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Terribad Rad/Sav Tank Build?


Clave Dark 5

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I randomly rolled a new tanker and then tried to construct a build by cobbling together a couple of examples found on the forums and my own weird impulses (hello Jump Kick!).  But I'm still a neophyte at tankers as well as both of these power sets, so this is probably pretty sad.  My impression was the main build I started from (and sort of stuck to) was skipping a fair mount of late-occurring powers from both, and I have no idea if those were completely understandable skips or "what the hell were you thinking?!" skips.

 

So, how workable does this seem for a tanker, for these power-set choices?  I'm obviously sold on doing some oddball stuff with that Jump Kick and Laser Beam Eyes, but I'd also like to know if I'm nearly unplayably gimped or something.  I'm not looking to squeeze out every possible single digit of crunched numbers, but I'd also to avoid constantly face-planting in front of a team ha ha. 

 

My general play style is teaming, and fairly easy-going, I don't sign up for crazy-hard Dr Aeons all the time or whatever; this build I was looking to be able to actually inflict some damage (hence the procs).   I generally don't like to rely on Incarnate powers as crutches either as I often don't play toons much past 50 (not a farmer or door sitter, I like to level).  That said, any suggestions for Incarnate powers would be helpful too.  This also leaves out purple sets.  Oh, also - I don't like to expend billions on one build do I tried to go cheap...ish... here.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Catawamous Turncoat: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Savage Melee
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(5)
Level 1: Savage Strike -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(19), MghoftheT-Acc/Dmg/Rchg(29), MghoftheT-Dmg/EndRdx/Rchg(29), MghoftheT-Acc/Dmg/EndRdx/Rchg(31), MghoftheT-Rchg/Res%(31)
Level 2: Maiming Slash -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(7), GntFis-Acc/Dmg/Rchg(7), GntFis-Dmg/EndRdx/Rchg(42), GntFis-Acc/Dmg/EndRdx/Rchg(43), GntFis-Rchg/+Absorb(43)
Level 4: Gamma Boost -- PwrTrns-+Heal(A)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 8: Fallout Shelter -- ImpSki-Status(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(39)
Level 12: Taunt -- MckBrt-Taunt/Rng(A)
Level 14: Radiation Therapy -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal(15), TchoftheN-Acc/EndRdx/Heal/HP/Regen(15), TchoftheN-Acc/Heal(17), TchoftheN-Heal/HP/Regen/Rchg(17), TchoftheN-%Dam(37)
Level 16: Vicious Slash -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(27), CrsImp-Acc/Dmg/EndRdx(43), CrsImp-Dmg/EndRdx(45), CrsImp-Dmg/Rchg(46)
Level 18: Beta Decay -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb(19), CldSns-Acc/ToHitDeb(23), CldSns-Acc/Rchg(23), CldSns-ToHitDeb/EndRdx/Rchg(25), CldSns-%Dam(25)
Level 20: Particle Shielding -- Prv-Heal(A), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/EndRdx(36), Prv-Absorb%(34), Prv-Heal/Rchg/EndRdx(42)
Level 22: Assault -- EndRdx-I(A)
Level 24: Blood Thirst -- AdjTrg-ToHit/Rchg(A)
Level 26: Jump Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(33), PndSlg-Stun%(33), Mk'Bit-Acc/Dmg(34), Mk'Bit-Dam%(39)
Level 28: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39)
Level 30: Ground Zero -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(34), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 32: Meltdown -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(50)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Savage Leap -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(40), Obl-Dmg(40), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50)
Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), PwrTrns-+Heal(45), PrfShf-End%(45)
Level 44: Laser Beam Eyes -- Dcm-Acc/Dmg(A), Dcm-Build%(48), TchofLadG-%Dam(46), AchHee-ResDeb%(50)
Level 47: Maneuvers -- EndRdx-I(A)
Level 49: Focused Accuracy -- EndRdx-I(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(13), Mrc-Rcvry+(27)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Blood Frenzy
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------

 

 

 

https://www.midsreborn.com/builds/download.php?uc=1481&c=728&a=1456&f=HEX&dc=78DA6594CB4F135114C6EF4CA7F26AE551CABB85F2E80368A1D1B5C6009A084D8812176EEAB50CA5A1749A6951D9A8E846117CB06163826E5DF8171813FF00F79A6834F1850FD485CF288E87F98E60D249DA5FEF37E7BBE7DC73669A3833ECBA7B6861BF505C435959282427646E46379D0999CEA4045D9E215994A7E5AC3157E898983373294316CB48F7233039AC4FE9B9821E3B222733B2983172C903E6AC6136F3ED849ED5F5D851794AA6752C846BDC30B2B1315DE633B974F5BFC5A46E16A63379B7BD3E98494F17E96E9DBD9A205BDE308BF6F69E917C26151BC9E9667A3E999085A26ECE37513D41FA2C86E84BD9AADA72882F0E21E29A50BF82DA77E64FF071783BD6292E41ABBB0CB62D32AF80FE25E632F888BC0A7B95B39AADED3AC73C0F4616C0DE0BCC8BE0BD88100E7885E31BB425AADBC9753BB96E17D7EDE7BA3B7E80CB145B8658ADCC473F7C9A28674F397B2AD953C99E061A58053C4AC528B4E0A6B0BDCFE92C5502F5546555FBDE55CAE1B69B6339DD8D88DFED613680355E663DD8DD04DEA7F355633FADFA84B0B59614D83B09F64B307A12BC46F96A15E4AB7DA3DA75D5BD001B5E325F814DAF99EBE075F27A78169E75D450FF8EF91EEC7A0B0636C0C8079E37F5C5CBB3F00650CB53EA4723F7A3710DFDF0525C33F7BCF9382144F3483247D1C7C014FCC119F009EDD38A7D1CADBFB04FF71FE66F30688137E80C3EC43A7D1C13D804BBD8DBC59E01F60C089C6185BCEDF0AAED9D8A5D53C40FC6DBC1350AEDE47376F6A1BE67545F0FE7ECE19C21CE19E25C21CE1DE59C71CE79C72D4418FBA9E1630A66CACF72FF2A626F53681F3FD37DABE8D5C04D30FA90F77B40F468A296FA1BE3FA623C875BE41F646D90B588B6FDCE5A6D9AE0CBDA5A5A96182B51C6350E2745B1958DCAED37572851ECFAF17F2D0CEDD38EA62A017E23F7E16D6B398CAE7EDE895194159C48E5D3EB3BFF44566F495D83254ABC44D953A2EC2D512A6AC4D644EC2C7F017816FEAE

Edited by Clave Dark 5

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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I think you're way over-invested in recovery.  Rad Armor has endurance to spare, I've found.  Particularly if you slot the Theft of Essence proc in Rad Therapy.  Speaking of which, Rad Therapy is a good place for a few damage procs too.  On my Rad/Staffer's Rad Therapy, I have just a pair of Preventive Meds (Heal + Heal/Recharge) and the rest are procs.  3 dmg procs and one Theft of Essence, which I basically only ever need if I am being drained by Carnies, Malta, Freaks, Mu... stuff like that.  You also won't be hurting for regen, so I'd dump the Regen Tissue in health.  Maybe put that slot in Combat Jumping and slot a Winter's Gift slow resist in it.  Rad Armor depends on refreshing Particle Shielding and, when needed, Rad Therapy.  Getting slowed can mean getting dead.  If you are looking for purples to slot at some point, look for multiple places to slot pairs from Winter sets for the slow resist 2-slot bonus.

 

In general, debuff resists are solid gold to Rad Armor.  Especially a Tanker.  You're going to get hit by everything, which means all the debuffs.  Focused Accuracy you took, which is great.  But I'd move it to 35 after getting rid of Conserve Power, which you have no need of.  Maybe add Hasten even if you can give it a couple slots for 50+5 recharge.  I put Hasten on Auto and I use Particle Shielding manually when needed, which it often enough... isn't. 

 

I don't know Savage Melee all that well but I tend to favor AoEs whenever I can get them.  AoEs are boosted on Tanker (cones are wider and sphere AoEs are bigger) and everything you hit with an AoE (and everything in 10 feet around everyone you hit) is taunted.  So they're great for keeping things locked onto you in a big team.  I know you admitted Jump Kick was an odd pick, but I'd really consider swapping in Shred for that.  You'll do more damage and spread more aggro, easily.

 

Here's a build I modified from my Rad/Staff.  Maybe it gives some ideas.  If you really really want that Jump Kick, you can swap it in here probably by moving a few slots around.  You can cheapify a bit by not using the purple and PvP sets in Rending Flurry and Savage Leap I have here.   I also put the MoT set in Shred.  Note that by default, Mid's shows you your resistance totals assuming one stack of the MoT proc (when you have the little yellow dot selected in the power that has MoT slotted in it).   But you can have up to three stacks adding to your resistances and the chance of that happening is much better in an AoE.

 

Oh.. and be sure to check the totals for Debuff Resistance.  That's key for this build and, in my opinion, Rad Armor.  Like I said, you get hit by everything because you're not a super dodgey defense-based Tanker.   If anything will kill a Rad Tanker, it's stacked debuffs.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Rad-Sav-Tanker: Level 50 Technology Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Savage Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(5)
Level 1: Savage Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), BlsCol-Acc/Dmg(7), BlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Acc/Dmg/EndRdx(11)
Level 2: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam(13), GldArm-3defTpProc(15), Ags-Psi/Status(15)
Level 4: Shred -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(21)
Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(21), ImpArm-ResDam(23), ImpArm-ResPsi(23), StdPrt-ResDam/Def+(25)
Level 8: Gamma Boost -- PwrTrns-+Heal(A)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(25), LucoftheG-Def/Rchg+(27), Rct-ResDam%(27)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(29), ThfofEss-+End%(29), TchoftheN-%Dam(31), Obl-%Dam(31), Erd-%Dam(31)
Level 16: Vicious Slash -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(34), FrcFdb-Rechg%(34)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), RechRdx-I(37)
Level 20: Blood Thirst -- RechRdx-I(A), RechRdx-I(46), GssSynFr--Build%(46)
Level 22: Taunt -- PrfZng-Taunt/Rchg(A)
Level 24: Super Speed -- WntGif-ResSlow(A)
Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 28: Rending Flurry -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(39), FuroftheG-Dam/End/Rech(40), FuroftheG-Acc/End/Rech(46), FuroftheG-Acc/Dmg/End/Rech(47), FuroftheG-ResDeb%(47)
Level 30: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/Rchg(40), Obl-%Dam(40), Erd-%Dam(42), TchofLadG-%Dam(42), ScrDrv-Dam%(42)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 35: Focused Accuracy -- EndRdx-I(A)
Level 38: Savage Leap -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45)
Level 41: Tactics -- ToHit-I(A)
Level 44: Meltdown -- TtnCtn-ResDam/Rchg(A), TtnCtn-EndRdx/Rchg(47), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(48), RechRdx-I(48)
Level 47: Kick -- CrsImp-Acc/Dmg(A)
Level 49: Tough -- ImpArm-ResPsi(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A)
Level 24: Speed Phase 
Level 4: Athletic Run 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 1: Blood Frenzy 
------------

 

Edited by ZemX
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Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

The R.A.W.R.: Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Savage Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5)
Level 1: Savage Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 2: Gamma Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17)
Level 4: Shred -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27)
Level 8: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31)
Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(31)
Level 12: Radiation Therapy -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33)
Level 14: Beta Decay -- AchHee-ResDeb%(A)
Level 16: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(36)
Level 18: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37)
Level 20: Blood Thirst -- HO:Membr(A), HO:Membr(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Ground Zero -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(40), Mlt-Dmg/Rchg(40), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/EndRdx/Rchg(42)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43), Ksm-ToHit+(43)
Level 32: Meltdown -- RechRdx-I(A)
Level 35: Hemorrhage -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46)
Level 38: Savage Leap -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprGntFis-Rchg/+Absorb(50)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Focused Accuracy -- HO:Cyto(A)
Level 49: Super Jump -- Lnch-+Special(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Blood Frenzy
Level 50: Cardiac Core Paragon
Level 49: Double Jump
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Both solid suggestions, thank you both.

 

I'm glad you got into the thinking behind the set, @ZemX, that helps me get my head round this project well.  Playing this toon on the previous build I started this one from, I found Shred to be so narrow and shallow a cone that I felt like I was often poorly applying it, like I kept missing the masses of folks crowding around me looking for some hurt; maybe that was just me and some negative confirmation bias, so I will consider that.  I was also thinking the whole build was a bit over-recovery'ed and had already dropped a bit of that, so I really appreciate your advice on that; Conserve Power is out in favor of Hasten.  Was Super Speed selected just to mule that Slow Resist?  I often skip travel powers in favor of cheap jetpacks and Ninja, Beast Run/Sprint.

 

@Hyperstrike, do you know the Savage set well?  Looking at the info on Hemorrhage, it didn't seem like it was worth much, but I'm probably missing something there, base don your slotting.

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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4 hours ago, Clave Dark 5 said:

 

@Hyperstrike, do you know the Savage set well?  Looking at the info on Hemorrhage, it didn't seem like it was worth much, but I'm probably missing something there, base don your slotting.

 

 

 

If it doesn't suit your play style, you can drop it in favor of Maiming Slash

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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11 hours ago, Clave Dark 5 said:

Was Super Speed selected just to mule that Slow Resist?  I often skip travel powers in favor of cheap jetpacks and Ninja, Beast Run/Sprint.

 

No, I actually like a travel power.  I've tried going without and it just eventually drives me partially insane.  I have Super Speed in there currently just to try it out, since I've always preferred Super Jump.  Probably going back to SJ soon.  I like me some rooftop bouncing.

 

That said, I DO want that slow resist in there to stack with the two-slot bonuses from various winter sets in other powers.  This puts me just over 100% slow resist and it recently paid off big time when I joined a Night Ward team going up against Dread Knights (or whatever they are called).  They had dudes who would drop Tar Patch, or something equivalent to it.  If you weren't aware, NPC Tar Patches are unresistable resistance debuffs and of course they slow your movement too making it harder to exit the patch.   Unless you're me, have 100%+ slow resist, and are monitoring your resists for any sign of debuff.  The instant that happened, I was out of there.  It worked like a charm.  I had to move a lot more in that mission than I usually do, but they couldn't pin me down and kill me.

 

And like I mentioned, it's also recharge resist, so the folks who try to make your next absorb shield refresh take until next week are in for a disappointment.

 

But you can of course do without the travel power.  I'd try to still hit that max slow resist if you can elsewhere.

 

12 hours ago, Clave Dark 5 said:

Playing this toon on the previous build I started this one from, I found Shred to be so narrow and shallow a cone that I felt like I was often poorly applying it

 

I haven't tried it myself so I am just looking at it on paper.  It's got the same 7ft range as most other powers in the set do.  Its arc is 80 degrees but that's before it's buffed by the Tanker inherent.  So it's really a 120 degree arc when used by a Tanker.   That's decent.  Staff Fighting has spoiled me though with it's 9 foot, 135 degree (after the inherent) cones.  I can almost cycle between the two cones and PBAoE for a constant AoE attack chain.  Probably could if I focused a little more on recharge in the build.

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16 hours ago, SeraphimKensai said:

I personally would find it difficult to impossible not to proc bomb rad therapy and ground zero, but maybe that's just me. I'll keep my two mini nukes and grab a six pack of beer.

I have so far procced out Rad Therapy, if I enjoy that, I may have to go ahead and reselect for GZ as well.  Nukes are fun!

 

Also, getting to what ZemX said, how exactly do I check the slow resists, what's that called in Mids?

 

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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I got that far, but there's not one that is labeled "slows" or something.  Is it "Recharge" maybe?

Edited by Clave Dark 5

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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It might be called movement speed resistance.  I can't look at it right now as I am (hardly) working.   I think, generally, that "res(slow" in a power description or set bonus usually means running, flying, and jumping movement speed debuff resistance AND recharge resistance.  Whereas in powers it is sometimes separate.  Tar Patch, for example, only does movement speed debuffing whereas ice blast powers do both movement speed and recharge debuffing.

 

Anyway, here for example is how the slow resistance is shown in the power Fallout Shelter in City of Data:

 

"+45.413% Resistance (RunningSpeed, FlyingSpeed, JumpingSpeed, JumpHeight, RechargeTime) (self only) for 0.75s"
 

So Rad Armor gets a good bit of this "slow resist" baked into the set and you only need to stack on the rest to get to 100%.

 

Edit: Okay Mid's calls it "Recharge" and "Run Speed" debuff resistance.   Interestingly, while most slow resist powers, set bonuses, and uniques like Winter's Gift provide debuff protection from RunningSpeed and FlyingSpeed debuffs, they don't apparently provide any protection from JumpingSpeed or JumpHeight debuffs.

Edited by ZemX
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My build as it currently stands is currently at 65% debuff resistance for those, IIRC, so that's not awful, but yeah, still not 100%.  I wasn't planning to slot the Winter's Gift because I am cheap and they are not; I'm going to 'an extreme' for me to slot two sets of AIOs as it is!  But... I may have to take out a couple of 50s and make some milk runs for cash or something then so I can afford them after all.  Yes yes, I could Market, but I get my fun playing the game, not playing the market.  😃

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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Fallout Shelter + Winter's Gift is a good start and you'll get a good feel for the build even without the pricier IOs.  The main effect of reaching those heights anyway, I've found, is that I hardly ever use inspirations anymore because I run into fewer "oh shit!" moments that break through my resistances, absorb, and healing.  It's not a must have if you're willing to deal with trouble spots with insps and Meltdown.  These days I use Meltdown as a temporary damage buff and a place to hold a few res IOs for the set bonuses.  Almost never to save my skin.

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I've run two Summer Block-Busters with this build now, around 20th and now at something like 27th?  After those ninjas in the arena, I was realllly feeling those slows on the first run, but the second, now that I have slotted the Winter's Gift slow resist, yeah, I can see a real difference there.  And as I'm not a huge number cruncher min/max type, that might be enough for me right there.  I have found that some of the higher level stuff like Ground Zero are things I don't often need - I'd probably be more likely to pop that for nearby allies having a rough go of it than for myself, or even as another AoE.  But it's also not much slotted yet, so it might be a more functional AoE after that. 

 

I have already been the lone holdout as a team-wipe ripped through the rest of my PUG though (barely even needed any Insps to keep upright too!) so this frankenbuild I've got is definitely one I'm enjoying.  😃

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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