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My stupid Dark/Dark Dominator Build


GoodbyeStuart2

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Hello!

 

I haven't played a Dominator since before Going Rogue (i.e. the days of Fire/Psi & the dinosaurs). I've been playing a baby Dark/Dark Dominator recently and am a bit at sea with how he's going to look when I get to 50. 

 

Dark/Dark seems to have too many powers and I've generally gone with the rule that a Dark/Dark shouldn't need too much personal mitigation as the hard/soft control should basically keep almost anything from beating on your consistently long enough to actually kill you.

 

Anyway, here's the build. Feedback would be most welcome:

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Dark Grasp

  • (A) Superior Entomb - Recharge/Chance for +Absorb
  • (3) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (42) Superior Entomb - Accuracy/Hold/Endurance
  • (43) Superior Entomb - Endurance/Recharge
  • (43) Superior Entomb - Hold/Recharge

Level 1: Dark Blast

  • (A) Empty

Level 2: Smite

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (45) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (45) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (46) Superior Blistering Cold - Damage/Endurance
  • (46) Superior Blistering Cold - Accuracy/Damage

Level 4: Living Shadows

  • (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
  • (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (7) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (7) Superior Ascendency of the Dominator - Endurance/Recharge

Level 6: Gloom

  • (A) Apocalypse - Chance of Damage(Negative)
  • (11) Apocalypse - Damage/Endurance
  • (37) Apocalypse - Accuracy/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Damage/Recharge

Level 8: Fearsome Stare

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (9) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (9) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 10: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 12: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Reactive Defenses - Scaling Resist Damage

Level 14: Heart of Darkness

  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (15) Absolute Amazement - Endurance/Stun
  • (15) Absolute Amazement - Accuracy/Recharge
  • (17) Absolute Amazement - Accuracy/Stun/Recharge
  • (17) Absolute Amazement - Stun/Recharge

Level 16: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense

Level 18: Haunt

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (19) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (19) Expedient Reinforcement - Accuracy/Recharge
  • (25) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 20: Engulfing Darkness

  • (A) Armageddon - Chance for Fire Damage
  • (21) Armageddon - Damage/Endurance
  • (21) Armageddon - Accuracy/Recharge
  • (23) Armageddon - Accuracy/Damage/Recharge
  • (23) Armageddon - Damage/Recharge
  • (25) Fury of the Gladiator - Chance for Res Debuff

Level 22: Gather Shadows

  • (A) Recharge Reduction IO

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 26: Shadow Field

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (34) Dark Watcher's Despair - Recharge/Endurance

Level 28: Life Drain

  • (A) Preventive Medicine - Chance for +Absorb
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (29) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Endurance/RechargeTime
  • (31) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Heal

Level 30: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Umbra Beast

  • (A) Soulbound Allegiance - Chance for Build Up
  • (33) Soulbound Allegiance - Damage/Endurance
  • (33) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Accuracy/Recharge

Level 35: Moon Beam

  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (36) Sting of the Manticore - Damage/Endurance
  • (37) Sting of the Manticore - Accuracy/Damage
  • (37) Experienced Marksman - Range/Fast Snipe

Level 38: Midnight Grasp

  • (A) Hecatomb - Chance of Damage(Negative)
  • (39) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Damage/Recharge
  • (42) Superior Dominating Grasp - RechargeTime/Fiery Orb

Level 41: Link Minds

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Recharge

Level 44: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Recharge

Level 47: Psionic Tornado

  • (A) Bombardment - Chance for Fire Damage
  • (47) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (47) Bombardment - Accuracy/Damage/Recharge
  • (48) Bombardment - Damage/Recharge
  • (48) Bombardment - Accuracy/Recharge/Endurance
  • (48) Annihilation - Chance for Res Debuff

Level 49: Mind Over Body

  • (A) Unbreakable Guard - +Max HP
  • (49) Gladiator's Armor - TP Protection +3% Def (All)
  • (49) Steadfast Protection - Resistance/+Def 3%

Level 1: Domination 


Level 1: Brawl
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Don't have a lot to comment, just getting in and sitting down. But I think Heart of Darkness is criminally underslotted with procs. I get needing the recharge, but it's such a great power with 4-5 damage procs that it immediately stood out. 

So how sold are you on that +recharge from the purple set in it?

Haunt is a power that while it is decent, I almost always find myself forgetting it exists in actual game play. I think my current Dark/NRG build finally did away with it. YMMV.

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May be just me. but I also find Shadow Field slotted with 4-6 piece Cloud Senses works better for me. It lasts a long while and provides a very sizeable -tohit when slotted for it. The hold isn't bad, but it doesn't seem to quite measure up to say Volcanic Gasses from Earth.

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9 hours ago, Vulpoid said:

Tell us more....
I am currently running one, and would love  to compare builds or any tips you might have.
Thanks!

This is what I'm currently running at 49, minus the purples and upgraded winters. Some of the slotting is weird, but 39 s/l/r defense, 100% slow/rech res, 196 recharge so domination is auto without haste. Probably going to have to run Cardiac as my alpha, the end drain is bad even with domination and not 100% sure Ageless would cover it. I've got two other builds for Ice and Psi masteries, but couldn't quite get them where I wanted. 

Any suggestions welcome here.

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dark Grasp -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(21)
Level 1: Power Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(19)
Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), BlsCol-Dmg/EndRdx/Acc/Rchg(36), BlsCol-Acc/Dmg/Rchg(42)
Level 4: Living Shadows -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(23), FrzBls-Dmg/EndRdx(50), FrzBls-Acc/Dmg/EndRdx(50)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Conf%(21), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/Rchg(48)
Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(31), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-%Dam(42), CldSns-Acc/EndRdx/Rchg(43)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Heart of Darkness -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(13), ScrDrv-Dam%(13), Arm-Dam%(15), Erd-%Dam(15), CldSns-%Dam(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
Level 20: Whirling Hands -- Arm-Dmg(A), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(27)
Level 22: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/EndRdx(31)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37)
Level 26: Shadow Field -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(27), CldSns-Acc/Rchg(29), CldSns-ToHitDeb/EndRdx/Rchg(29), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(46)
Level 28: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
Level 32: Umbra Beast -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33)
Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40), StnoftheM-Dmg/EndRdx/Rchg(42), SuddAcc--KB/+KD(43)
Level 38: Power Burst -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Build%(45), Dcm-Acc/Dmg/Rchg(45), OvrFrc-Dam/KB(45)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 47: Haunt -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus 
Level 49: Quick Form 
Level 49: Speed Phase 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
------------

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Edited by subbacultchas
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Thanks!
Mine is only level 32 I think, and I don't even have an exported build, I have just been taking stuff that feels right, only basic IOs so far ( I am poor)
I notice I don't have many spots for LOTG yet. I did not take Fighting or Leadership,  but might pick an epic/ancillary/patron that I can slot Def in.

Thank you for the help!

Edited by Vulpoid
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Dark is definitely an odd set, but still a really good one. Oftentimes I find myself really only using a couple powers actively, the stun/proc bomb and single target hold, with occasional fear thrown in there.  Heart of Darkness is up often enough to hit every group or every other group, and is probably the most useful aoe mez in the set even with procs. Other powers are situational usage like the immob and shadow field, the latter more for the -acc debuff and slight hold stacking on AVs. The pets are fine (I retook haunt for the +rechg) but nothing to write home about. 

But it works good when you pair it right I've found, I've had a few other Dark doms like Dark/Sav and Dark/Stone. All of them have been enjoyable.

Edited by subbacultchas
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