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Posted

Hi all,

 

After playing blasters for a long while I decided to go back up close in personal, reactivating my inner scrapperlock. I decided to go with a martial arts/brawler  style concept because I really like the flashy animations and shield is a solid secondary.

 

My question is which one excels more (performance wise), martial arts or street justice? I know that comparing powersets in CoH is a bit difficult and subjective but I’m very curious to hear your opinions!

 

Thanks!

Posted

StJ is better.  access to aoe early on and a solid single attack chain.  Its not super high movie martial artsy but after a few screenshaking crunching punches you will forget about it

  • Thanks 1
Posted

I decided to go with Street Justice in the end!

 

This is the endgame build I came up with

- Softcapped melee, AoE and ranged is at 44.5 %

- Great recharge

- Endurance issues will be mitigated by ageless and temp powers

 

Let me know what you think!

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

King: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (3) Superior Scrapper's Strike - Damage/Recharge
  • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - +Max HP
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Sweeping Cross

  • (A) Armageddon - Chance for Fire Damage
  • (15) Armageddon - Damage/Endurance
  • (17) Armageddon - Accuracy/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (19) Armageddon - Damage/Recharge
  • (19) Fury of the Gladiator - Chance for Res Debuff

Level 4: Battle Agility

  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense
  • (21) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Endurance

Level 6: Combat Readiness

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (25) Recharge Reduction IO

Level 8: True Grit

  • (A) Panacea - +Hit Points/Endurance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Panacea - Heal

Level 10: Rib Cracker

  • (A) Hecatomb - Damage
  • (15) Hecatomb - Damage/Recharge
  • (27) Hecatomb - Accuracy/Damage/Recharge
  • (29) Hecatomb - Accuracy/Recharge
  • (29) Hecatomb - Damage/Endurance
  • (31) Touch of Death - Chance of Damage(Negative)

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Kismet - Accuracy +6%

Level 14: Active Defense

  • (A) Recharge Reduction IO

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 18: Spinning Strike

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (34) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Force Feedback - Chance for +Recharge

Level 20: Super Speed

  • (A) Celerity - RunSpeed

Level 22: Against All Odds

  • (A) Endurance Reduction IO

Level 24: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Shin Breaker

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (36) Superior Critical Strikes - Damage/RechargeTime
  • (36) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (36) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 28: Boxing

  • (A) Empty

Level 30: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Crushing Uppercut

  • (A) HamiO:Nucleolus Exposure
  • (37) HamiO:Nucleolus Exposure
  • (39) Superior Blistering Cold - Damage/Endurance
  • (39) Touch of Death - Chance of Damage(Negative)
  • (39) Hecatomb - Chance of Damage(Negative)
  • (40) Unbreakable Constraint - Chance for Smashing Damage

Level 35: Shield Charge

  • (A) Superior Avalanche - Accuracy/Damage
  • (40) Superior Avalanche - Damage/Endurance
  • (40) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Avalanche - Accuracy/Damage/Recharge

Level 38: Tough

  • (A) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Endurance/RechargeTime
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Steadfast Protection - Resistance/+Def 3%

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Reactive Defenses - Scaling Resist Damage
  • (45) Reactive Defenses - Defense
  • (46) Reactive Defenses - Defense/Endurance

Level 44: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (46) Sting of the Manticore - Chance of Damage(Toxic)
  • (46) Sting of the Manticore - Damage/Endurance
  • (47) Gladiator's Javelin - Chance of Damage(Toxic)
  • (50) Apocalypse - Chance of Damage(Negative)

Level 47: Ball Lightning

  • (A) Artillery - Accuracy/Damage
  • (47) Artillery - Damage/Endurance
  • (48) Artillery - Damage/Recharge
  • (48) Artillery - Accuracy/Damage/Recharge
  • (48) Artillery - Endurance/Recharge/Range
  • (50) Artillery - Accuracy/Recharge/Range

Level 49: Stealth

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 1: Critical Hit 


Level 1: Brawl

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