PyroBeetle Posted February 7, 2022 Posted February 7, 2022 When I came back to Homecoming from some time away, I was struck by the thread the unloved SR/Claws tank, and tried the build and found it quite enjoyable to play. It was very smooth leveling, and well nigh immortal. However, there was just something missing. Having played tanks of various stripes over the years both live and on homecoming, I really missed having a damage aura. Lo and behold, Radiation Melee had a damage aura, and I had some familiarity with the set, having created a Rad/Fire Farming Brute in 2019, before the double inf nerf. Having done some research here on the forums, I decided to throw one together, and viola, a fun and playable build. By way of comment, there is very little low level AoE on this build, so while you are effective in team play at low levels, I have done Posi 1, Posi 2 and Synapse with teams and no AoE so far. You can do an effective job of gathering, if your team will let you, and I think I saw my HP bar move once during those TF. I did level up the build on IOs and the procs in IG, so doing things the old fashioned way works just fine. Think I threw in the LotGs as I leveled too. The damage powers are sufficiently spread apart to allow you to focus on one, then the next and fill in your defenses between. Once IG and then Atom Smasher come, you will be happily chewing away at x8, though I do not suggest going that high before Atom Smasher. A brief comment on Devastating Blow - I tried it, and did not love it. Even solo, things were dying to my procs in IG oftentimes while the animation for DB was still powering up. The attack chain is seemless, just replacing Radiation Siphon with Char every third cycle. The heal from Radiation Siphon ends up being superfluous in most regular content, but can be useful in incarnate content. I am always open to suggestions on improvements, but the build has been playing very well so far. I am aware that going with the Gloom and Dark Obliteration route would objectively be better, but didn't fit for thematic reasons. If going that route, I would add in either taunt or Super Jump to replace Melt Armor. Spoiler This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Elusive Particle: Level 50 Magic TankerPrimary Power Set: Super ReflexesSecondary Power Set: Radiation MeleePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Pyre Mastery Hero Profile:Level 1: Focused Fighting (A) Reactive Defenses - Scaling Resist Damage (27) Reactive Defenses - Defense (33) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Endurance/RechargeTime (33) Reactive Defenses - Defense/RechargeTime (34) Reactive Defenses - Defense/Endurance/RechargeTime Level 1: Contaminated Strike (A) Superior Gauntleted Fist - Accuracy/Damage (3) Superior Gauntleted Fist - Damage/RechargeTime (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (5) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (7) Superior Gauntleted Fist - RechargeTime/+Absorb Level 2: Radioactive Smash (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (7) Superior Might of the Tanker - Accuracy/Damage (9) Superior Might of the Tanker - Damage/Endurance/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Touch of Death - Chance of Damage(Negative) (11) Mako's Bite - Chance of Damage(Lethal) Level 4: Focused Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Endurance/Recharge (37) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Practiced Brawler (A) Endurance Reduction IOLevel 8: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 10: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 12: Evasion (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - Defense (42) Shield Wall - Defense/Endurance (42) Shield Wall - Defense/Endurance/Recharge (50) Shield Wall - Endurance/Recharge Level 14: Combat Jumping (A) Kismet - Accuracy +6% (50) Winter's Gift - Slow Resistance (20%) Level 16: Radiation Siphon (A) Hecatomb - Chance of Damage(Negative) (17) Hecatomb - Damage (17) Hecatomb - Accuracy/Damage/Recharge (19) Hecatomb - Damage/Endurance (19) Touch of Death - Chance of Damage(Negative) (21) Theft of Essence - Chance for +Endurance Level 18: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 20: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 22: Boxing (A) EmptyLevel 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (43) Gladiator's Armor - TP Protection +3% Def (All) (43) Unbreakable Guard - +Max HP (43) Unbreakable Guard - Resistance/Endurance (46) Aegis - Psionic/Status Resistance (48) Impervium Armor - Psionic Resistance Level 26: Quickness (A) Run Speed IOLevel 28: Irradiated Ground (A) Achilles' Heel - Chance for Res Debuff (29) Fury of the Gladiator - Chance for Res Debuff (29) Eradication - Chance for Energy Damage (31) Scirocco's Dervish - Chance of Damage(Lethal) (31) Obliteration - Chance for Smashing Damage (31) Armageddon - Chance for Fire Damage Level 30: Weave (A) Shield Wall - Defense (48) Shield Wall - Defense/Endurance (48) Shield Wall - Defense/Endurance/Recharge (50) Shield Wall - Endurance/Recharge Level 32: Fusion (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 35: Char (A) Apocalypse - Accuracy/Recharge (36) Apocalypse - Chance of Damage(Negative) (36) Gladiator's Javelin - Chance of Damage(Toxic) (36) Unbreakable Constraint - Chance for Smashing Damage (37) Ghost Widow's Embrace - Chance of Damage(Psionic) (37) Neuronic Shutdown - Chance of Damage(Psionic) Level 38: Atom Smasher (A) Superior Avalanche - Accuracy/Damage/Endurance (39) Superior Avalanche - Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Recharge (39) Eradication - Chance for Energy Damage (40) Scirocco's Dervish - Chance of Damage(Lethal) (40) Obliteration - Chance for Smashing Damage Level 41: Melt Armor (A) Recharge Reduction IOLevel 44: Fire Ball (A) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Damage (45) Ragnarok - Damage/Endurance (45) Positron's Blast - Chance of Damage(Energy) (46) Bombardment - Chance for Fire Damage (46) Javelin Volley - Chance of Damage(Lethal) Level 47: Assault (A) Endurance Reduction IOLevel 49: Tactics (A) Endurance Reduction IOLevel 1: Gauntlet Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Panacea - +Hit Points/Endurance (21) Miracle - +Recovery (23) Numina's Convalesence - +Regeneration/+Recovery (23) Regenerative Tissue - +Regeneration (25) Preventive Medicine - Chance for +Absorb (25) Preventive Medicine - Heal Level 1: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod (13) Power Transfer - Chance to Heal Self (15) Power Transfer - EndMod (15) Synapse's Shock - EndMod/Increased Run Speed Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Pyronic Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------ 1
Bill Z Bubba Posted February 7, 2022 Posted February 7, 2022 I'm confused about something. Both our SR tanks have the full set of Reactive Defenses in Focused Fighting, but your build shows FF at 35.25% Melee while mine shows 29.14%. Oh, I see... Musc Radial is buffing your defense in Mids even though it isn't supposed to. Regardless, build looks good to me.
PyroBeetle Posted February 7, 2022 Author Posted February 7, 2022 (edited) 57 minutes ago, Bill Z Bubba said: Oh, I see... Musc Radial is buffing your defense in Mids even though it isn't supposed to. Regardless, build looks good to me. I havent really been using the Mids values, I use in game figures. I think the general SR framework is yours anyway for the SR Claws tank...In game it results in 58.something Melee and 53.something Ranged and AoE, sufficient for anything I have run it through so far. Edited February 7, 2022 by PyroBeetle 1
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