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Elec/Regen build help


Bishido1

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I’ve been playing an Elec/Regen Sentinel for about a week now and normally if I have issues with my builds I just reroll  something different.


This build is different for me though, I absolutely love the feel of the new electric changes, and Regen was great while leveling. Now that I’m lvl 50 I’m stumped… I can’t get my build off the ground and running like I think this AT should be.

 

Does anyone here have a recommendation on a build for this Sent? 
 

I have never really messed with Regen much since i3 on live so I’m pretty much brain dead to setting up the io set combos correctly for it, and also I have no idea about the proc meta and what IOs to use for that.

 

Any help would be greatly appreciated!

Edited by Bishido1
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One way is to go recharge build get  nuke down to 24-34 sec. With spare enchancemnts proc out main rotation. 

Nuke =Drain=Shock= proc rotation = repeat. 

Nuke largest drain per application ever 24 sec 

 

Build regen normal stuff lots of def pool power into build. 

 

Here is my DP/Regen/Elec off healer dps you can use it as a template and see how I proc out DP and apply to elec.

 

Longer recharge and cast time in that order effect proc chance % on power. So powers  like tesla cage would be better than charge bolt.

 

Thumb rule Quick recharge and cast powers use as mules most of the times but there are rare exception. Best of luck hope this info helps you build a great build.

 

Villain Plan by Mids' Villain Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Dual Wield -- Apc-Dmg(A), Apc-Dam%(9), ImpSwf-Dam%(40), ExpStr-Dam%(40), Dcm-Build%(40), GldJvl-Dam%(42)
Level 1: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), RgnTss-Regen+(7), Prv-Absorb%(27), NmnCnv-EndRdx/Rchg(39)
Level 2: Reconstruction -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(5), DctWnd-EndRdx/Rchg(5), DctWnd-Rchg(37)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 6: Quick Recovery -- PrfShf-End%(A)
Level 8: Spirit Ward -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(36), DctWnd-Heal(37), DctWnd-Heal/Rchg(37)
Level 10: Instant Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-EndRdx/Rchg(31)
Level 12: Swap Ammo 
Level 14: Bullet Rain -- PstBls-Dam%(A), ImpSwf-Dam%(15), ExpStr-Dam%(15), FrcFdb-Rechg%(23), Ann-ResDeb%(25), JvlVll-Dam%(27)
Level 16: Dismiss Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(42)
Level 18: Executioner's Shot -- TchofLadG-%Dam(A), ShlBrk-%Dam(19), GldJvl-Dam%(19), ExpStr-Dam%(31), ImpSwf-Dam%(31), AchHee-ResDeb%(34)
Level 20: Integration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx/Rchg(21)
Level 22: Aid Other -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(43), DctWnd-Heal(43)
Level 24: Assault -- EndRdx-I(A)
Level 26: Mystic Flight -- WntGif-ResSlow(A)
Level 28: Resilience -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(29)
Level 30: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(48)
Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), ImpSwf-Dam%(34), ExpStr-Dam%(34)
Level 35: Second Wind -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal/Rchg(43)
Level 38: Moment of Glory -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(39)
Level 41: Chain Fences -- Ann-ResDeb%(A)
Level 44: Lightning Field -- Arm-Dam%(A), Arm-Dmg(45), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), FuroftheG-ResDeb%(50)
Level 47: Rehabilitating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal/Rchg(48), DctWnd-Heal(50)
Level 49: Field Medic -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), Pnc-Heal/+End(9), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(23), NmnCnv-EndRdx/Rchg(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 12: Cryo Ammunition 
Level 12: Incendiary Ammunition 
Level 50: Melee Radial Embodiment 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Born In Battle 
Level 0: Marshal 
Level 50: Barrier Core Epiphany 
Level 50: Vigor Core Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 12: Chemical Ammunition 
------------

Edited by Ironscarlet
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12 minutes ago, Bishido1 said:

Thank you for the advice and I will try and copy the Regen portion of your build you linked.

im pretty new to mids but once I get that input and change some damage stuff around I will link here.

Here is a elec/bio full mule recharge very little procs. 21 sec nuke. So you can see the difference.

 

For Regen if you u can find a nice in-between proc and recharge. You should be good. Or you could play for def but on a regen thats a tight build.

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprOppStr-Acc/Dmg/EndRdx/Rchg(A), SprOppStr-Acc/Dmg(3), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Rchg/+Opportunity(21)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37)
Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Dmg/EndRdx(7), Rgn-Acc/Rchg(7), Rgn-Knock%(9)
Level 4: Inexhaustible -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(37), Prv-Heal/EndRdx(39), Prv-Heal(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(40)
Level 6: Zapping Bolt -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/Rchg(9), SprSntWar-Dmg/Rchg(11), SprSntWar-Acc/Dmg(11), SprSntWar-Acc/Dmg/EndRdx/Rchg(17), SprSntWar-Rchg/+Absorb(19)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Environmental Adaptation -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34)
Level 12: Tesla Cage -- UnbCns-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg(15), Apc-Dmg/EndRdx(15), Apc-Dam%(17)
Level 14: Adaptation 
Level 16: Ablative Carapace -- DctWnd-Heal/EndRdx/Rchg(A), DctWnd-Heal/Rchg(40), DctWnd-EndRdx/Rchg(40), DctWnd-Heal/EndRdx(42), DctWnd-Heal(42), DctWnd-Rchg(42)
Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(23), CaltoArm-Dmg/EndRdx(23), CaltoArm-+Def(Pets)(25), CaltoArm-Acc/Dmg/Rchg(25), CaltoArm-EndRdx/Dmg/Rchg(31)
Level 20: Rebuild DNA -- Heal-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ResDam-I(A), ResDam-I(48), StdPrt-ResDam/Def+(50)
Level 26: Short Circuit -- Arm-Dam%(A), Arm-Dmg(27), Arm-Dmg/EndRdx(27), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31)
Level 28: Athletic Regulation -- Flight-I(A)
Level 30: Weave -- LucoftheG-Rchg+(A)
Level 32: Thunderous Blast -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Acc/Dmg(33), PstBls-Dmg/EndRdx(33), JvlVll-Dam%(34), PstBls-Dam%(34)
Level 35: Genomic Evolution -- ResDam-I(A), ResDam-I(46), GldArm-3defTpProc(46)
Level 38: Parasitic Leech -- DctWnd-Heal/EndRdx/Rchg(A), DctWnd-Heal/Rchg(43), DctWnd-EndRdx/Rchg(43), DctWnd-Heal/EndRdx(43), DctWnd-Rchg(45), DctWnd-Heal(46)
Level 41: Havoc Punch -- Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Dmg(45), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50)
Level 44: Hover -- LucoftheG-Rchg+(A)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Maneuvers -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 4: Ninja Run 
Level 50: Ageless Radial Epiphany 
Level 50: Agility Core Paragon 
Level 14: Defensive Adaptation 
Level 14: Efficient Adaptation 
Level 50: Freedom Phalanx Reserve 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 50: Preemptive Core Flawless Interface 
Level 14: Offensive Adaptation 
------------

 

 

 

Edited by Ironscarlet
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Regen rule of thumb imo, max HP, build recharge for all your click based abilities, secondary focus defense to help mitigate incoming attacks.

 

The recharge plays into the strength of a quick recharging nuke and allows you to keep a solid attack chain will the minimal individual recharge consideration allowing you to more freely proc attacks.

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17 hours ago, Koopak said:

Ill be happy to put something purpose built, together tomorrow after work if you wanna give me deets like build goals and travel power picks or concept power picks

Hey Koopak,

 

I would appreciate the help on this. I'm looking for a decent amount of DEF while getting max HP and some decent recharge. I'm not huge on needing all the AOE in the world; i really like ST attacks.

Ultimate goal of the build is to know i can jump into a +4/+8 mob and not get smoked off the alpha while still contributing to the team with DPS.

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14 hours ago, Bishido1 said:

I have my build copied to mids, but i have no idea how to export it to the forums, its pretty lame currently but if you need that to reference where it is set up currently let me know.

Mids has an import/export drop down in the top left, any of, short forum, long forum, or data link will copy the build link to your clipboard so you can post it here. I shall see what I can do for ya. I will caution Sent Regen is an odd creature that i consider wholly and completely inferior mechanically to the other AT's versions, but I should be able to make something that can force its way through soloing +4x8 anything with cautious play. You don't need to worry about alphas as much at least because while Sent Regen does have less effective hp than other Sent sets, its not by the huge gap other regens do due to instant Regeneration, its the single thing that the set does better than og regen imo.

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Here would be my first pass take, im not happy with the damage, but I was able to reproduce the durability of my own Regen Sent which while likely not fully optimized should be pretty durable. I can provide that build as well fi you like but its a beam/regen

Optimizing Sent is on my to do list once iv finished expanding the calculator and get Brute and Stalker squared away.

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership

Hero Profile:
Level 1: Lightning Bolt

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (7) Superior Opportunity Strikes - Damage/RechargeTime
  • (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (39) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (40) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 1: Fast Healing

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Chance for +Absorb

Level 2: Ball Lightning

  • (A) Ragnarok - Damage/Recharge
  • (3) Ragnarok - Chance for Knockdown
  • (15) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (46) Annihilation - Chance for Res Debuff

Level 4: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Zapping Bolt

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (40) Superior Sentinel's Ward - Damage/RechargeTime
  • (42) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (42) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (42) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 8: Reconstruction

  • (A) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal

Level 10: Instant Regeneration

  • (A) Panacea - Heal/Endurance
  • (11) Panacea - Heal/Recharge
  • (11) Panacea - Heal/Endurance/Recharge
  • (13) Panacea - Heal
  • (13) Panacea - +Hit Points/Endurance

Level 12: Charge Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Quick Recovery

  • (A) Power Transfer - Chance to Heal Self
  • (15) Performance Shifter - Chance for +End
  • (34) Power Transfer - EndMod

Level 16: Dismiss Pain

  • (A) Preventive Medicine - Heal
  • (17) Preventive Medicine - Heal/Endurance

Level 18: Voltaic Sentinel

  • (A) Power Transfer - EndMod
  • (23) Power Transfer - Damage/Accuracy/Endurance
  • (50) Power Transfer - Damage/Accuracy/Recharge/Endurance

Level 20: Integration

  • (A) Preventive Medicine - Heal
  • (21) Preventive Medicine - Heal/Endurance
  • (21) Preventive Medicine - Heal/RechargeTime/Endurance

Level 22: Kick

  • (A) Empty

Level 24: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
  • (27) Reactive Armor - Endurance
  • (27) Unbreakable Guard - +Max HP

Level 26: Short Circuit

  • (A) Power Transfer - EndMod
  • (34) Power Transfer - Damage/Recharge
  • (36) Power Transfer - Damage/EndMod
  • (36) Power Transfer - Damage/Accuracy/Endurance
  • (37) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (37) Power Transfer - Chance to Heal Self

Level 28: Resilience

  • (A) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance
  • (33) Reactive Armor - Endurance
  • (33) Steadfast Protection - Resistance/+Def 3%

Level 30: Weave

  • (A) Reactive Defenses - Endurance/RechargeTime
  • (31) Reactive Defenses - Defense/RechargeTime
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (31) Reactive Defenses - Scaling Resist Damage
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Thunderous Blast

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (34) Annihilation - Chance for Res Debuff
  • (46) Superior Frozen Blast - Damage/Endurance
  • (50) Superior Frozen Blast - Accuracy/Damage/Endurance

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 38: Moment of Glory

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Stealth

  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense

Level 47: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (48) Rectified Reticle - To Hit Buff/Recharge

Level 49: Second Wind

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Opportunity


Level 1: Sprint

 

If you have any questions, concerns, or issues, please don't hesitate to reach out.

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