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Base Empowerment: Temporary Powers


Bopper

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Base Empowerment: Temporary Powers

Information Guide
by Bopper

Written: 14 June 2020

Last updated: 15 June 2020
(Information that might help players understand the benefits of Base Empowerment temporary powers)

 

 

Empowering Stations are base items whose primary function is to craft temporary powers. These powers only affect your character and last for 90 minutes of in game time (the game incorrectly states 60 minute duration). They are also incredibly cheap to craft, costing one or two common salvage and sometimes an additional uncommon salvage. 

 

This information guide will go over the following:

  • How buffed up will your character be if you craft every Base Empowerment Temp Power?
  • How much salvage does it cost to craft every Base Empowerment Temp Power?
  • How to check when the Temporary Power will expire
  • How to delete a Temporary Power
  • Summary of Base Empowerment Temporary Powers

 

In the Summary Table at the end, I show all of the Temporary Powers provided by the Arcane and Tech Empowering Stations. This table will show the amount of buff your character will receive from each Temporary Power as well as the salvage cost for crafting that Temporary Power. Whether you craft the Temporary Power as Tier 1, Tier 2, or Tier 3, it makes no difference; they are all the same strength and have the same duration. It is important to note that you cannot stack the same type of Temporary Power; once you craft the buff you will be unable to craft the same Temporary Power until the buff duration expires or if you manually delete the power from your Power window.

 

How buffed up will your character be if you craft every Base Empowerment Temp Power?

The question we all care about. Here's a quick breakdown:

+20% Recharge buff

+17% Recovery buff

+5% Resistance to ALL damage types

+17.5% Resistance to most status effects (Confuse, Stun, Fear, Hold, Immobilize, Sleep)

+20% Resistance to Slow and Recovery/Endurance Drain debuffs

+10 Magnitude Knockback Protection

+100 feet Perception Increase

+25 feet Stealth (250 feet in PVP)

+20% Run Speed (+2.86 mph)

+20% Strength to Jump Speed

+20% Strength to Fly Speed

+60% Strength to Knockback (You might not want this)

 

How much salvage does it cost to craft every Base Empowerment Temporary Power?

The short answer: 45 salvage. 42 Commons and 3 Uncommons. The real question is, what do you need to stash away (or have on the ready to buy from the Auction House) to quickly run in and craft every single buff quickly. Afterall, maybe your buffs ran out during the middle of a Task Force and you need to quickly re-up. Since all buffs are the same, I will just show the breakdown for Tier 3 Arcane and Tier 3 Tech Salvage costs. I'll include a full breakdown in the comment section below.

 

Arcane:

  • Ceramic Armor Plate (x2)
  • Demonic Threat Report (x4)
  • Fortune (x5)
  • Hydraulic Piston (x3)
  • Kinetic Weapon (x3)
  • Mathematic Proof (x3)
  • Nevermelting Ice (x4)
  • Regenerating Flesh (x4)
  • Ruby (x4)
  • Silver (x3)
  • Spirit Thorn (x4)
  • Temporal Analyzer (x3)
  • Destiny (x1)
  • Psionic Threat Report (x1)
  • Sapphire (x1)

 

Tech:

  • Ceramic Armor Plate (x4)
  • Demonic Threat Report (x2)
  • Fortune (x3)
  • Hydraulic Piston (x4)
  • Kinetic Weapon (x4)
  • Mathematic Proof (x5)
  • Nevermelting Ice (x3)
  • Regenerating Flesh (x3)
  • Ruby (x3)
  • Silver (x4)
  • Spirit Thorn (x3)
  • Temporal Analyzer (x4)
  • Chaos Theorem (x1)
  • Gold (x1)
  • Pneumatic Piston (x1)

 

How to check when the Temporary Power will Expire

Now we're getting into how you can verify the duration lasts for 90 minutes, but also it is good to know if you have enough time remaining before you start an assignment. If you check the remaining duration and feel as though it's not enough time, you can delete the power, then re-craft the power to restart the 90 minute clock.

 

To check the remaining time on a Base Empowerment Temporary Power, select "Powers", scroll down to "Temporary Powers", right-click the temp power you want information from and select "Info". 

 

image.png.753ed764c018cc06c5078ac7fde1fb41.png

 

 

The Description will show when the Temporary Power will expire. Notice the generic description states 60 minute duration but the expiration is longer. It's worth noting this is the only way to check when the power will expire. There are other means to check the power info, but none of those descriptions will show the expiration.

 

image.png.be7ba6aa047e5140055610380a58be26.png

 

 

How to Delete a Temporary Power

Perform the same steps as we did for checking when a Temporary Power expires, but instead of right-clicking to select the "Info", right-click and select "Delete Power". A pop-up menu will display to verify your selection. Select "Yes".

 

image.png.84d4f54abe4b61e524ac043f44354240.png

 

 

Summary of Base Empowerment Temporary Powers

Temporary Powers Arcane - Salvage Cost Tech - Salvage Cost
Type Duration
(min)
Amount Tier 1 Tier 2 Tier 3 Tier 1 Tier 2  Tier 3
Cold Resistance 90 +5.00% Human Blood Sample
Spiritual Essence
Stabilized Mutant Genome
Demonic Blood Sample
Hydraulic Piston
Spirit Thorn
Human Blood Sample
Spiritual Essence
Stabilized Mutant Genome
Demonic Blood Sample
Hydraulic Piston
Spirit Thorn
Fire Resistance 90 +5.00% Computer Virus
Runebound Armor
Circuit Board
Ancient Bone
Temporal Analyzer
Regenerating Flesh
Computer Virus
Runebound Armor
Circuit Board
Ancient Bone
Temporal Analyzer
Regenerating Flesh
Smash Resistance 90 +5.00% Simple Chemical
Runebound Armor
Inert Gas
Ancient Bone
Silver
Regenerating Flesh
Simple Chemical
Runebound Armor
Inert Gas
Ancient Bone
Silver
Regenerating Flesh
Lethal Resistance 90 +5.00% Brass
Luck Charm
Iron
Rune
Ceramic Armor Plate
Fortune
Brass
Luck Charm
Iron
Rune
Ceramic Armor Plate
Fortune
Energy Resistance 90 +5.00% Computer Virus
Ancient Artifact
Circuit Board
Masterwork Weapon
Temporal Analyzer
Nevermelting Ice
Computer Virus
Ancient Artifact
Circuit Board
Masterwork Weapon
Temporal Analyzer
Nevermelting Ice
Negative Energy
Resistance
90 +5.00% Boresight
Spiritual Essence
Improvised Cybernetic
Demonic Blood Sample
Kinetic Weapon
Spirit Thorn
Boresight
Spiritual Essence
Improvised Cybernetic
Demonic Blood Sample
Kinetic Weapon
Spirit Thorn
Psionic Resistance 90 +5.00% Inanimate Carbon Rod
Clockwork Winder
Scientific Theory
Alchemical Silver
Mathematic Proof
Ruby
Inanimate Carbon Rod
Clockwork Winder
Scientific Theory
Alchemical Silver
Mathematic Proof
Ruby
Toxic Resistance 90 +5.00% Human Blood Sample
Runebound Armor
Stabilized Mutant Genome
Ancient Bone
Hydraulic Piston
Regenerating Flesh
Human Blood Sample
Runebound Armor
Stabilized Mutant Genome
Ancient Bone
Hydraulic Piston
Regenerating Flesh
Confusion
Resistance
90 +17.50%
(-14.89%)
Luck Charm Rune Fortune Brass Iron Ceramic Armor Plate
Disorient
Resistance
90 +17.50%
(-14.89%)
Brass
Clockwork Winder
Iron
Alchemical Silver
Ceramic Armor Plate
Ruby
Brass
Clockwork Winder
Iron
Alchemical Silver
Ceramic Armor Plate
Ruby
Fear Resistance 90 +17.50%
(-14.89%)
Boresight
Runebound Armor
Improvised Cybernetic
Ancient Bone
Kinetic Weapon
Regenerating Flesh
Boresight
Spell Scroll
Improvised Cybernetic
Spell Ink
Kinetic Weapon
Demonic Threat Report
Hold Resistance 90 +17.50%
(-14.89%)
Inanimate Carbon Rod
Spell Scroll
Scientific Theory
Spell Ink
Mathematic Proof
Demonic Threat Report
Inanimate Carbon Rod
Spell Scroll
Scientific Theory
Spell Ink
Mathematic Proof
Demonic Threat Report
Immobilize
Resistance
90 +17.50%
(-14.89%)
Ancient Artifact Masterwork Weapon Nevermelting Ice Inanimate Carbon Rod Scientific Theory Mathematic Proof
Knockback
Protection
90 +10.0
Magnitude
Inanimate Carbon Rod
Luck Charm
Scientific Theory
Rune
Mathematic Proof
Fortune
Inanimate Carbon Rod
Luck Charm
Scientific Theory
Rune
Mathematic Proof
Fortune
Sleep Resistance 90 +17.50%
(-14.89%)
Simple Chemical
Spiritual Essence
Inert Gas
Demonic Blood Sample
Silver
Spirit Thorn
Simple Chemical
Spiritual Essence
Inert Gas
Demonic Blood Sample
Silver
Spirit Thorn
Slow Resistance 90 +20.0% Computer Virus
Luck Charm
Circuit Board
Rune
Temporal Analyzer
Fortune
Computer Virus
Luck Charm
Circuit Board
Rune
Temporal Analyzer
Fortune
Endurance Drain/
Recovery Resistance
90 +20.0% Clockwork Winder Alchemical Silver Ruby Human Blood Sample Stabilized Mutant Genome Hydraulic Piston
Knockback Increase 90 +60%
(strength)
Spell Scroll Spell Ink Demonic Threat Report Brass Iron Ceramic Armor Plate
Increase Recovery 90 +17.0%
(+0.28%/sec)
Human Blood Sample
Ancient Artifact
Clockwork Gear
Stabilized Mutant Genome
Masterwork Weapon
Alchemical Gold
Hydraulic Piston
Nevermelting Ice
Sapphire
Human Blood Sample
Ancient Artifact
Mutant Blood Sample
Stabilized Mutant Genome
Masterwork Weapon
Mutant DNA Strand
Hydraulic Piston
Nevermelting Ice
Pneumatic Piston
Increase Perception 90 +20.0%
(+100 ft)
Spell Scroll Spell Ink Demonic Threat Report Boresight Improvised Cybernetic Kinetic Weapon
Increase Attack
Speed (Recharge)
90 +20.0% Boresight
Clockwork Winder
Temporal Sands
Improvised Cybernetic
Alchemical Silver
Symbol
Kinetic Weapon
Ruby
Destiny
Boresight
Clockwork Winder
Chemical Formula
Improvised Cybernetic
Alchemical Silver
Scientific Law
Kinetic Weapon
Ruby
Chaos Theorem
Grant Invisibility 90 +25.0 ft /
+250 ft PVP
(stealth)
Simple Chemical
Ancient Artifact
Volume of the Obsidian Librum
Inert Gas
Masterwork Weapon
Living Tattoo
Silver
Nevermelting Ice
Psionic Threat Report
Simple Chemical
Ancient Artifact
Heavy Water
Inert Gas
Masterwork Weapon
Corrosive Gas
Silver
Nevermelting Ice
Gold
Increase Run Speed 90 +20%
(+2.86 mph)
Luck Charm Rune Fortune Simple Chemical Inert Gas Silver
Increase Strength to
Jump Speed/Height
90 +20.0%
(strength)
Spell Scroll Spell Ink Demonic Threat Report Inanimate Carbon Rod Scientific Theory Mathematic Proof
Increase Strength to
Fly Speed
90 +20%
(strength)
Spiritual Essence Demonic Blood Sample Spirit Thorn Computer Virus Circuit Board Temporal Analyzer
Edited by Bopper
Initial Formatting Completed
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PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

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Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


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In the guide I showed a breakdown of Salvage costs for Tier 3 only. It turns out all Tier 3 salvage has a Tier 1 and Tier 2 counterpart. So for a simple conversion, here is that breakdown.

 

Arcane Empowering Station - Salvage Required for All Temporary Buffs
Tier 1 Tier 2 Tier 3 #
Brass Iron Ceramic Armor Plate 2
Spell Scroll Spell Ink Demonic Threat Report 4
Luck Charm Rune Fortune 5
Human Blood Sample Stabilized Mutant Genome Hydraulic Piston 3
Boresight Improvised Cybernetic Kinetic Weapon 3
Inanimate Carbon Rod Scientific Theory Mathematic Proof 3
Ancient Artifact Masterwork Weapon Nevermelting Ice 4
Runebound Armor Ancient Bone Regenerating Flesh 4
Clockwork Winder Alchemical Silver Ruby 4
Simple Chemical Inert Gas Silver 3
Spiritual Essence Demonic Blood Sample Spirit Thorn 4
Computer Virus Circuit Board Temporal Analyzer 3
Temporal Sands Symbol Destiny 1
Volume of the Obsidian Librum Living Tattoo Psionic Threat Report 1
Clockwork Gear Alchemical Gold Sapphire 1

 

 

Tech Empowering Station - Salvage Required for All Temporary Buffs
Tier 1 Tier 2 Tier 3 #
Brass Iron Ceramic Armor Plate 4
Spell Scroll Spell Ink Demonic Threat Report 2
Luck Charm Rune Fortune 3
Human Blood Sample Stabilized Mutant Genome Hydraulic Piston 4
Boresight Improvised Cybernetic Kinetic Weapon 4
Inanimate Carbon Rod Scientific Theory Mathematic Proof 5
Ancient Artifact Masterwork Weapon Nevermelting Ice 3
Runebound Armor Ancient Bone Regenerating Flesh 3
Clockwork Winder Alchemical Silver Ruby 3
Simple Chemical Inert Gas Silver 4
Spiritual Essence Demonic Blood Sample Spirit Thorn 3
Computer Virus Circuit Board Temporal Analyzer 4
Chemical Formula Scientific Law Chaos Theorem 1
Heavy Water Corrosive Gas Gold 1
Mutant Blood Sample Mutant DNA Strand Pneumatic Piston 1
Edited by Bopper
Added Salvage Breakdown for all Tiers
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PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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21 hours ago, CaptainLupis said:

Thanks for this. If nothing else knowing they last for 90 minutes, and not the stated 60, makes them a bit more appealing.

 

3 hours ago, Giocondi said:

Excellent information, thanks!

Thank you. I just finished my first re-formatting sweep. Let me know how it looks and if it's still helpful. And feel free to give me feedback if something is not clear or if something could be said/shown differently for better clarity.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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3 hours ago, Bopper said:

 

Thank you. I just finished my first re-formatting sweep. Let me know how it looks and if it's still helpful. And feel free to give me feedback if something is not clear or if something could be said/shown differently for better clarity.

Yeah, that's much clearer and easier to read now. Good job.

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Bopper: "resistance resists resistible resistance debuffs"

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  • 2 years later
1 hour ago, brasilgringo said:

Is there a clear list of what the buffs work in -- for example, do they work in all standard TFs and missions, but not any iTrials or other trials?

They work in any of the non-temp power situations.   So any TF that doesn't have no-temp powers selected.  Posi is a great one to bring KB protection to for example.

 

Trials are a bit trickier to answer.  There are some like SBB which seem to sometimes allow them, sometimes not.

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