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Inverted

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I mined the forums and stole everyone's great ideas to build this.  Thank you!

 

90% S/L/F/C/E Resist

100% Slow Resist

45% Melee Defense

 

I'm just not sure where I should put the brute enhancement sets.  Maybe it doesn't matter as long as they are not in a single target attack.

 

Maybe, I should, put in a knockback reduction enhancement in super speed and lose the slow resist? I really like to jump + follow to get to a specific enemy.  idk

 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

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psi-elec 3.1: Level 50 Mutation Brute
Primary Power Set: Psionic Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5), TchofDth-Dam%(7)
Level 1: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(7), TtnCtn-EndRdx/Rchg(9), TtnCtn-ResDam/EndRdx/Rchg(9), TtnCtn-ResDam(11), TtnCtn-EndRdx(11)
Level 2: Telekinetic Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(17)
Level 4: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Max HP%(23)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Psi Blade Sweep -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury%(27)
Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Grounded -- StdPrt-ResDam/Def+(A)
Level 18: Lightning Field -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-Def/Rchg(36), Rct-ResDam%(36)
Level 24: Concentration -- GssSynFr--Build%(A)
Level 26: Greater Psi Blade -- UnbCns-Dam%(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(39)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 30: Boxing -- Empty(A)
Level 32: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), Arm-Dam%(43)
Level 35: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(45), Ags-Psi/Status(45)
Level 38: Power Surge -- GldArm-3defTpProc(A)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46)
Level 44: Mu Lightning -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), Apc-Dam%(48)
Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 49: Power Sink -- EffAdp-Acc/Rchg(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13)
Level 1: Stamina -- PrfShf-End%(A)
Level 44: Speed Phase
Level 50: Spiritual Core Paragon
Level 50: Gravitic Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Rebirth Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Cimeroran Radial Superior Ally
------------

 

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I do not want to give a rushed reply which might turn out to be in error but have to say at first glance it looks like you are going to need to be using Power Sink so often it will interfere with the business of brutalizing things. You have a difference of 1.05 endurance per second between what you use and generate at rest and Energize will not be up for 18.48 seconds at a time. For comparison I have an Elec/Rad Tanker who has a 1.77 endurance per second gap with Energize not being up for only 9.6 seconds at a time.

 

I would suggest a bit more global recharge and perhaps slotting Energize for a 5 slot bonus (sorry, that denies you 8.75% global recharge) and an actual Recharge Reduction IO so that the gap on Energize usage is reduced.

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21 hours ago, Inverted said:

Hasten should help the recharge time for energize. With spiritual and hasten it's only down for ~3 seconds.

 

That should leave you in a very good place then.

 

Edit: Should mention, I took my Elec/Rad tanker Spiritual as well. 🙂

 

 

Edited by Erratic1
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