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Posted

With the changes to snipe has anyone came up with a new build for fire/‘‘em because the last post I have seen on this was back in 2019.  Any help would be much appreciated 

Infinity Server

Main: Resolution Mind/rad troller

SG: Hell's Army

Posted (edited)

Please feel free to completely murder my build.

 

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

FireEM: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Fire Blast -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(48), GldJvl-Acc/Dmg/End/Rech(48), GldJvl-Dam/End/Rech(50), GldJvl-Dam%(50)
Level 1: Power Thrust -- Empty(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/Rech(3), Artl-Dam/End(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5)
Level 4: Fly -- Empty(A)
Level 6: Rain of Fire -- Ann-ResDeb%(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg(7), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx/Rchg(9)
Level 8: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50)
Level 12: Fire Breath -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/Rchg(13), Rgn-Dmg(15), Rgn-Knock%(15), Rgn-Dmg/EndRdx(17)
Level 14: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(17), AdjTrg-Rchg(37)
Level 16: Energize -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/Rchg(37), Pnc-EndRdx/Rchg(39), Pnc-Heal/EndRedux(39), Pnc-Heal(39)
Level 18: Blaze -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(19), Dvs-Dmg/EndRdx(19), Dvs-Acc/Dmg(21), Dvs-Dmg/Rchg(21), Dvs-Acc/Dmg/Rchg(23)
Level 20: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/EndRdx(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(27), UnbGrd-Max HP%(27), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33)
Level 28: Power Boost -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Blazing Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dam%(36), Apc-Dmg/EndRdx(36)
Level 32: Aim -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(40), AdjTrg-ToHit/Rchg(40)
Level 35: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(48)
Level 38: Personal Force Field -- RechRdx(A)
Level 41: Total Focus -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Rchg/+Status Protect(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Temp Invulnerability -- GldArm-End/Res(A), GldArm-Res/Rech/End(45), GldArm-3defTpProc(45), GldArm-ResDam(45)
Level 47: Force of Nature -- RechRdx(A)
Level 49: Assault -- EndRdx(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
Level 49: Quick Form 
Level 4: Afterburner 
------------

Edited by perrond

Infinity Server

Main: Resolution Mind/rad troller

SG: Hell's Army

Posted (edited)

This is the fire/em build I use. It is built around power boost. It also makes heavy usage of the high DPA of EP-BS which you skipped in your build for total focus which has lower DPA. Vengeance is also a good choice for /em because you get a free lotg +rchg and you can power boost it. You also didn't put any slots into sprint/swift/hurdle/health/stamina which are all valuable to slot up. Power Boost will buff the unsuppressed movement speed from sprint and swift and energize lowers the endurance cost of sprint so you can really maximize that runspeed. Bonesmasher is an excellent proc mule attack when you can get the accuracy high enough with set bonuses and power boosted tactics. Boxing should generally always be taken over kick because you can mule stupefy for the rare combination of +rchg and +ranged def. Your status resist ATO proc should go in fireball for the uptime consistency. Fire Breath should take positrons blast not ragnarok because it has +range, can fit 5 slots with zero enhanced recharge, and hold 2 damage procs. Hasten and Power boost should be using +5 lvl 50 IOs, not SOs, this will let you trim a slot in both these powers.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48)
Level 1: Power Thrust -- Empty(A)
Level 2: Energy Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21)
Level 4: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Fire Breath -- PstBls-Dam%(A), PstBls-Dmg/Rng(9), PstBls-Dmg/EndRdx(11), PstBls-Acc/Dmg(11), PstBls-Acc/Dmg/EndRdx(13), Bmbdmt-+FireDmg(13)
Level 10: Bone Smasher -- TchofDth-Dam%(A), Mk'Bit-Dam%(15), GldStr-%Dam(15), Hct-Dmg(17), Hct-Dam%(40)
Level 12: Aim -- GssSynFr--Build%(A), RechRdx-I(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(31), Apc-Dmg(31), GldJvl-Dam%(33)
Level 20: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), Rct-ResDam%(43), ShlWal-ResDam/Re TP(50)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(29), GldJvl-Dam%(31)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(39)
Level 30: Tactics -- GssSynFr--ToHit(A)
Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), FuroftheG-ResDeb%(42)
Level 35: Body Armor -- GldArm-3defTpProc(A), UnbGrd-Max HP%(45), ImpSki-Status(45)
Level 38: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 41: Surveillance -- AchHee-ResDeb%(A)
Level 44: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(46), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(48), Stp-KB%(48)
Level 47: Tough -- StdPrt-ResDam/Def+(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(36), NmnCnv-Heal(37), RgnTss-Regen+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36), PwrTrns-+Heal(36), PwrTrns-EndMod(50)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Melee Core Embodiment 
Level 50: Musculature Core Paragon 
------------

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Edited by DreadShinobi
  • Thanks 1

Currently on fire.

Posted (edited)

Love the discussion and builds.  Back on Live, circa late i3 into i4 I was looking at blasters trying to find one that fit me and my playstyle and couldn't.  Then I created Soulfire Lily and suddenly i couldn't get enough.  She was the perfect blend of melee and range.  I'd let loose with Fire while closing with a spawn and the survivors got the in your face treatment from Bonesmasher and friends.  She hit 50 and went into semi-retirement a victim of being 1 alt among dozens competing for attention (including blasters that probably wouldn't have existed without her).  Late on Live I finally got around to planning an IO build but it never got realized before Sunset.  Never would imagine the difference between then and now in terms of Fire/EM and had no clue since I can't currently use Mids or even get in game (lack of functional computer) what it might do these days on HC.

 

Now I do ... I'm going to have one hell of a backlog of characters to create when I finally can get back online.

Edited by Doomguide2005
Posted

You use to have to stay still while casting snipe.  I thought and noone every picked that power.  I could be wrong.  I just never picked Snipe powers back in the day

 

Infinity Server

Main: Resolution Mind/rad troller

SG: Hell's Army

Posted

Snipe does require you to stand still initially if you actually want to snipe. After you open with an attack you'll now notice snipe is just like any other attack it loses snipe range but fits in your attack chain so you can plan it into your builds as a high single target attack and ignore the fact that it says snipe on it (although you can still snipe with it if your into that) Snipes have become 1 of those stick it in every blaster build powers usually replacing the tier 1 or tier 2 power.

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