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Posted

I have quite a few 50's in COH but I've never made a MM before. I've made a Demon/EA and I have no idea what the late game build should look like. Anyone know of a good build? Money is not a problem.

Posted

Here's mine and he has served me well.

 

This Villain build was built using Mids Reborn 3.1.1.2
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Duke Farad Sanguinus: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Electrical Affinity
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(3), SprMarofS-Acc/EndRdx(3), SlbAll-Dmg(5), SlbAll-Acc/Dmg/Rchg(5), SlbAll-Dmg/EndRdx(7)
Level 1: Shock -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/End/Rech(29)
Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11)
Level 4: Teleport -- Jnt-EndRdx/Rng(A), Jnt-Rng(50)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Discharge -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Acc/End(15), PreOptmz-EndMod/Acc/Rech(17), PreOptmz-EndMod/End/Rech(17), PreOptmz-Acc/Rech(29), PreOptmz-EndMod/Rech(50)
Level 10: Energizing Circuit -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Acc/End(19), PreOptmz-EndMod/Acc/Rech(19), PreOptmz-EndMod/End/Rech(21)
Level 12: Summon Demons -- SprCmmoft-Dmg/EndRdx/Rchg(A), SprCmmoft-Acc/Dmg/Rchg(21), SprCmmoft-Acc/Dmg(23), SprCmmoft-Dmg/EndRdx(23), HO:Golgi(25), SprCmmoft-Rchg/PetAoEDef(25)
Level 14: Teleport Target -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31)
Level 18: Hell on Earth -- ExpRnf-+Res(Pets)(A), EdcoftheM-PetDef(33), CaltoArm-+Def(Pets)(33), SlbAll-Acc/Rchg(33), SvrRgh-PetResDam(34), SlbAll-Build%(34)
Level 20: Empowering Circuit -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-Max HP%(36), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(37)
Level 26: Summon Demon Prince -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(37), SprEnt-Acc/Hold/End/Rchg(39), SprMarofS-Acc/Dmg/EndRdx(39), SprMarofS-Acc/Dmg(39), SprMarofS-EndRdx/+Resist/+Regen(40)
Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx/Rchg(40), Rct-Def/EndRdx(40), Rct-Def/Rchg(42), LucoftheG-Def/Rchg+(42)
Level 30: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx/Rchg(42), Rct-Def/EndRdx(43), Rct-Def/Rchg(43), ShlWal-ResDam/Re TP(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(45), Prv-Heal/EndRdx(45), Prv-Heal/Rchg(45)
Level 38: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46), LucoftheG-Def/Rchg+(48)
Level 41: Amp Up -- RechRdx-I(A), RechRdx-I(48)
Level 44: Fold Space -- EndRdx-I(A), Acc-I(48)
Level 47: Team Teleport -- Tim&SpcMn-EndRdx(A), Tim&SpcMn-Rng(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Supremacy
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(15), PwrTrns-+Heal(27)
Level 50: Support Core Embodiment
Level 50: Agility Core Paragon
Level 1: Cold Demonling
Level 26: Demon Prince
Level 12: Ember Demon
Level 1: Fiery Demonling
Level 1: Hellfire Demonling
Level 12: Hellfire Gargoyle
------------
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 10% Defense
  • 11% Defense(Smashing)
  • 11% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.19% Defense(Melee)
  • 11% Defense(Ranged)
  • 21% Defense(AoE)
  • 5.4% Max End
  • 5% Enhancement(Max EnduranceDiscount)
  • +48.75% Enhancement(RechargeTime)
  • +30% Enhancement(Accuracy)
  • 219.9 HP (27.38%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 82.5%
  • MezResist(Held) 82.5%
  • MezResist(Immobilized) 82.5%
  • MezResist(Sleep) 82.5%
  • MezResist(Stunned) 82.5%
  • MezResist(Terrorized) 82.5%
  • MezResist(Teleport) 100% (20% chance)
  • 200% (6.69 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 52% Resistance(Smashing)
  • 52% Resistance(Lethal)
  • 64% Resistance(Fire)
  • 64% Resistance(Cold)
  • 47.5% Resistance(Energy)
  • 47.5% Resistance(Negative)
  • 58% Resistance(Toxic)
  • 58% Resistance(Psionic)

 

 

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted (edited)

 

 

 

@arcane Thanks for thinking of me hon.

 

Here's my Demons/EA build. It has several perks like Bonfire for CC/Procs, Enflame for increased AoE damage, Burnout for Hell on Earth goodness.

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Electrical Affinity
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(3), SprMarofS-Dmg/EndRdx(3), SprMarofS-Acc/Dmg(5), SprMarofS-Acc/EndRdx(5), SprMarofS-Acc/Dmg/EndRdx(7)
Level 1: Shock -- RechRdx-I(A)
Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(31)
Level 4: Assault -- EndRdx-I(A)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(11), ShlWal-ResDam/Re TP(23)
Level 10: Energizing Circuit -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(34)
Level 12: Summon Demons -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(13), ExpRnf-Acc/Rchg(13), ExpRnf-Acc/Dmg(15), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-+Res(Pets)(17)
Level 14: Kick -- Empty(A)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(21)
Level 18: Hell on Earth -- OvrFrc-Dam/KB(A), RechRdx-I(33), SvrRgh-PetResDam(48), EdcoftheM-PetDef(48), CaltoArm-+Def(Pets)(50), SprCmmoft-Rchg/PetAoEDef(50)
Level 20: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(45)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(45), Rct-Def/EndRdx(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46)
Level 26: Summon Demon Prince -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27), SprCmmoft-Dmg/EndRdx(29), GhsWdwEmb-Dam%(29), SlbAll-Build%(31)
Level 28: Spirit Ward -- Prv-Heal/EndRdx(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37), Pnc-Heal/+End(37)
Level 38: Bonfire -- Ann-ResDeb%(A), Ann-Acc/Dmg(39), SuddAcc--KB/+KD(39), ExpStr-Dam%(40), Ann-Acc/Dmg/Rchg(42), PstBls-Dam%(48)
Level 41: Enflame -- RechRdx-I(A), PstBls-Dam%(42), JvlVll-Dam%(42), RechRdx-I(43), Bmbdmt-+FireDmg(43)
Level 44: Super Speed -- BlsoftheZ-ResKB(A)
Level 47: Tactics -- GssSynFr--Build%(A)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(33), RgnTss-Regen+(39)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31)
Level 50: Musculature Core Paragon 
Level 1: Cold Demonling 
Level 26: Demon Prince 
Level 12: Ember Demon 
Level 1: Fiery Demonling 
Level 1: Hellfire Demonling 
Level 12: Hellfire Gargoyle 
Level 44: Speed Phase 
------------

 

 

To OP @Gottagobro -

 

In general a Demon/EA MM is among one of the most durable builds, not just out of Masterminds but out of ATs in general. You get a strong heal, plus an absorb shield, plus bodyguard mode, plus status immunity, and effectively infinite END. When it comes to endgame incarnate powers, people usually have to pick one of the three - Ageless (for END problems), Clarion (status immunity), or Barrier (sustain). But this is one of the few builds that can get all three. So with that in mind, imagine these values as your minimum when barrier is "off." Now picture how durable your pets are with a full barrier, +absorb, in your Faraday's Cage. You can nearly go afk with this setup, bypassing some tanker builds in terms of total effective durability. But there is a downside - the damage is normally only so-so. But Demons is one of the top damage picks for MMs, and likely the best single target primary. Their normally AoE is a bit weak, which is why I included Enflame and Burnout to help with that.

Edited by Neiska
Added a PS
  • Like 1

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