Everwind Posted December 27, 2021 Posted December 27, 2021 (edited) Not happy with this build as ranged defense and S/L def or resistance is sub par. Perhaps the power sets just don't jive but could use help. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Archfey: Level 49 Magic BlasterPrimary Power Set: Seismic BlastSecondary Power Set: Plant ManipulationPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Encase -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), TchofLadG-%Dam(5), GldJvl-Dam%(21), Apc-Dam%(31)Level 1: Entangle -- TraoftheH-Immob/Acc(A)Level 2: Rock Shards -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), LucoftheG-Def/EndRdx(7)Level 6: Entomb -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(17)Level 8: Strangler -- Lck-Acc/Hold(A), Lck-Acc/EndRdx/Rchg/Hold(13), Lck-%Hold(13), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), GldNet-Dam%(31)Level 10: Hasten -- RechRdx(A), RechRdx(11)Level 12: Upthrust -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(25), SprFrzBls-Rchg/ImmobProc(31)Level 14: Seismic Force -- GssSynFr--Build%(A)Level 16: Kick -- Empty(A)Level 18: Tombstone -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(46)Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-ResDam(48)Level 22: Weave -- Rct-Def/EndRdx(A), Rct-Def(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(49)Level 24: Wild Fortress -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(47)Level 26: Acrobatics -- EndRdx-I(A)Level 28: Ripper -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(43)Level 30: Spore Cloud -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-Slow%(48)Level 32: Meteor -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(36)Level 35: Vines -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(40), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45), SprEnt-Rchg/AbsorbProc(45)Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(39)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def/EndRdx/Rchg(42)Level 44: Assault -- EndRdx-I(A)Level 47: Tactics -- EndRdx-I(A)Level 49: Stalagmite -- RzzDzz-Acc/Stun/Rchg(A)Level 1: Defiance Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19), NmnCnv-Regen/Rcvry+(19)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33)Level 1: Seismic Shockwaves Level 49: Quick Form ------------------------Set Bonus Totals: 16% DamageBuff(Smashing) 16% DamageBuff(Lethal) 16% DamageBuff(Fire) 16% DamageBuff(Cold) 16% DamageBuff(Energy) 16% DamageBuff(Negative) 16% DamageBuff(Toxic) 16% DamageBuff(Psionic) 9.13% Defense(Melee) 7.56% Defense(Smashing) 7.56% Defense(Lethal) 23.5% Defense(Fire) 23.5% Defense(Cold) 31.94% Defense(Energy) 31.94% Defense(Negative) 6% Defense(Psionic) 25.06% Defense(Ranged) 18.5% Defense(AoE) 3.6% Max End 6.25% Enhancement(Max EnduranceDiscount) +24% Enhancement(Accuracy) +10% Enhancement(Range) +2.5% Enhancement(Held) +51.25% Enhancement(RechargeTime) 15% SpeedFlying 185.2 HP (15.37%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 46.25% MezResist(Held) 46.25% MezResist(Immobilized) 46.25% MezResist(Sleep) 46.25% MezResist(Stunned) 46.25% MezResist(Terrorized) 46.25% MezResist(Teleport) 100% (20% chance) 14% (0.23 End/sec) Recovery 30% (1.51 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 12.5% Resistance(Smashing) 29% Resistance(Fire) 29% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 13% Resistance(Psionic) 12.5% Resistance(Lethal) 15% SpeedRunning Edited December 27, 2021 by Everwind
cyberwraith Posted October 19, 2022 Posted October 19, 2022 Have you had any luck finding a build you like better?
tidge Posted April 18 Posted April 18 I wish I could offer a more specific set of recommendations for improving defenses on a Seismic/Plant blaster. I don't have that specific build, but I want to note that my Seismic/ and /Plant Blasters also have pretty bad positional defenses (solo). Here are some of the tricks I use: The 2x Globals that give +3% Defense 6x Reactive Defenses in Maneuvers (especially for the Scaling Damage Resistance) Builds don't need all 6, but I like the balance of Defense and Endurance Reduction with set bonus 3 slots of Blessing of the Zephyr in a travel power. Zone Travel is a quality-of-life issue, An Epic power that allows me to slot 4x Unbreakable Guard (including the +MaxHP piece) I almost always 6-slot one of the ATO (typically Defiant Barrage) and then two 3-slot the other ATO. 6-Slotting both is better for positional defenses; I typically split Blaster's Wrath for global Accuracy and Range bonuses. I tune up (i.e. power selection, slot allocation, enhancement choices) different blasters differently, but I keep an eye on weighing the trade-offs between the potential 5- and 6-slot bonuses between Winter, ATO, PVP and Verr Rare enhancements. It is often the 6th piece in one of these "top tier" enhancement sets that brings a noticeable improvement in Defense values. Two of the more budget-friendly sets that fit with most Blaster builds are Annihilation (Ranged AoE) and Thunderstrike (Single-target Range), I find each of them offers a useful suite of good global bonuses for most characters. 1
Psiphon Posted April 18 Posted April 18 2 hours ago, tidge said: I wish I could offer a more specific set of recommendations for improving defenses on a Seismic/Plant blaster. I don't have that specific build, but I want to note that my Seismic/ and /Plant Blasters also have pretty bad positional defenses (solo). Here are some of the tricks I use: The 2x Globals that give +3% Defense 6x Reactive Defenses in Maneuvers (especially for the Scaling Damage Resistance) Builds don't need all 6, but I like the balance of Defense and Endurance Reduction with set bonus 3 slots of Blessing of the Zephyr in a travel power. Zone Travel is a quality-of-life issue, An Epic power that allows me to slot 4x Unbreakable Guard (including the +MaxHP piece) I almost always 6-slot one of the ATO (typically Defiant Barrage) and then two 3-slot the other ATO. 6-Slotting both is better for positional defenses; I typically split Blaster's Wrath for global Accuracy and Range bonuses. I tune up (i.e. power selection, slot allocation, enhancement choices) different blasters differently, but I keep an eye on weighing the trade-offs between the potential 5- and 6-slot bonuses between Winter, ATO, PVP and Verr Rare enhancements. It is often the 6th piece in one of these "top tier" enhancement sets that brings a noticeable improvement in Defense values. Two of the more budget-friendly sets that fit with most Blaster builds are Annihilation (Ranged AoE) and Thunderstrike (Single-target Range), I find each of them offers a useful suite of good global bonuses for most characters. I believe it's Artillery with Ranged defence, from memory.
tidge Posted April 18 Posted April 18 1 hour ago, Psiphon said: I believe it's Artillery with Ranged defence, from memory. Annihilation is AoE of course. I never slot Artillery, just because I like the Annihilation set bonuses 🙂 1
Xhi Posted April 18 Posted April 18 This is my take on it. Take what you will and throw away what you don't. I'm by no means a guru, I just know a lot of the De-buffs have a "Ranged" tag on them and a lot of the powers have a "Ranged" tag on them so it helps me on my blaster to have ranged def over everything else and I'm sure someone with better understanding can tweak this a little. Blaster (Seismic Blast - Plant Manipulation).mbd
lemming Posted April 19 Posted April 19 No real help with your goal, but my Meteor is six slotted with Force Feedback for max KB. (well, not quite max, but > 45 mag with empowerment station help...)
tidge Posted April 20 Posted April 20 On 4/18/2024 at 8:19 PM, lemming said: No real help with your goal, but my Meteor is six slotted with Force Feedback for max KB. (well, not quite max, but > 45 mag with empowerment station help...) 1 1 1
Jacke Posted April 20 Posted April 20 On 4/19/2024 at 12:19 AM, lemming said: No real help with your goal, but my Meteor is six slotted with Force Feedback for max KB. (well, not quite max, but > 45 mag with empowerment station help...) Ah, planning to go bowling with Hellions in Atlas Park, I see. 😺 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
lemming Posted April 21 Posted April 21 1 hour ago, Jacke said: Ah, planning to go bowling with Hellions in Atlas Park, I see. 😺 When I do that, I need a spotter to see where they land. I forget what the farthest we've gotten one but it's out of visual range even when maxed
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