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desarix

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  1. Make sure you give plenty of warning when the event is so I can stay away. I despise PvP being shoved down my throat.
  2. Not interested in PvP and I don't want any of it. I don't care if anyone thinks I am a coward because we are so brave playing video games...hahahaha . Don't introduce it anywhere I may be griefed as I have no interest in it. Just keep it in the PvP zones where I can completely avoid it. The title of this thread is in very poor taste.
  3. My experience has only been with Necromancy and with their own ability to life drain and a combination of ranged and melee it is a good combination indeed. At level 33 I am currently handling +3X1. They don't have a lot of AOE so doing more enemies may be a bad idea although I might try it.
  4. Thanks for that perspective. I think I will push it with one mastermind. Oh dear now to decide which one it will be.....
  5. My goodness a treasure trove to be sure.
  6. Thank you will look at them I have not gotten a single toon at 50. I do think the game completely changes at 50. Not too sure I want to yet.
  7. I have never ever been able to really have very good enhancements when I played on live. I had to scrounge and save to get may be 4 single origins in those early days. I knew about converters but it never occurred to me how to use them wisely. Now at the expense of some merits I managed to actually acquire complete orange sets. Yes I did waste those precious merits but hear me out. I started a new character with no money from any of my other alts. No gifts from strangers and believe me this is harder to avoid than you might think. I bought a few IO recipes that no one uses like range and sold them and when I got a low level orange recipe I converted it and sold the rare of the set to get my seed money. After I got that 2 million I went to work and bought up the common yellow recipes of a pet set and set about converting them. I used up a lot of merits but I am at 20 in possession of 3 sets. Some I cannot even equip yet because I have to be 28 to do so. I even managed to get the ones where only one of its type can be slotted the defense and resistance bonus ones. I was lucky with some drops at level 16 that gave me the base recipe to craft and then convert. I am so proud of myself to finally figure this out. I know most of you must have done this ages ago but this was truly a revelation to me.
  8. I boasted about your feat on chat. I said 43 hours and 30 deaths. Sorry it was 44 my bad. The universal response was that they were surprised you stuck it out. They were all impressed. Anyway kudos to you for being able to take on Dr.Aeons SF alone and at those settings. The one thing I forgot to mention was that you had set it at +4X8. They would have been even more impressed.
  9. There is a good reason for this. In theory you will kill a held or CCd mob last. Take a slept enemy. It's a bad idea to break a CC and most pets in most games are coded not to because nothing is more annoying than to find that after you have CCd an enemy so that you can handle the other enemies that are not CCd and are actively trying to kill you to find a pet has broken the CC. This is why you have to give the kill order. They will not kill them automatically because it is a bad idea to have them break CC and ask any crowd control class how bad an idea it is in any other game. The game has changed a lot from how it was on release in 2004. Of course now we are quite ridiculously overpowered in groups and can mow down stuff and not worry about the CCd mobs. I recall quite starkly how it was on launch. We had to use crowd control and make sure not to break the crowd control and control our pets from using their AOE near a slept mob. This was vital for the success because we were exponentially weaker with training origin or dual origins then. You can now get annoyed about it but believe me sir when I tell you how much of a pivotal moment in strategy clever crowd control was. I cannot tell how much I admired a good controller in those days and they were quite reliant on the groups since they could not fight their way out of a wet paper bag.
  10. My problem is the same that the pets are lower level by a lot the first tier and they die so easily. The purple patch thing. I have a suspicion that when I get higher level and to the 50's this problem might be bad enough for me to start disliking MMs. For now though I still like them at level 40.
  11. I went ahead and levelled this to 30. I must say even at 15 the pets are very well protected. They almost never die. I do have first aid up to field medic. The heal is very strong. I can always respec out of it later. At 15 can easily handle +2 missions and that Veles mission from Eagle Eye The EB was so easy I am beginning to think Sonic is definitely worth taking. I see psionic hole and I hope to plug it later. For now she is useful in groups with huge ring that provides res to everyone and the 2 res shields. Just make sure the pet you have the debuff res ring on does not die. I think it is not as boring as FF because you have the single target minus res and since I have heals I'm quite busy in missions. While I agree it may not be as powerful as time, dark or traps it is worth a look if you want something different. This is the build and still a work in progress. I am quite terrible at builds so please don't follow it. I just put it here for reference of what I am doing. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Sonic Resonance Power Pool: Medicine Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Wolves -- BldMnd-Acc/Dmg(A), BldMnd-Dmg(3), BldMnd-Acc(3), BldMnd-Acc/Dmg/EndRdx(5), AchHee-ResDeb%(5), MarofSpr-EndRdx/+Resist/+Regen(7) Level 1: Sonic Siphon -- Acc-I(A) Level 2: Sonic Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(13) Level 4: Sonic Haven -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(13), TtnCtn-ResDam/Rchg(15), Ags-Psi/Status(15) Level 6: Train Beasts -- RechRdx-I(A) Level 8: Aid Other -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-Heal(50) Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(19), LucoftheG-Def/Rchg(27), LucoftheG-Def/Rchg+(39), LucoftheG-Def/EndRdx/Rchg(39) Level 12: Summon Lions -- BldMnd-Acc/Dmg/EndRdx(A), BldMnd-Acc(19), BldMnd-Dmg(21), BldMnd-Acc/Dmg(21), DefBuff(23), SprCmmoft-Rchg/PetAoEDef(23) Level 14: Aid Self -- DctWnd-Heal(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(25) Level 16: Disruption Field -- EndRdx-I(A) Level 18: Fortify Pack -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(31), Rct-Def/EndRdx/Rchg(36), Rct-Def/Rchg(40), Rct-ResDam%(42) Level 20: Sonic Dispersion -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx(31), RctArm-EndRdx(31), RctArm-ResDam(33), RctArm-EndRdx/Rchg(33), StdPrt-ResKB(37) Level 22: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(27), AdjTrg-EndRdx/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(33) Level 24: Field Medic -- RechRdx(A) Level 26: Summon Dire Wolf -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-Dmg/EndRdx(34), GlmoftheA-Dam%(36), ExpRnf-+Res(Pets)(36) Level 28: Boxing -- Empty(A) Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(37), ImpArm-ResDam/Rchg(37), ImpArm-ResDam(42) Level 32: Tame Beasts -- RechRdx-I(A) Level 35: Weave -- Ksm-Def/EndRdx(A), Ksm-ToHit+(39), Ksm-Def/EndRdx/Rchg(40), Ksm-Def/Rchg(40) Level 38: Liquefy -- SphIns-ToHitDeb(A), SphIns-Acc/EndRdx/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(43), SphIns-Acc/Rchg(43), SphIns-Acc/ToHitDeb(43), SphIns-%ToHit(45) Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-EndRdx/Rchg(46), ShlWal-ResDam/Re TP(46) Level 44: Web Envelope -- EnfOpr-Acc/Immob/Rchg(A), EnfOpr-Acc/Rchg(48), EnfOpr-EndRdx/Immob(48), EnfOpr-Immob/Rng(48), EnfOpr-Acc/Immob(50), EnfOpr-Acc/EndRdx(50) Level 47: Clarity -- EndRdx-I(A) Level 49: Power Boost -- RechRdx-I(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7) Level 1: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(9), EffAdp-EndMod/EndRdx(9) Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 26: Dire Wolf Level 12: Lioness Level 1: Pack Mentality ------------
  12. It is always such a painful feeling to lose a whole slot to the kb to kd enhancement on each pet. Yeah that is a sore point indeed. It also affects all the global set bonuses. I enjoy my Bots/Trap MM though and wouldn't give up those noisy adorable tin cans for anything. I think every pet is unique and they have their shortcomings.
  13. I do love bots but have to get them the kb to kd or else you're a bane in groups. I do everyone a favour and don't group with my bot MM until I have converted some enhancements to them.
  14. I was tempted again and then I looked at this thread. Some of it was quite creative. Thanks for this I laughed and reconsidered and then discarded.
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