Voltak Posted June 2, 2022 Share Posted June 2, 2022 (edited) Electric Affinity/Electric Blast Defender as the ONLY dedicated buffer support character in the team. One dedicated debuffer is in the team as well (Radiation Corruptor). The rest is tank, brute, blaster, and @Linea as the Scrapper. I provide commentary on the video. As I play I speak on the play style, uses, techniques, and so on. Below is the build I use for these 801 challenges as well as extreme difficulty settings for the ITF and LGTF, MLTF, LRSF, and so on. This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Guardian Sinaptico: Level 50 Magic DefenderPrimary Power Set: Electrical AffinitySecondary Power Set: Electrical BlastPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Rejuvenating Circuit (A) Preventive Medicine - Heal/RechargeTime (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal (5) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance Level 1: Charged Bolts (A) Superior Defender's Bastion - Accuracy/Damage (7) Superior Defender's Bastion - Damage/Recharge (9) Superior Defender's Bastion - Damage/Endurance/Recharge (9) Superior Defender's Bastion - Accuracy/Damage/Endurance (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 2: Lightning Bolt (A) Superior Vigilant Assault - Accuracy/Damage (13) Superior Vigilant Assault - Damage/RechargeTime (13) Superior Vigilant Assault - Damage/Endurance/RechargeTime (15) Superior Vigilant Assault - Accuracy/Damage/Endurance (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime Level 4: Galvanic Sentinel (A) Synapse's Shock - Damage/Rechage (42) Synapse's Shock - EndMod (43) Synapse's Shock - EndMod/Recharge (43) Synapse's Shock - Damage/Accuracy/Endurance (46) Synapse's Shock - Damage/Recharge/Accuracy Level 6: Energizing Circuit (A) Synapse's Shock - Damage/Rechage (17) Synapse's Shock - EndMod/Recharge (19) Synapse's Shock - Damage/Recharge/Accuracy (19) Synapse's Shock - Damage/Accuracy/Endurance (21) Synapse's Shock - EndMod (50) Synapse's Shock - EndMod/Increased Run Speed Level 8: Faraday Cage (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Steadfast Protection - Resistance/+Def 3% (23) Reactive Armor - Resistance/Recharge (23) Reactive Armor - Resistance/Endurance/Recharge (25) Reactive Armor - Resistance (25) Reactive Armor - Endurance Level 10: Ball Lightning (A) Artillery - Accuracy/Damage (31) Artillery - Endurance/Recharge/Range (31) Artillery - Damage/Endurance (33) Artillery - Damage/Recharge (33) Artillery - Accuracy/Damage/Recharge (33) Artillery - Accuracy/Recharge/Range Level 12: Empowering Circuit (A) Gaussian's Synchronized Fire-Control - To Hit Buff (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Reactive Defenses - Scaling Resist Damage Level 16: Shock (A) Accuracy IO Level 18: Fly (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 20: Zapp (A) Superior Winter's Bite - Accuracy/Damage (34) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (37) Superior Winter's Bite - Damage/RechargeTime (37) Superior Winter's Bite - Accuracy/Damage/Endurance (39) Superior Winter's Bite - Accuracy/Damage/Recharge Level 22: Hasten (A) Recharge Reduction IO Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Insulating Circuit (A) Numina's Convalesence - Heal/Endurance (34) Numina's Convalesence - Endurance/Recharge (39) Numina's Convalesence - Heal/Recharge (39) Numina's Convalesence - Heal/Endurance/Recharge (40) Numina's Convalesence - Heal (40) Numina's Convalesence - +Regeneration/+Recovery Level 28: Boxing (A) Accuracy IO Level 30: Tough (A) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance (42) Reactive Armor - Endurance (42) Reactive Armor - Resistance/Endurance/Recharge Level 32: Amp Up (A) Recharge Reduction IO Level 35: Voltaic Sentinel (A) Expedient Reinforcement - Endurance/Damage/Recharge (40) Expedient Reinforcement - Accuracy/Damage (45) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Expedient Reinforcement - Damage/Endurance Level 38: Thunderous Blast (A) Bombardment - Damage (43) Bombardment - Accuracy/Recharge/Endurance (46) Bombardment - Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Chance for Fire Damage Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Scorpion Shield (A) Luck of the Gambler - Defense/Endurance/Recharge (45) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Defibrillate (A) Recharge Reduction IO Level 49: Aim (A) HamiO:Membrane Exposure Level 1: Vigilance Level 1: Brawl Edited June 2, 2022 by Voltak 2 2 Link to comment Share on other sites More sharing options...
arcane Posted June 2, 2022 Share Posted June 2, 2022 (edited) Electrical Affinity is so underrated. Best set in game at keeping a team on their feet. The game just makes survival too easy in most content for that to be appreciated. I learned that playing both Time then EA on one of your teams once. Edited June 2, 2022 by arcane 2 Link to comment Share on other sites More sharing options...
Linea Posted June 2, 2022 Share Posted June 2, 2022 (edited) If an EAfn joins the team, I generally assume we can bump the the difficulty up a tier. ... I do the same for an FF, or particularly a PBU*FF, but that's another subject. Most other Support I count as about half a tier. Unless it's Voltak or Lummi, in which case I bump it back up to a full tier. @Voltak I can't believe you play without the combat monitor turned on. *shakes head* Credit to @Celtic Ripper. That's his RadA/RadM Tank, in a difficulty 15. I normally don't rate RadA/ higher than 7. I personally don't drive RadA/ nearly that well. Looks like we lost him to a connection issue about halfway into that room. He comes back later. I'm not sure which build Namon (the other tank) was. This is a good example of why I like to have two tanks, just in case something happens to one of them. Some nice enemy nukes landing in the middle of that furball. Edited June 2, 2022 by Linea 1 AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home. Link to comment Share on other sites More sharing options...
purplereign Posted June 3, 2022 Share Posted June 3, 2022 16 hours ago, Linea said: If an EAfn joins the team, I generally assume we can bump the the difficulty up a tier. ... I do the same for an FF, or particularly a PBU*FF, but that's another subject. Most other Support I count as about half a tier. Unless it's Voltak or Lummi, in which case I bump it back up to a full tier. @Voltak I can't believe you play without the combat monitor turned on. *shakes head* Credit to @Celtic Ripper. That's his RadA/RadM Tank, in a difficulty 15. I normally don't rate RadA/ higher than 7. I personally don't drive RadA/ nearly that well. Looks like we lost him to a connection issue about halfway into that room. He comes back later. I'm not sure which build Namon (the other tank) was. This is a good example of why I like to have two tanks, just in case something happens to one of them. Some nice enemy nukes landing in the middle of that furball. Long time no talk, Linea! You helped me back in the day on some Nature stuff! Really cool to get your PoV. I noticed something you briefly mentioned: PBU*FF, I assume that's a Power Boosted Force Field build of some sort? I'm intrigued to see what that's about. Do you have any examples you could point to for it? Voltak knows I've been on the hunt to find an uber fun/power support build. Link to comment Share on other sites More sharing options...
Linea Posted June 3, 2022 Share Posted June 3, 2022 (edited) Clarion Radial * PBU * FF: There's some diminishing returns these days, but it's till worth it. It was something like +75 defense total with all your powers stacking, now it's +65 or something defense. You have to time the bubbles perfectly, you can ONLY cast them when you can stack all two or three powers, or a lower value bubble over-writes the higher value bubble reducing defense. A Clarion*PBU*Vengeance is a beautiful thing too. Here's a very old FF/Beam build and a fairly low level laid back relaxed Bots/FF MM FF Beam Soul Sniper - Heavy Support 57-74 - Overwatch 1 - [i25].mxd Bots FF - Fire-n-Forget 2 - [i26].mxd And here's a non-PBU just regular, heavy armor FF/DP FF DP Scorpion Def - STF SLE 1c - [i25].mxd I still run the MM when I'm feeling lazy, and the Heavy Armor STF build if I feel like squishy tanking, but I don't think I currently have any of the Heavy Support builds on HC. Edited June 3, 2022 by Linea AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home. Link to comment Share on other sites More sharing options...
purplereign Posted June 5, 2022 Share Posted June 5, 2022 On 6/3/2022 at 10:09 AM, Linea said: Clarion Radial * PBU * FF: There's some diminishing returns these days, but it's till worth it. It was something like +75 defense total with all your powers stacking, now it's +65 or something defense. You have to time the bubbles perfectly, you can ONLY cast them when you can stack all two or three powers, or a lower value bubble over-writes the higher value bubble reducing defense. A Clarion*PBU*Vengeance is a beautiful thing too. Here's a very old FF/Beam build and a fairly low level laid back relaxed Bots/FF MM FF Beam Soul Sniper - Heavy Support 57-74 - Overwatch 1 - [i25].mxd 5.36 kB · 49 downloads Bots FF - Fire-n-Forget 2 - [i26].mxd 4.95 kB · 6 downloads And here's a non-PBU just regular, heavy armor FF/DP FF DP Scorpion Def - STF SLE 1c - [i25].mxd 5.65 kB · 48 downloads I still run the MM when I'm feeling lazy, and the Heavy Armor STF build if I feel like squishy tanking, but I don't think I currently have any of the Heavy Support builds on HC. Woah INTERESTING! This seems pretty fun actually. I've been concepting a FF/Dark Defender for a hot minute. Maybe this is the approach I need to go. 1 Link to comment Share on other sites More sharing options...
Voltak Posted June 7, 2022 Author Share Posted June 7, 2022 (edited) On 6/2/2022 at 12:41 PM, Linea said: If an EAfn joins the team, I generally assume we can bump the the difficulty up a tier. ... I do the same for an FF, or particularly a PBU*FF, but that's another subject. Most other Support I count as about half a tier. Unless it's Voltak or Lummi, in which case I bump it back up to a full tier. @Voltak I can't believe you play without the combat monitor turned on. *shakes head* Credit to @Celtic Ripper. That's his RadA/RadM Tank, in a difficulty 15. I normally don't rate RadA/ higher than 7. I personally don't drive RadA/ nearly that well. Looks like we lost him to a connection issue about halfway into that room. He comes back later. I'm not sure which build Namon (the other tank) was. This is a good example of why I like to have two tanks, just in case something happens to one of them. Some nice enemy nukes landing in the middle of that furball. Thank you for the props, Linea. The thing about the combat monitor for me --> When I am playing support, my monitor duty is everyone's status, especially health status, but the buffs , the timing, my positioning , that's all I have time to monitor. My own combat attributes or stats , for my own character.... I can't be bothered with that when I am trying to be on top of everyone else's status and condition. It's a busy world , hehe. I talk about the tanks in the video, the critical role they play to facilitate good support in these specific challenge settings. IN the easier content of the game (most of it), I don't care much about tanks because the game is just... well... too easy. But here... tanks shine well indeed. Edited June 7, 2022 by Voltak 3 Link to comment Share on other sites More sharing options...
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