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Posted

a few things to clarify. i plan to run p2w buffs. so that will grant me 5% def. making my ranged def  45%  

 

not sure if i over did the acc, between sleet n infrig should be a lot of -def 

frost breath is mule and a meh aoe for low lvls. not really a part of the high end chain.

 

considered Ice Time as well. really the goal is to just make an ice "blaster" with debuffs.  so pew pew is the goal of the build .

 

Corruptor - Ice Blast - Cold Domination v1.mxd

Posted

What factors made you design this character as a Corruptor as opposed to a Blaster?


You have a lot of powers that are way over-enhanced for diminishing returns... that's how you can have 6-slotted Hover, 6-slotted Arctic Fog, 6-slotted Weave and still not have soft-capped defenses. You could juggle those slots a bit to gain another copy of Artillery and soft-cap without P2W.
Also, your Stamina is not going to be sufficient to have all this stuff running, even with Heat Loss. All those attacks that are nothing but piles of procs are going to cost a lot of endurance.
This slightly revised version of your build goes some way towards combating these issues, though if it were me I would have a lot fewer procs and more set bonuses.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Ice Bolt -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Acc/Dmg(3)
Level 1: Infrigidate -- IceMisTrmt-+ColdDmg(A), ImpSwf-Dam%(5), AchHee-ResDeb%(5), TchofLadG-%Dam(7), ShlBrk-%Dam(7), Acc-I(9)
Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(23), Artl-End/Rech/Rng(25), Artl-Acc/Rech/Rng(37)
Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Aim -- GssSynFr--Build%(A)
Level 8: Freeze Ray -- HO:Nucle(A), GldJvl-Dam%(13), GhsWdwEmb-Dam%(13), NrnSht-Dam%(15), GldNet-Dam%(15), UnbCns-Dam%(17)
Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Ice Storm -- Artl-Dam/End(A), Artl-Acc/Dam(17), Artl-End/Rech/Rng(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx/Rchg(27)
Level 16: Super Speed -- EndRdx-I(A)
Level 18: Bitter Ice Blast -- HO:Nucle(A), GldJvl-Dam%(29), Apc-Dam%(29), IceMisTrmt-+ColdDmg(31), CldSns-%Dam(31), ImpSwf-Dam%(31)
Level 20: Arctic Fog -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-Psi/Status(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg+(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 28: Benumb -- Acc-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37)
Level 32: Blizzard -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(39), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Sleet -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(40), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43)
Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(43), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(45), PreOptmz-EndMod/End/Rech(45)
Level 41: Dark Embrace -- HO:Ribo(A), ResDam-I(46)
Level 44: Soul Drain -- Arm-Dam%(A), Arm-Dmg(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), FuroftheG-ResDeb%(50)
Level 47: Burnout -- RechRdx-I(A), RechRdx-I(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(9)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25), EndMod-I(27)
Level 16: Speed Phase
------------

 

 

  • Thumbs Up 1
Posted (edited)

     Some thoughts. 

     Solo or teamed? 

     While solo defenses are far more important but I still want solid recharge.  Pacing when solo is dependent on the player which means you can if needed slow down or wait a few seconds for powers or end recovery but not getting creamed when taking the alpha is obviously of importantance. 

     Teamed I want recharge, lots of recharge then what defense I can get without significant loss of cool downs on important powers.  While this should be fairly obvious those overall goals need to be kept in mind while putting together a build.  Too often in the past I see first time or inexperienced builders lose track of their overall goals.  Of course being unable to use Mids makes it much harder currently for me to see the effects of various choices.   Recharge is very important for Benumb, Heat Loss and Sleet, Ice Storm and Blizzard, especially Benumb and Heat Loss.  Ideally Benumb and the +recovery portion of Heat Loss are no more than a few  seconds off perma on a team focused build and HL is even more important in a proc build as both global accuracy and +recovery/+end are more important in proc builds.

    I'd want both Kismet and Tactics in the build.  I'd want Kismet early while leveling or for exemplar work.  Kismet only functions if the power it is in is active (and 120 sec after the power becomes inactive). Generating To Hit buffs will help greatly with how much global  accuracy is needed to make proc loaded attacks hit reliably particularly vs +4 and up targets.  Keep in mind those defense debuffs are less effective vs +4 foes (Purple Patch) and waaaay less effective vs +4 AVs, GMs etc., but it's also another reason for recharge => to be able to use Sleet on every mob.  Ideally I'd want to max the damage aspect prior to procs but especially on the early blasts 6 procs if they reliably trigger yield more damage.  Find the happy spot (and yes that probably involves a Kinetics teammate 😜).  

     I like LotG and Adjusted Targeting sets as they give me two things I need in a build, especially a proc-centric build namely Accuracy and Recharge.  Ditto for most Purple sets.

     Ice Shield and Glacial Shield -- keep in mind they also accept Resist Damage sets.  So a LotG def/+rchg is just the tip if the iceberg of special IOs that could be placed here freeing up slots elsewhere to solidly enhance aspects of those other powers.  Mids is a great place to experiment moving stuff around.  Edit: just be mindful of how the specials work in clicks, take it to the test server if needed (which momentarily slipped my mind, oops)

 

     

Edited by Doomguide2005
Woops
Posted
18 hours ago, Two Dollar Bill said:

What factors made you design this character as a Corruptor as opposed to a Blaster?


You have a lot of powers that are way over-enhanced for diminishing returns... that's how you can have 6-slotted Hover, 6-slotted Arctic Fog, 6-slotted Weave and still not have soft-capped defenses. You could juggle those slots a bit to gain another copy of Artillery and soft-cap without P2W.
Also, your Stamina is not going to be sufficient to have all this stuff running, even with Heat Loss. All those attacks that are nothing but piles of procs are going to cost a lot of endurance.
This slightly revised version of your build goes some way towards combating these issues, though if it were me I would have a lot fewer procs and more set bonuses.

 

 

 

Thanks for the response two dollar bill. i went corr for blizzard scourge. i also plan on running ageless so between heatloss and ageless im not worried about endurance issues.  mostly plan on using this toon as a high end content player. both solo. but most likely will be a team toon. for stuff like ITF's and incarnate trials. ill prob run low lvl tfs once for accolade n then never exemp again lol.  i like the build you put together has a few different slotting options to consider. however i have no issues paying for the p2w buffs. 5% global def allows me to focus io bonus less on def and more on rech.  thanks again. ill work on it some more and post an updated build 

 

Posted
50 minutes ago, Doomguide2005 said:

     Some thoughts. 

     Solo or teamed? 

     While solo defenses are far more important but I still want solid recharge.  Pacing when solo is dependent on the player which means you can if needed slow down or wait a few seconds for powers or end recovery but not getting creamed when taking the alpha is obviously of importantance. 

     Teamed I want recharge, lots of recharge then what defense I can get without significant loss of cool downs on important powers.  While this should be fairly obvious those overall goals need to be kept in mind while putting together a build.  Too often in the past I see first time or inexperienced builders lose track of their overall goals.  Of course being unable to use Mids makes it much harder currently for me to see the effects of various choices.   Recharge is very important for Benumb, Heat Loss and Sleet, Ice Storm and Blizzard, especially Benumb and Heat Loss.  Ideally Benumb and the +recovery portion of Heat Loss are no more than a few  seconds off perma on a team focused build and HL is even more important in a proc build as both global accuracy and +recovery/+end are more important in proc builds.

    I'd want both Kismet and Tactics in the build.  I'd want Kismet early while leveling or for exemplar work.  Kismet only functions if the power it is in is active (and 120 sec after the power becomes inactive). Generating To Hit buffs will help greatly with how much global  accuracy is needed to make proc loaded attacks hit reliably particularly vs +4 and up targets.  Keep in mind those defense debuffs are less effective vs +4 foes (Purple Patch) and waaaay less effective vs +4 AVs, GMs etc., but it's also another reason for recharge => to be able to use Sleet on every mob.  Ideally I'd want to max the damage aspect prior to procs but especially on the early blasts 6 procs if they reliably trigger yield more damage.  Find the happy spot (and yes that probably involves a Kinetics teammate 😜).  

     I like LotG and Adjusted Targeting sets as they give me two things I need in a build, especially a proc-centric build namely Accuracy and Recharge.  Ditto for most Purple sets.

     Ice Shield and Glacial Shield -- keep in mind they also accept Resist Damage sets.  So a LotG def/+rchg is just the tip if the iceberg of special IOs that could be placed here freeing up slots elsewhere to solidly enhance aspects of those other powers.  Mids is a great place to experiment moving stuff around.  Edit: just be mindful of how the specials work in clicks, take it to the test server if needed (which momentarily slipped my mind, oops)

 

     

Thanks for the response Doom.  i want this toon to be able to solo. thats why i was pushing for 40% ranged def with teh additional 5% from p2w makin me soft capped for range.  however i def see this toon just becoming a team toon. my Katana Bio scrapper is a lot more fun for just solo. so ill prob be teaming a lot with the corr. really the goal of this build was to be a Dps toon with  some nice -res powers for tough targets.  i love how ice ST chain works on fully proc'd out. just fast n big dmg on ST.  the only reason i didnt make this as a blaster is i already have ice blaster.  i want to see blizzard scourge 😄

Posted (edited)

Well if you're really liking the build there's always that 2nd (or 3rd) alternate build options as well especially if $$ is not an issue.

 

Mine was a Cold/Ice/Power Defender and probably, along with my Earth/Storm, saw the most play time among my support characters on Pinnacle.

Edited by Doomguide2005
Posted

So i've arranged some things moved my kismet over to early access. managed to trim some fat. in the end. i've upped both Acc and Rech with this build. all while keeping my ranged def at 40%  .....   is there anything this build is fundamentally lacking? thanks for all the feedback

Posted
Just now, aaronares said:

So i've arranged some things moved my kismet over to early access. managed to trim some fat. in the end. i've upped both Acc and Rech with this build. all while keeping my ranged def at 40%  .....   is there anything this build is fundamentally lacking? thanks for all the feedback

 

Ice-Cold-Corr v2.mxd

Posted

Not sure who suggested this build originally but it's what I'm running and it's pretty awesome.  I still think Darkir's Water/Cold is better but this guy is pretty good.

 

S/L/E softcapped Def, almost softcapped Ranged Def (can get it if you go Agility instead of Musculature) and Burnout for double Blizzard.  Recharge isn't shabby either.  Resists suck but you aren't getting hit that often.

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40)
Level 1: Infrigidate -- Empty(A)
Level 2: Ice Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5), Ksm-ToHit+(5), StdPrt-ResDam/Def+(7), GldArm-3defTpProc(7), UnbGrd-Max HP%(40)
Level 4: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(9)
Level 6: Aim -- RechRdx-I(A)
Level 8: Freeze Ray -- HO:Nucle(A), GldJvl-Dam%(9), NrnSht-Dam%(11), GhsWdwEmb-Dam%(11), UnbCns-Dam%(13), Apc-Dam%(13)
Level 10: Glacial Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15)
Level 12: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(31), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(43), Slow-I(43)
Level 14: Super Speed -- WntGif-ResSlow(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(43)
Level 18: Bitter Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(34), SprScrBls-Acc/Dmg/EndRdx/Rchg(36), GldJvl-Dam%(37), ImpSwf-Dam%(37), CldSns-%Dam(37)
Level 20: Arctic Fog -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-ResDam%(23), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(25)
Level 22: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx(27), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- GldArm-End/Res(A), GldArm-RechRes(29), GldArm-ResDam(31)
Level 28: Benumb -- Acc-I(A), RechRdx-I(39)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(45), ShlWal-ResDam/Re TP(45)
Level 32: Blizzard -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)
Level 35: Sleet -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(36), SprScrBls-Rchg/+End(36)
Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(45), PreOptmz-EndMod/Rech(46), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(48)
Level 41: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Scourge 
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(19), Prv-Absorb%(19)
Level 2: Stamina -- PwrTrns-EndMod(A), PrfShf-EndMod(17), PwrTrns-+Heal(27), PrfShf-End%(29)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 14: Speed Phase 
------------

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Posted

I went this way.

47% ranged def 70% S/L resists.

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Aim -- RechRdx-I(A)
Level 8: Fly -- EndRdx-I(A)
Level 10: Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(15), Lck-Rchg/Hold(15), Lck-EndRdx/Rchg/Hold(17), Lck-Acc/EndRdx/Rchg/Hold(17), Lck-%Hold(19)
Level 12: Ice Storm -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(19), Bmbdmt-Dam/Rech(21), Bmbdmt-Acc/Dam/Rech(21), Bmbdmt-Acc/Dam/Rech/End(23), Bmbdmt-+FireDmg(23)
Level 14: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 16: Frostwork -- Prv-Heal/Rchg/EndRdx(A)
Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29)
Level 20: Arctic Fog -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(31), LucoftheG-Def/EndRdx(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(33), StdPrt-ResDam/Def+(45)
Level 22: Combat Jumping -- Krm-ResKB(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36)
Level 28: Benumb -- Acc-I(A), RechRdx-I(50)
Level 30: Boxing -- Acc-I(A)
Level 32: Blizzard -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(36), SprMlcoft-Acc/Dmg/Rchg(36), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(37)
Level 35: Sleet -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), ShlBrk-%Dam(39), Ann-ResDeb%(40), AchHee-ResDeb%(40)
Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/End/Rech(43)
Level 41: Tough -- Ags-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(43), Ags-ResDam(43), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45)
Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)
Level 47: Charged Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 49: Power Sink -- RechRdx-I(A)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25)
Level 1: Stamina -- EndMod-I(A), PwrTrns-EndMod(7), PwrTrns-+Heal(9)
Level 8: Afterburner
------------

 

 

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