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Ice control/ Dark assault/ Fire mastery build help.......


Foniks

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So,  I have wanted to play a Dominator for a long time.  I still want to be able to melt mobs, so i was looking at an Ice/Dark/Fire build.  i thought that with Ice Slick/ Midnight Grasp and Rain of fire, that i could still do that and still be able to control crowds.  

is this a build i can do?  I have been messing with Mids, but i dont want to roll a toon that wont survive.  

 

Can anyone help here?

 

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9 hours ago, Foniks said:

So,  I have wanted to play a Dominator for a long time.  I still want to be able to melt mobs, so i was looking at an Ice/Dark/Fire build.  i thought that with Ice Slick/ Midnight Grasp and Rain of fire, that i could still do that and still be able to control crowds.  

is this a build i can do?  I have been messing with Mids, but i dont want to roll a toon that wont survive.  

 

Can anyone help here?

 

Dominator - Ice - Dark - Fire 05.11.2022.mxd

You can make it work, just depends on how much you wanna put in to it and your budget. 

I just quickly edited my own Ice / Earth / Fire to sub in Dark in lieu of Earth. Have a look.
157% global recharge.
35% ranged def
70%+ s/l resistance
2.27 net end recovery.

Ice is underrated for Dom's IMO. They get to leverage Arctic Air a bit better than Controllers due to the built in mez protection that domination gets.
While domination won't affect the strength of the control effects on AA, at least you can count on it staying on and not dropping due to being mezzed.
That and since AA does most of the heavy lifting when it comes to soft control, so it allows you more time to just smash and blast.
Between the slows, -tohit from dark and passive def/res, surviving shouldn't be an issue.

Endurance management will be tricky as it usually is with Ice. 
Attached build takes Cardiac Alpha and has passive accolades toggled. Maybe give it awhirl on Beta.

 

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Here's a "spare no expenses" build that offers very good single target damage and a layered approach to defenses that makes your dominator very tough. 

 

Try out this build on a pylon (beta is a good place to try for a cost of zero influence) and you'll see that a rotation of gather shadows (whenever it's up), moonbeam, gloom, smite, and midnight grasp will lead to a fluid single target  attack chain and to good single target damage. 

 

The defensive scheme is to cast barrier when it's up, and when barrier is in the low part of its buff cycle (ie: just as one minute of barrier being active has passed) to pre-cast gather shadows, and then cast unleash potential; casting gather shadows before unleash potential boosts the defensive values unleash potential offers by quite a bit. Check this out in Mids to confirm.*

 

There will be occasional low points in defenses because the availability of unleash potential and barrier don't always perfectly synch up. But, with good judgment you can figure out when you'll need your strongest protection. Mix in melee core hybrid when you'd like to be even tougher (and keep it handy so that when your dom gets defeated you may have immediate mez protection after resurrecting). 

 

* Mezmera deserves credit for explaining how much stronger a dominator can be by using this combination of defensive powers. It's a bit complicated at first. But, you get used to the rhythm fairly soon and then it works really well. 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Dark Assault
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1: Dark Blast -- HO:Nucle(A)
Level 2: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(17)
Level 4: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(27), Apc-Dam%(29), GldJvl-Dam%(29)
Level 6: Arctic Air -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(9), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 10: Mighty Leap -- WntGif-ResSlow(A)
Level 12: Ice Slick -- DS:DSyncSlowRechEnd(A)
Level 14: Weaken Resolve -- AchHee-ResDeb%(A)
Level 16: Gather Shadows -- RechRdx-I(A), RechRdx-I(17)
Level 18: Boxing -- Empty(A)
Level 20: Engulfing Darkness -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(33), Arm-Dam%(33)
Level 22: Unleash Potential -- LucoftheG-Def/Rchg+(A), RechRdx-I(25), RechRdx-I(31)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34), Rct-ResDam%(25)
Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 28: Life Drain -- DS:DSyncHealAcc(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33)
Level 30: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(50), ShlWal-Def/EndRdx(50)
Level 35: Moon Beam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37), GldJvl-Dam%(48)
Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(46), Mk'Bit-Dam%(47)
Level 41: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(49)
Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(46)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(49)
Level 49: Flash Freeze -- CaloftheS-Heal%(A), CaloftheS-EndRdx/Sleep(50)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(11), Prv-Absorb%(19)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Degenerative Core Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Vigor Radial Paragon 
Level 49: Quick Form 
Level 10: Takeoff 
------------

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Is there a concept reason you want the Fire APP? It's not terrible, but in terms of pure meta advantages, there may be better options. The Fire APP usually works best with Fire Assault specifically. Here are some others to consider:

 

  • The Ice APP is legendarily attractive, mainly because of Sleet. Sleet overall probably adds more damage to your build than Fireball does. Ice Storm and Rain of Fire are pretty close in damage (RoF does less damage with half the recharge). If you team a lot, Sleet is the clear winner here. If you solo, it's a bit closer. What makes Sleet so damn good though is that its just as useful in an AV or iTrial fight as versus a big pack of enemies. 
    • Downside: No Slash/Lethal resist.
  • The Psi APP is the defensive route. From it you can get bonus global Defense (for you and Jack), excellent Psi Defense, and back up mezz protection from Indomitable Will. You also get two sources of places to put LoTGs. In addition, there's a case to be made that World of Confusion was made to be paired with Arctic Air for massive confusion madness.
    • Downside: Psi Nado is fun and good at maintaining some control, but slow/low dps.
  • The Soul APP will give you a pretty good AoE blast with a small amount of extra -ToHit, but the big draw is the extra global damage in Soul Drain. Sadly you can't perma this like a Corruptor/Defender can. But it's possible to get this to around half up time. 
    • Downside: No place to put an LOTG
  • The Mu APP is the "gambit' APP IMO. It also has a Fireball-like power (Ball Lightning). But what makes it the "gambit" pool for me is that Power Sink covers your endurance costs. Since Dark Assault can heal HP, the only hole left is Defense--which allows you to take Barrier Destiny instead of being pushed into using Destiny Ageless. This, in turn, lowers the required Defense value to soft cap from 45 down to 40, due to that being Destiny's low ebb. It's a bit of a house of cards, but when played to specifically can be really effective.   
    • Downside: No place to put an LOTG
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18 hours ago, oedipus_tex said:

 

  • The Ice APP is legendarily attractive, mainly because of Sleet. Sleet overall probably adds more damage to your build than Fireball does. Ice Storm and Rain of Fire are pretty close in damage (RoF does less damage with half the recharge). If you team a lot, Sleet is the clear winner here. If you solo, it's a bit closer. What makes Sleet so damn good though is that its just as useful in an AV or iTrial fight as versus a big pack of enemies. 

 

PREACH 🙏

 

”Sleet, O Lord, is the greatness and the power and the glory and the victory and the majesty, indeed everything that is in the heavens and the earth; Sleet is the dominion, O Lord, and Sleet exalts itself as head over all” 🙌

Chronicles 29:11

 

also wheeling out my standard opinion: building for defence is a boring way to play dominators, bash out the mez powers and enjoy the dynamic of the AT

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I forgot I had a Ice/Dark/Psi build from a while ago you're welcome to try out. It's a little under the Ranged soft cap, but on a Dark Assault build I wouldn't worry too too much about that. You're above the Ranged cap for the 10 seconds Gather Shadows is active, and above it if your enemy has been hit with any -ToHit at all. 

 

This would require Ageless Destiny to support the blue bar and wouldn't exemp particularly well. Not that exemping is a total wash, just turn off the more expensive toggles. 

 

This build relies on Arctic Air to proc the Dom ATO, which isn't the best method. However, it's a "hands off" way to do it. +Proc damage will usually be around 1 or 2 stacks. 

 

 

Biggest draws of going with the Psi APP IMO are the excellent Psi Defense (not quite perma but still good), the extra bit of confusion in World of Confusion to make your Confusion game more reliable, and back up mezz protection in case you get knocked out of Domination mode.

 

 

 

I happen to have a video from one of the Dominator threads showing how this build handles x8+4 Council.

 

 

 

Small aside here, part of the reason Psi Defense is so attractive on a Dominator is a lot of -Psi Attacks have -Recharge as their secondary effect. That's something a perma dom wants to avoid at all costs. One way to deal with it is Recharge Resist (this build does have about 40% -Recharge resist). Being able to outright dodge those attacks helps a lot too. 

 

image.thumb.png.0d9e15399ae39c2e54165ba90cbb5ce5.png

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

ice dark dom: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Dark Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 1: Dark Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Dmg/Rchg(9)
Level 2: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Dmg/EndRdx(15)
Level 4: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(17), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19)
Level 6: Arctic Air -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(21), SprAscoft-EndRdx/Rchg(23), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 10: Frostbite -- Acc-I(A)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Flash Freeze -- CaloftheS-Heal%(A)
Level 20: Engulfing Darkness -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-Dmg(31), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(36)
Level 28: Life Drain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), TchoftheN-Heal(37), TchoftheN-Acc/Heal(37)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A)
Level 32: Jack Frost -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-Acc/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40)
Level 35: Moon Beam -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx(42), GldJvl-Dam%(42)
Level 38: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(43), LucoftheG-Def(50)
Level 41: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45)
Level 44: Psionic Tornado -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(46), PstBls-Acc/Dmg(46), Bmbdmt-+FireDmg(46)
Level 47: World of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf(48), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50)
Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(31)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PwrTrns-+Heal(11)
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
Level 50: Cognitive Core Flawless Interface 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

 

Edited by oedipus_tex
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