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Dark Extraction


Gunrunner

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I'd like to address a longstanding "feature".  Warshade Dark Extraction has been broken from the git.  If the corpse you cast it upon fades in mid-animation, the power fails and goes into recycle.  A rather long recycle, it might be noted.

 

This is wrong.  This has been wrong for a very long time.  Transfusion had a similar issue, that was recently fixed.  It's about time Shades got a bit of love, too.

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12 minutes ago, Bill Z Bubba said:

 

I'd argue that it's past time Khels got a full rebalance/rebuild amount of love.

I concur, and it wouldn't necessarily be difficult to achieve but working in mez protection into human form toggle, suppressing toggles when shape shifting rather than detoggling them, and increasing the damage cap some are pretty much universally desired from the community regarding kheldians. Personally I'd also wish that voids, cysts, and more Kheldian based content interwoven into the game would be awesome.

 

But every journey starts with but a step, so let's squash some bugs.

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