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Stone/Stone end-game build?


paximus

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Good Day, All!

 

Beyond saying COH and the community being amazing, I was wondering if anyone would be so kind to paste an end-game balanced build? I'm not that great at Mids so would appreciate the help.

 

I farm a lot so currency is no issue.

 

Thanks!!

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10 hours ago, paximus said:

Good Day, All!

 

Beyond saying COH and the community being amazing, I was wondering if anyone would be so kind to paste an end-game balanced build? I'm not that great at Mids so would appreciate the help.

 

I farm a lot so currency is no issue.

 

Thanks!!

I built this for you. I think you might like it, softcap to S/L/E/N/P while resistance capped for F/C. Capped HP, decent net recovery (+2.53 end/sec), 389% regen (34 HPS), and a ton of global recharge (205%).

 

You'll have a lot of ST burst damage with AS > Seismic > Zapp > Stone Mallet.  I chose Mallet over Fist because it gives 90% chance for Assassins Focus instead of 70%, but feel free to go with Stone Fist if you just want a filler. There's enough recharge where Stone Mallet doesn't have to be required.

 

image.thumb.png.d18895fb4143c4049ed946bdd0c5b744.png

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Rock Shock: Level 50 Magic Stalker
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Stone Mallet -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7)
Level 2: Rock Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(11)
Level 4: Stone Skin -- ShlWal-Def(A), StdPrt-ResDam/Def+(13), ShlWal-Def/EndRdx(13), ShlWal-ResDam/Re TP(15), GldArm-3defTpProc(15), GldArm-ResDam(17)
Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(21)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(23), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27)
Level 12: Boxing -- SprBlsCol-Acc/Dmg/EndRdx(A)
Level 14: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam/Rchg(29), TtnCtn-ResDam/EndRdx/Rchg(29)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal(31), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Seismic Mallet -- Hct-Dam%(A), Hct-Dmg(33), Hct-Dmg/EndRdx(33), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), UnbCns-Dam%(34)
Level 20: Crystal Armor -- PrfShf-End%(A), PrfShf-EndMod(36), LucoftheG-Def/Rchg+(36), RedFrt-Def(36), RedFrt-Def/EndRdx(37)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(43)
Level 28: Brimstone Armor -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(39), TtnCtn-ResDam/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Tremor -- Arm-Dam%(A), Arm-Dmg(40), Arm-Dmg/EndRdx(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), FuroftheG-ResDeb%(43)
Level 35: Minerals -- RedFrt-Def(A), RedFrt-Def/EndRdx(43)
Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(45), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dmg/ActRdx/Rchg(46), Apc-Dam%(46)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50)
Level 44: Tactics -- HO:Cyto(A)
Level 47: Super Jump -- WntGif-ResSlow(A)
Level 49: Geode -- RechRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- SprBlsCol-Acc/Dmg/Rchg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 49: Quick Form 
Level 44: Double Jump 
Level 50: Musculature Radial Paragon 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
------------

 

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