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Posted

I was having a discussion with a teammate and it seems like this would be a pretty potent combo.  Any thoughts? ideas? builds?  I'd definitely want to lean towards a tankier build, if that helps.

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Posted

I've played both, although not together. On Ice, take everything except Bitter Freeze Ray. On Nature, Lifegiving Spores and Rebirth are skippable. Corrosive Enzymes is a good -res, but it's only single target. You should be able to alternate buffs from Wild Growth and Wild Bastion. Spore Cloud and Entangling Aura provide a lot of safety, but will drop every time you get mezzed. Not much in the way of +dmg besides Aim until you get Overgrowth at 38.

  • Thanks 1
Posted

Thanks for the feedback. 
Has anyone out there played these together?  Do they work well with each other, or not so much?

Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! I've got 3 complete arcs so far.
Praetorians can get to AE in Pocket D by going through Studio 55.

 

Posted

It's a great combo! Two very powerful sets on their own - all the better combined.

 

I have a Nature/Ice Defender, so flip flopped, but the experience should be mostly the same. He's very tanky, and his blasts feel blastier than most due to the availability of extra procs.

 

Really there is no type of content he isn't great at. Nature has such a diverse array of powerful buffs/debuffs, and cold is one of the least resisted damage types in the game. 

 

The build I run features:

  • Softcap Ranged defense
  • Capped S/L, with strong resists elsewhere as well.
  • ~9 sec shy of perma hasten

 

What I like most about this power combo in particular:

  • Blizzard is a unique Nuke that gives you yet more area control, and allows openings from out of sight.
  • Most of the time just jumping into melee with Entangling Aura is enough Defending for the fight. You can focus on blasting.
  • Wild Bastion is a super strong panic button if things go south.
  • Everything looks really cool and thematic. I have /Ice colored to be spores for my concept.

 

 

Here is the build for reference:

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

terra: Level 50 Science Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Ice Bolt -- HO:Nucle(A), Apc-Dmg/EndRdx(3), IceMisTrmt-+ColdDmg(3), GldJvl-Dam%(5), ImpSwf-Dam%(5)
Level 2: Regrowth -- HO:Golgi(A), HO:Golgi(48)
Level 4: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(46)
Level 6: Wild Growth -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam/Rchg(7), TtnCtn-ResDam/EndRdx/Rchg(7)
Level 8: Lifegiving Spores -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal(31), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33)
Level 10: Spore Cloud -- HO:Enzym(A)
Level 12: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(43)
Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(15), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit(36)
Level 16: Freeze Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(17), GldJvl-Dam%(17), NrnSht-Dam%(19), GhsWdwEmb-Dam%(40), UnbCns-Dam%(43)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(19), Ksm-ToHit+(34)
Level 20: Ice Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(23), SprDfnBst-Acc/Dmg/EndRdx/Rchg(25), SprDfnBst-Rchg/Heal%(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- Empty(A)
Level 26: Entangling Aura -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(27), Lck-Acc/Hold(27), Lck-Acc/Rchg(37), Lck-Rchg/Hold(40), Lck-EndRdx/Rchg/Hold(40)
Level 28: Bitter Ice Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg/EndRdx(29), GldJvl-Dam%(31), CldSns-%Dam(34), Apc-Dam%(34)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(33)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def(42)
Level 38: Blizzard -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), HO:Nucle(39)
Level 41: Mass Hypnosis -- FrtHyp-Sleep/EndRdx(A), FrtHyp-Plct%(45), FrtHyp-Sleep/Rchg(45), FrtHyp-Acc/Sleep/Rchg(45), FrtHyp-Acc/Rchg(46)
Level 44: Mind Over Body -- HO:Ribo(A)
Level 47: World of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(48), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50), CrcPrs-Conf%(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Intuition Radial Paragon 
------------

 

 

  • Thanks 1
Posted

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Chance of Damage(Negative)

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Fire Ball

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (7) Superior Scourging Blast - Damage/RechargeTime
  • (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (9) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 6: Regrowth

  • (A) Preventive Medicine - Heal
  • (13) Preventive Medicine - Heal/Endurance
  • (15) Preventive Medicine - Chance for +Absorb
  • (15) Preventive Medicine - Endurance/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance

Level 8: Rain of Fire

  • (A) Artillery - Accuracy/Damage
  • (19) Artillery - Damage/Endurance
  • (33) Artillery - Damage/Recharge
  • (34) Artillery - Accuracy/Damage/Recharge
  • (34) Artillery - Accuracy/Recharge/Range
  • (34) Artillery - Endurance/Recharge/Range

Level 10: Wild Growth

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - +Max HP

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Kismet - Accuracy +6%

Level 14: Super Speed

  • (A) Celerity - RunSpeed
  • (25) Celerity - Endurance

Level 16: Teleport Target

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 18: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (27) Superior Malice of the Corruptor - Damage/Recharge
  • (27) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (29) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (29) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Wild Bastion

  • (A) Numina's Convalesence - Heal/Endurance
  • (37) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge
  • (39) Numina's Convalesence - Heal
  • (40) Numina's Convalesence - +Regeneration/+Recovery

Level 24: Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 26: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (37) Sting of the Manticore - Chance of Damage(Toxic)
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)

Level 28: Fold Space

  • (A) Recharge Reduction IO
  • (40) Accuracy IO

Level 30: Spore Cloud

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 32: Inferno

  • (A) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Chance for Fire Damage

Level 35: Boxing

  • (A) Empty

Level 38: Overgrowth

  • (A) Adjusted Targeting - To Hit Buff
  • (43) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance
  • (45) Adjusted Targeting - Recharge

Level 41: Scorpion Shield

  • (A) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Endurance/RechargeTime
  • (46) Reactive Defenses - Defense/RechargeTime
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime
  • (48) Reactive Defenses - Scaling Resist Damage

Level 44: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Steadfast Protection - Resistance/+Def 3%

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Rebirth

  • (A) Recharge Reduction IO

Level 1: Scourge 


Level 1: Brawl

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