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Posted

I have found a thematic character I am enjoying and have put together a couple of mids builds. Does anyone else have or know about EM/Inv builds that already exist? Something tells me mine leave a lot to be desired

Posted

Here is mine.  It is super fun.  

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Barrage

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 1: Resist Physical Damage

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 2: Bone Smasher

  • (A) Hecatomb - Chance of Damage(Negative)
  • (11) Hecatomb - Damage/Recharge
  • (11) Hecatomb - Accuracy/Damage/Recharge
  • (13) Hecatomb - Accuracy/Recharge
  • (13) Hecatomb - Damage/Endurance

Level 4: Fly

  • (A) Empty

Level 6: Temp Invulnerability

  • (A) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance

Level 8: Dull Pain

  • (A) Preventive Medicine - Chance for +Absorb
  • (15) Preventive Medicine - Heal/RechargeTime/Endurance
  • (15) Preventive Medicine - Heal
  • (17) Preventive Medicine - Heal/Endurance
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (19) Preventive Medicine - Heal/RechargeTime

Level 10: Resist Elements

  • (A) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - RechargeTime/Resistance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 12: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 14: Kick

  • (A) Empty

Level 16: Unyielding

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - RechargeTime/Resistance

Level 18: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (48) Unbreakable Guard - Endurance/RechargeTime
  • (48) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance

Level 20: Resist Energies

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - RechargeTime/Resistance

Level 22: Whirling Hands

  • (A) Armageddon - Chance for Fire Damage
  • (23) Armageddon - Damage/Recharge
  • (23) Armageddon - Accuracy/Damage/Recharge
  • (25) Armageddon - Accuracy/Recharge
  • (25) Armageddon - Damage/Endurance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 26: Total Focus

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (27) Superior Critical Strikes - Damage/RechargeTime
  • (27) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (29) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (29) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (31) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime

Level 28: Invincibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Scaling Resist Damage
  • (31) HamiO:Cytoskeleton Exposure
  • (34) HamiO:Cytoskeleton Exposure
  • (46) Perfect Zinger - Chance for Psi Damage

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Energy Transfer

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (33) Superior Scrapper's Strike - Damage/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge

Level 35: Tough Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance

Level 38: Focused Accuracy

  • (A) Endurance Reduction IO

Level 41: Laser Beam Eyes

  • (A) Apocalypse - Chance of Damage(Negative)
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance

Level 44: Physical Perfection

  • (A) Power Transfer - Chance to Heal Self

Level 47: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Critical Hit 


Level 1: Brawl
Posted

The damage proc in invincibility was just to try it out.  It is OK but not great.  Something is off though as in game my s/l def is 45.6 with one enemy in range.

 

Posted (edited)
On 4/23/2022 at 8:24 AM, tiberius0477 said:

I have found a thematic character I am enjoying and have put together a couple of mids builds. Does anyone else have or know about EM/Inv builds that already exist? Something tells me mine leave a lot to be desired


You can build your own.
Here's my Framework scrapper to get you started.
 



And here's a basic example.

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Pretty Badass: Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Energy Punch -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(3), Hct-Dmg/Rchg(3)
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(5), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(7), GldArm-3defTpProc(9)
Level 2: Bone Smasher -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(17)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Dull Pain -- Prv-Absorb%(A)
Level 10: Power Crash -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(21), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End/Rech(23)
Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(27)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 18: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(40)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 32: Energy Transfer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-End/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Rchg/AbsorbProc(48)
Level 47: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Energy Focus
Level 50: Agility Core Paragon
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

Edited by Hyperstrike
  • Thumbs Up 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Do you actually ever use kick?  I don’t get the point of one slotting it with the proc. I see this repeatedly on the forums and doesn’t make any sense. 

Posted
3 hours ago, Thrax said:

Do you actually ever use kick?  I don’t get the point of one slotting it with the proc. I see this repeatedly on the forums and doesn’t make any sense. 


It's either Punch or Kick.
At least the proc being used is somewhat PERSONALLY beneficial if it has to be used.
There's nothing of equivalent usefulness under the Stun sets.

That's the long and short of it.

If you just want to leave the power unslotted?  No biggie.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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