Kumate Posted March 30, 2022 Share Posted March 30, 2022 With the Earth changes, I feel I can make a non-granite tank that fits my needs as there is protection against pretty much everything. But I can't lock down my secondary. I like Ice melee for the DPS/damage type/ and lots of control built in. But I also love staff for the speed and feel of it but also I believe it is good dps as well with some minor control. I've also heard to go radiation melee. Can someone who knows...with all the IO procs and such that I am not familiar with, which set has the most DPS potential? Something as simple as first, second, third. But I also want to know if there is a large gap between 1 and 2 etc. I am not really interested in any other set outside of Fire. Also is there a list anywhere of the defensive/resist potential of each tanker? Its so hard to determine what tank set when I dont know the potential of each type of tank in defensive terms Thanks Link to comment Share on other sites More sharing options...
Onlyasandwich Posted March 30, 2022 Share Posted March 30, 2022 Here's one vote for Ice Melee, though all of these will be great. Ice has strong aoe between Frost and Frozen Aura. Single target has good burst, but will rely on an epic attack for good sustained ST. Very good extra mitigation in Ice Patch of course. Rad Melee will still do more aoe damage as long as irradated ground is a broken power with procs - it is really strong, though only because of its unusual behavior with regard to the summoned pets and procs. The set otherwise is still good, and adds some healing, though less mitigation from the secondary here. Staff is whirly twirly fun, but from the straight numbers inferior to both of the above. Overall, Rad has the most DPS potential of these with a couple caveats: Irradiated ground is a super weird proc outlier, and likely to be patched to normalcy at some point. Rad's better DPA single target attacks take a long time to animate, which can lead to hitting corpses. Theme rules all here though - just pick the one that sounds the most fun for your concept. : ) I'll copy below my own Stone/Ice for reference. This is a build geared towards shoring up E/N and Psi resist where possible while still devoting a lot of attention to maximizing damage. Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Mother Lode: Level 50 Technology TankerPrimary Power Set: Stone ArmorSecondary Power Set: Ice MeleePower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: TeleportationAncillary Pool: Energy Mastery Hero Profile:Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/EndRdx(33)Level 1: Frozen Fists -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(19)Level 2: Ice Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)Level 4: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Dmg/EndRdx(5), IceMisTrmt-+ColdDmg(7), PstBls-Dam%(7), Bmbdmt-+FireDmg(9)Level 6: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(50)Level 8: Stone Skin -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(15), TtnCtn-ResDam/EndRdx(37), ImpArm-ResPsi(37), Rct-Def(42), Rct-Def/EndRdx(43)Level 10: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/Rchg(23), GldArm-3defTpProc(40), ImpArm-ResPsi(43)Level 12: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(48)Level 14: Boxing -- Empty(A)Level 16: Build Up -- GssSynFr--Build%(A)Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(27), PrfShf-End%(33), PrfShf-EndMod(42)Level 20: Ice Patch -- RechRdx-I(A)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 26: Minerals -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-ResDam%(43)Level 28: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), UnbCns-Dam%(31)Level 30: Brimstone Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(23), RctArm-ResDam/Rchg(25), ImpArm-ResPsi(33)Level 32: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam(37), ImpArm-ResPsi(50)Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(42)Level 38: Frozen Aura -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dam%(40), Arm-Dam%(40)Level 41: Focused Accuracy -- EndRdx-I(A)Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), TchofLadG-%Dam(45), GldJvl-Dam%(45), Apc-Dam%(46)Level 47: Taunt -- PrfZng-Dam%(A)Level 49: Teleport -- WntGif-ResSlow(A)Level 1: Gauntlet Level 1: Brawl -- KntCmb-Acc/Dmg(A)Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(19)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(36)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Musculature Radial Paragon ------------ 1 Link to comment Share on other sites More sharing options...
ninja surprise Posted April 5, 2022 Share Posted April 5, 2022 Why not Savage for the fun TP attack? Or Stone Melee is also fast with lots of BOOM and control with knockdowns and stuns. It's one of my favorite secondaries. Link to comment Share on other sites More sharing options...
Without_Pause Posted April 5, 2022 Share Posted April 5, 2022 Just going off in my head I would say for total damage I would rank them Rad, Ice, and then Staff which I honestly won't label as good damage. The only reason I don't roll a Stone/ice is I have the Brute version which I soloed red side 1-50. See below. I HAVE thought about it though since yeah, that thing would be a beast, and the conversion would be easy. I normally leveled at +1/x8 from whatever level I switched from smaller mobs. I did +1/x4 for some time before that. I popped in and did Council at +4/x8 at level 48. I honestly didn't even need Ice Patch. I so don't recommend doing the same as that was boring as hell. To be different, my lean would be Stone/wm if I went Tank. I added in the Incarnates I am aiming for and it makes the numbers look a bit better, so switch those off if you like. They are essentially in case I need them depending on the mob because again, I soloed +4/x8 Council at 48. My current build is Vet level 7 so I'll know more as I get everything T4ed. This Villain build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Project Next: Level 50 Magic BrutePrimary Power Set: Ice MeleeSecondary Power Set: Stone ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Soul Mastery Villain Profile:Level 1: Ice Sword -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(11)Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45)Level 2: Frost -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(25), Ann-ResDeb%(27)Level 4: Earth's Embrace -- Prv-Heal(A), Prv-Heal/Rchg(9)Level 6: Build Up -- GssSynFr--Build%(A)Level 8: Ice Patch -- RechRdx-I(A)Level 10: Mud Pots -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17)Level 12: Stone Skin -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(47), RedFrt-Def(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48), GldArm-ResDam(49)Level 14: Super Jump -- WntGif-ResSlow(A)Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(40)Level 18: Greater Ice Sword -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23)Level 20: Crystal Armor -- PrfShf-End%(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46)Level 22: Kick -- Empty(A)Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam/Rchg(36)Level 26: Freezing Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), UnbCns-Dam%(31)Level 28: Minerals -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 32: Frozen Aura -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34), FuroftheG-ResDeb%(34)Level 35: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(39), Ags-Psi/Status(40)Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(39)Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(50)Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(49), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: Fury Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(36)Level 2: Rest -- Empty(A)Level 1: Swift -- Flight-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)Level 14: Double Jump Level 50: Invader Level 50: Marshal Level 50: High Pain Threshold Level 50: Born In Battle Level 50: Melee Core Embodiment Level 50: Ageless Radial Invocation Level 50: Agility Core Paragon Level 50: Degenerative Core Flawless Interface ------------ Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
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