Bill Z Bubba Posted January 22, 2022 Share Posted January 22, 2022 Are the floating minerals stuck at a certain height above the ground or the head? Can they be made to always sit at head level or do I need to bump the character's height to get them to head level? 1 Link to comment Share on other sites More sharing options...
Luminara Posted January 22, 2022 Share Posted January 22, 2022 20 minutes ago, Bill Z Bubba said: Are the floating minerals stuck at a certain height above the ground or the head? Height above the head. I tested by altering the height of my Ice/Stone brute with Minerals active. Relative distance above the head remained the same even at maximum height. 1 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted January 22, 2022 Author Share Posted January 22, 2022 7 minutes ago, Luminara said: Height above the head. I tested by altering the height of my Ice/Stone brute with Minerals active. Relative distance above the head remained the same even at maximum height. BAH! But thank you. Link to comment Share on other sites More sharing options...
Luminara Posted September 7, 2022 Share Posted September 7, 2022 Dragging this out of the dumpster to report that the Minerals graphics disappear when suppressclosefx is active. The veiny, pulsating lines graphic for Rooted also goes away. The other toggles' graphics remain visible on this character, using Minimal and/or Minimal Crystal. Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
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