Jump to content

Recommended Posts

Posted

With the Earth changes, I feel I can make a non-granite tank that fits my needs as there is protection against pretty much everything.  But I can't lock down my secondary.

I like Ice melee for the DPS/damage type/ and lots of control built in.

But I also love staff for the speed and feel of it but also I believe it is good dps as well with some minor control.

I've also heard to go radiation melee.

Can someone who knows...with all the IO procs and such that I am not familiar with, which set has the most DPS potential?  Something as simple as first, second, third.  But I also want to know if there is a large gap between 1 and 2 etc.  I am not really interested in any other set outside of Fire.

Also is there a list anywhere of the defensive/resist potential of each tanker?  Its so hard to determine what tank set when I dont know the potential of each type of tank in defensive terms



Thanks

Posted

Here's one vote for Ice Melee, though all of these will be great.

 

Ice has strong aoe between Frost and Frozen Aura. Single target has good burst, but will rely on an epic attack for good sustained ST. Very good extra mitigation in Ice Patch of course.

 

Rad Melee will still do more aoe damage as long as irradated ground is a broken power with procs - it is really strong, though only because of its unusual behavior with regard to the summoned pets and procs. The set otherwise is still good, and adds some healing, though less mitigation from the secondary here.

 

Staff is whirly twirly fun, but from the straight numbers inferior to both of the above.

 

Overall, Rad has the most DPS potential of these with a couple caveats:

  • Irradiated ground is a super weird proc outlier, and likely to be patched to normalcy at some point.
  • Rad's better DPA single target attacks take a long time to animate, which can lead to hitting corpses.

 

Theme rules all here though - just pick the one that sounds the most fun for your concept.  : ) 

 

I'll copy below my own Stone/Ice for reference. This is a build geared towards shoring up E/N and Psi resist where possible while still devoting a lot of attention to maximizing damage.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mother Lode: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/EndRdx(33)
Level 1: Frozen Fists -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(19)
Level 2: Ice Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 4: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Dmg/EndRdx(5), IceMisTrmt-+ColdDmg(7), PstBls-Dam%(7), Bmbdmt-+FireDmg(9)
Level 6: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(50)
Level 8: Stone Skin -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(15), TtnCtn-ResDam/EndRdx(37), ImpArm-ResPsi(37), Rct-Def(42), Rct-Def/EndRdx(43)
Level 10: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/Rchg(23), GldArm-3defTpProc(40), ImpArm-ResPsi(43)
Level 12: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(48)
Level 14: Boxing -- Empty(A)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(27), PrfShf-End%(33), PrfShf-EndMod(42)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Minerals -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-ResDam%(43)
Level 28: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), UnbCns-Dam%(31)
Level 30: Brimstone Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(23), RctArm-ResDam/Rchg(25), ImpArm-ResPsi(33)
Level 32: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam(37), ImpArm-ResPsi(50)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(42)
Level 38: Frozen Aura -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dam%(40), Arm-Dam%(40)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), TchofLadG-%Dam(45), GldJvl-Dam%(45), Apc-Dam%(46)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Teleport -- WntGif-ResSlow(A)
Level 1: Gauntlet 
Level 1: Brawl -- KntCmb-Acc/Dmg(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(19)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(36)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
------------

 

 

 

 

 

 

 

 

 

 

  • Thumbs Up 1
Posted

Just going off in my head I would say for total damage I would rank them Rad, Ice, and then Staff which I honestly won't label as good damage. The only reason I don't roll a Stone/ice is I have the Brute version which I soloed red side 1-50. See below. I HAVE thought about it though since yeah, that thing would be a beast, and the conversion would be easy. I normally leveled at +1/x8 from whatever level I switched from smaller mobs. I did +1/x4 for some time before that. I popped in and did Council at +4/x8 at level 48. I honestly didn't even need Ice Patch. I so don't recommend doing the same as that was boring as hell. To be different, my lean would be Stone/wm if I went Tank.

 

I added in the Incarnates I am aiming for and it makes the numbers look a bit better, so switch those off if you like. They are essentially in case I need them depending on the mob because again, I soloed +4/x8 Council at 48. My current build is Vet level 7 so I'll know more as I get everything T4ed.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Project Next: Level 50 Magic Brute
Primary Power Set: Ice Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Ice Sword -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(11)
Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45)
Level 2: Frost -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(25), Ann-ResDeb%(27)
Level 4: Earth's Embrace -- Prv-Heal(A), Prv-Heal/Rchg(9)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Ice Patch -- RechRdx-I(A)
Level 10: Mud Pots -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17)
Level 12: Stone Skin -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(47), RedFrt-Def(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48), GldArm-ResDam(49)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(40)
Level 18: Greater Ice Sword -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23)
Level 20: Crystal Armor -- PrfShf-End%(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam/Rchg(36)
Level 26: Freezing Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), UnbCns-Dam%(31)
Level 28: Minerals -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Frozen Aura -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34), FuroftheG-ResDeb%(34)
Level 35: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(39), Ags-Psi/Status(40)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(39)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(50)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(49), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(36)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 14: Double Jump 
Level 50: Invader 
Level 50: Marshal 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 50: Melee Core Embodiment 
Level 50: Ageless Radial Invocation 
Level 50: Agility Core Paragon 
Level 50: Degenerative Core Flawless Interface 
------------

 

 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...