SOs, this will let you trim a slot in both these powers. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Fire BlastSecondary Power Set: Energy ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Munitions Mastery Hero Profile:Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48)Level 1: Power Thrust -- Empty(A)Level 2: Energy Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21)Level 4: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)Level 6: Build Up -- RechRdx-I(A)Level 8: Fire Breath -- PstBls-Dam%(A), PstBls-Dmg/Rng(9), PstBls-Dmg/EndRdx(11), PstBls-Acc/Dmg(11), PstBls-Acc/Dmg/EndRdx(13), Bmbdmt-+FireDmg(13)Level 10: Bone Smasher -- TchofDth-Dam%(A), Mk'Bit-Dam%(15), GldStr-%Dam(15), Hct-Dmg(17), Hct-Dam%(40)Level 12: Aim -- GssSynFr--Build%(A), RechRdx-I(37)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(31), Apc-Dmg(31), GldJvl-Dam%(33)Level 20: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), Rct-ResDam%(43), ShlWal-ResDam/Re TP(50)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(29), GldJvl-Dam%(31)Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(39)Level 30: Tactics -- GssSynFr--ToHit(A)Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), FuroftheG-ResDeb%(42)Level 35: Body Armor -- GldArm-3defTpProc(A), UnbGrd-Max HP%(45), ImpSki-Status(45)Level 38: Vengeance -- LucoftheG-Def/Rchg+(A)Level 41: Surveillance -- AchHee-ResDeb%(A)Level 44: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(46), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(48), Stp-KB%(48)Level 47: Tough -- StdPrt-ResDam/Def+(A)Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(36), NmnCnv-Heal(37), RgnTss-Regen+(40)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36), PwrTrns-+Heal(36), PwrTrns-EndMod(50)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Melee Core Embodiment Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;717;1434;HEX;| |78DA65944B4F135114C7EF74A6424BCBAB3C0504CAABB665E8A81B9F18A46084264| |4A23BD38C302913713AB6259195A27E0237263E372EC4D746A3C69DF103A8D19D7E| |005F28C6C4C4553D33FF53DBD049A7BF7BCFFB9C993BA9F39381C7D36BE3420A1E5| |9D6F3F9F404FD178C9C37A567CC05E15C357477B2387D5CB732C6A23A65E60C980E| |9434F32BB69DCD15D4A465E432ABE9946E99F6CAB25E30B396F0CF65B3CBEABC6D1| |88B0177396BE8B669651A4A9B4523975F32EDA0BB9F32334B05D2B6256D73414DAD| |58A613244F219D44AB1D544F9CEEC3A27415BDE29E2284E613CD8FC0E843E603707| |41D1CBB0F9E2DFBD28F2E61D15AE268D27599AC14E1B9C1BC0936DF025B6E33EF80| |13E4254BF09585E2CA1489E901B7C94C05ACF58259F2F27225DE9870AB9BE4A93BF| |16A5E4056FB0CF43F653E0103CF991EAF4B9BB63EF82ABE3461C427EACFC0A63E22| |BB6C1CF6B81C89814952D7C147AA5B876C906B09532141F426055936CC3C4768E0B| |E1B3E2376DF17E657B0FF1BF33B73039C22AF26EEB14943CEB604D8A1823BC69871| |B02F0EDF01AA29C4F5863E4137FC916390AE1535C9ADCEC291B580D1DFF0D766C02| |6B26DE7DEDAD9B6836DA79DB79E7BEBFC807EB7BF61BE07BBDF32DF09AE1371F3B4| |EDE2B85D5B6616A29C3DD0899EBBA8F928ED7A7916BD0779FE7BF919ED0377EE671| |E608E23D76B4218F13CE15DB4E9F189F85FE8E24E22DAB750CE217EC786B8CF5F01| |21222C8BBCA298219F90C82EC675C42EC02E7E111C5D635E02C72E33AF8032F9AAD| |C97DA8EBC0AC9123C8704E7D578BEDDCAD613D8AF948E60B138132DAFA35596892A| |895625D95D25D95325992D67146214CF674EF9FF1D10926BE56BA4D30D4971C34F5| |AF690D8E36759A648C724F7C435F6F39B7A12DD0E9E00470E61323F2AE3441067B3| |2C93A56B78CA0357997FF0B5D036F1FD9AF33B33454DA72AD67AC5FA74C5FA6598D| |CB887193A3A1ACBFF019E19F270| |-------------------------------------------------------------------| Edited December 26, 2021 by DreadShinobi 1 Currently on fire. 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Meknomancer Posted December 26, 2021 Share Posted December 26, 2021 Link to comment Share on other sites More sharing options...
Meknomancer Posted December 26, 2021 Share Posted December 26, 2021 1 Link to comment Share on other sites More sharing options...
Meknomancer Posted December 26, 2021 Share Posted December 26, 2021 What snipe changes? Link to comment Share on other sites More sharing options...
Doomguide2005 Posted December 27, 2021 Share Posted December 27, 2021 (edited) Love the discussion and builds. Back on Live, circa late i3 into i4 I was looking at blasters trying to find one that fit me and my playstyle and couldn't. Then I created Soulfire Lily and suddenly i couldn't get enough. She was the perfect blend of melee and range. I'd let loose with Fire while closing with a spawn and the survivors got the in your face treatment from Bonesmasher and friends. She hit 50 and went into semi-retirement a victim of being 1 alt among dozens competing for attention (including blasters that probably wouldn't have existed without her). Late on Live I finally got around to planning an IO build but it never got realized before Sunset. Never would imagine the difference between then and now in terms of Fire/EM and had no clue since I can't currently use Mids or even get in game (lack of functional computer) what it might do these days on HC. Now I do ... I'm going to have one hell of a backlog of characters to create when I finally can get back online. Edited December 27, 2021 by Doomguide2005 Link to comment Share on other sites More sharing options...
perrond Posted December 29, 2021 Author Share Posted December 29, 2021 You use to have to stay still while casting snipe. I thought and noone every picked that power. I could be wrong. I just never picked Snipe powers back in the day Infinity Server Main: Resolution Mind/rad troller SG: Hell's Army Link to comment Share on other sites More sharing options...
Meknomancer Posted December 30, 2021 Share Posted December 30, 2021 Snipe does require you to stand still initially if you actually want to snipe. After you open with an attack you'll now notice snipe is just like any other attack it loses snipe range but fits in your attack chain so you can plan it into your builds as a high single target attack and ignore the fact that it says snipe on it (although you can still snipe with it if your into that) Snipes have become 1 of those stick it in every blaster build powers usually replacing the tier 1 or tier 2 power. Link to comment Share on other sites More sharing options...
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