lopso Posted May 25, 2022 Posted May 25, 2022 I haven't rolled with a blaster in years, so I'm afraid I'm out of my league here. I want to go with sonic because seismic becomes more powerful the more attacks you do with it. I have an idea in my head to use only the toggles from the sonic secondary (Sound Barrier and Disruption Aura), along with sound booster, and the mandatory sonic thrust. That'll leave plenty of room to layer on the defenses, and maybe cold mastery for the snow storm toggle and frozen armor? I have no idea if it'll be good at all, nor do I even know how much defense I should be shooting for on a blaster, because I know it'll be hard to hit cap. If one of you awesome people could throw a build my way, or just want to tell me how crazy I am, feel free to comment!
lopso Posted May 26, 2022 Author Posted May 26, 2022 (edited) Best I could come up with. Victory Rush can be subbed out for whatever. This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Seismic BlastSecondary Power Set: Sonic ManipulationPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Encase (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (7) Superior Defiant Barrage - Accuracy/Damage/Endurance (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (13) Superior Defiant Barrage - RechargeTime/+Status Level 1: Sonic Thrust (A) Explosive Strike - Damage/Knockback (43) Explosive Strike - Accuracy/Knockback (43) Explosive Strike - Chance for Smashing Damage Level 2: Rock Shards (A) Artillery - Accuracy/Damage (19) Artillery - Damage/Endurance (19) Artillery - Damage/Recharge (31) Artillery - Accuracy/Damage/Recharge (31) Artillery - Accuracy/Recharge/Range (33) Artillery - Endurance/Recharge/Range Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% (5) Blessing of the Zephyr - Knockback Reduction (4 points) (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 8: Seismic Force (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (9) Rectified Reticle - To Hit Buff (9) Rectified Reticle - To Hit Buff/Recharge Level 10: Sound Booster (A) Rectified Reticle - To Hit Buff (11) Rectified Reticle - To Hit Buff/Recharge Level 12: Upthrust (A) Ragnarok - Damage (13) Ragnarok - Damage/Recharge (15) Ragnarok - Accuracy/Damage/Recharge (15) Ragnarok - Accuracy/Recharge (17) Ragnarok - Damage/Endurance (17) Accuracy IO Level 14: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Kick (A) Explosive Strike - Damage/Knockback (42) Explosive Strike - Accuracy/Knockback (43) Explosive Strike - Chance for Smashing Damage Level 18: Tombstone (A) Sting of the Manticore - Accuracy/Damage (33) Sting of the Manticore - Damage/Endurance (34) Sting of the Manticore - Accuracy/Interrupt/Range (34) Sting of the Manticore - Damage/Interrupt/Recharge (34) Sting of the Manticore - Damage/Endurance/Recharge (50) Accuracy IO Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3% (21) Gladiator's Armor - TP Protection +3% Def (All) (21) Unbreakable Guard - +Max HP Level 22: Sound Barrier (A) Preemptive Optimization - EndMod/Endurance/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Endurance (27) Preemptive Optimization - EndMod/Recharge (29) Preemptive Optimization - EndMod/Endurance (29) Preemptive Optimization - Accuracy/Recharge Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Shield Wall - Defense/Endurance (27) Shield Wall - Defense Level 26: Stalagmite (A) Superior Winter's Bite - Accuracy/Damage (37) Superior Winter's Bite - Damage/RechargeTime (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (37) Superior Winter's Bite - Accuracy/Damage/Endurance (39) Superior Winter's Bite - Accuracy/Damage/Recharge (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 28: Disruption Aura (A) Endurance Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Endurance/Recharge (45) Luck of the Gambler - Defense/Recharge Level 32: Meteor (A) Superior Blaster's Wrath - Accuracy/Damage (39) Superior Blaster's Wrath - Damage/Recharge (40) Superior Blaster's Wrath - Accuracy/Damage/Recharge (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Reactive Defenses - Scaling Resist Damage (36) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Defense/Endurance/RechargeTime (46) Reactive Defenses - Defense/RechargeTime Level 38: Assault (A) Endurance Reduction IO Level 41: Tactics (A) Rectified Reticle - To Hit Buff/Recharge (42) Rectified Reticle - To Hit Buff Level 44: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 49: Victory Rush (A) Performance Shifter - Chance for +End Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint Edited May 26, 2022 by lopso
Shred Monkey Posted May 26, 2022 Posted May 26, 2022 33 minutes ago, lopso said: Victory Rush can be subbed out for whatever I'm so proud I found a use for this Victory Rush, I have to share it. Performance shifter won't proc in victory run unless you use it, and let's be honest, that's never going to happen. BUT, you can slot a Synapse's Shock EndMod/Increased Run Speed IO in it, and you'll get the run speed all the time because it's a global bonus. 1 Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
BazookaTwo Posted May 27, 2022 Posted May 27, 2022 Are you leaving all that /sonic on the table for def cap? I just happened to roll one of these yesterday, and I always do a build first. Me I went for max damage/recharge and didn't worry about caps. Will post my build later today.
SeraphimKensai Posted May 27, 2022 Posted May 27, 2022 I have a seismic/sonic as well.. I would recommend building for melee, disruption aura is PBAoE, and so is Deafening Wave.
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