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Posted

I haven't rolled with a blaster in years, so I'm afraid I'm out of my league here. I want to go with sonic because seismic becomes more powerful the more attacks you do with it. I have an idea in my head to use only the toggles from the sonic secondary (Sound Barrier and Disruption Aura), along with sound booster, and the mandatory sonic thrust. That'll leave plenty of room to layer on the defenses, and maybe cold mastery for the snow storm toggle and frozen armor?

 

I have no idea if it'll be good at all, nor do I even know how much defense I should be shooting for on a blaster, because I know it'll be hard to hit cap. 

 

If one of you awesome people could throw a build my way, or just want to tell me how crazy I am, feel free to comment!

Posted (edited)

Best I could come up with. Victory Rush can be subbed out for whatever.

 

Build.png.39cf6eef22fd5d22947a19ec10c2d4e8.png

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Seismic Blast
Secondary Power Set: Sonic Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Encase

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Sonic Thrust

  • (A) Explosive Strike - Damage/Knockback
  • (43) Explosive Strike - Accuracy/Knockback
  • (43) Explosive Strike - Chance for Smashing Damage

Level 2: Rock Shards

  • (A) Artillery - Accuracy/Damage
  • (19) Artillery - Damage/Endurance
  • (19) Artillery - Damage/Recharge
  • (31) Artillery - Accuracy/Damage/Recharge
  • (31) Artillery - Accuracy/Recharge/Range
  • (33) Artillery - Endurance/Recharge/Range

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Kismet - Accuracy +6%
  • (5) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 8: Seismic Force

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Rectified Reticle - To Hit Buff
  • (9) Rectified Reticle - To Hit Buff/Recharge

Level 10: Sound Booster

  • (A) Rectified Reticle - To Hit Buff
  • (11) Rectified Reticle - To Hit Buff/Recharge

Level 12: Upthrust

  • (A) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Accuracy/Damage/Recharge
  • (15) Ragnarok - Accuracy/Recharge
  • (17) Ragnarok - Damage/Endurance
  • (17) Accuracy IO

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Kick

  • (A) Explosive Strike - Damage/Knockback
  • (42) Explosive Strike - Accuracy/Knockback
  • (43) Explosive Strike - Chance for Smashing Damage

Level 18: Tombstone

  • (A) Sting of the Manticore - Accuracy/Damage
  • (33) Sting of the Manticore - Damage/Endurance
  • (34) Sting of the Manticore - Accuracy/Interrupt/Range
  • (34) Sting of the Manticore - Damage/Interrupt/Recharge
  • (34) Sting of the Manticore - Damage/Endurance/Recharge
  • (50) Accuracy IO

Level 20: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Unbreakable Guard - +Max HP

Level 22: Sound Barrier

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge
  • (23) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (23) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (27) Preemptive Optimization - EndMod/Recharge
  • (29) Preemptive Optimization - EndMod/Endurance
  • (29) Preemptive Optimization - Accuracy/Recharge

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Shield Wall - Defense/Endurance
  • (27) Shield Wall - Defense

Level 26: Stalagmite

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (37) Superior Winter's Bite - Damage/RechargeTime
  • (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (37) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (39) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 28: Disruption Aura

  • (A) Endurance Reduction IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Recharge

Level 32: Meteor

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (39) Superior Blaster's Wrath - Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Scaling Resist Damage
  • (36) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime
  • (46) Reactive Defenses - Defense/RechargeTime

Level 38: Assault

  • (A) Endurance Reduction IO

Level 41: Tactics

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (42) Rectified Reticle - To Hit Buff

Level 44: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 49: Victory Rush

  • (A) Performance Shifter - Chance for +End

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Sprint

Edited by lopso
Posted
33 minutes ago, lopso said:

Victory Rush can be subbed out for whatever

 

I'm so proud I found a use for this Victory Rush, I have to share it.  Performance shifter won't proc in victory run unless you use it, and let's be honest, that's never going to happen.  BUT, you can slot a Synapse's Shock EndMod/Increased Run Speed IO in it, and you'll get the run speed all the time because it's a global bonus.

  • Like 1

Active on Excelsior:

Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow

 

Posted

Are you leaving all that /sonic on the table for def cap? I just happened to roll one of these yesterday, and I always do a build first. 

 

Me I went for max damage/recharge and didn't worry about caps. Will post my build later today. 

 

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