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Electric Affinity Defender vs the highest tier 801 challenge series. No inspirations used at all.


Voltak

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Electric Affinity/Electric Blast Defender as the ONLY dedicated buffer support character in the team.

One dedicated debuffer is in the team as well (Radiation Corruptor).

The rest is tank, brute, blaster, and @Linea as the Scrapper.


I provide commentary on the video.  As I play I speak on the play style, uses, techniques, and so on. 


Below is the build I use for these 801 challenges as well as extreme difficulty settings for the ITF and LGTF, MLTF, LRSF, and so on. 
 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Guardian Sinaptico: Level 50 Magic Defender
Primary Power Set: Electrical Affinity
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Rejuvenating Circuit

  • (A) Preventive Medicine - Heal/RechargeTime
  • (3) Preventive Medicine - Heal/Endurance
  • (3) Preventive Medicine - Endurance/RechargeTime
  • (5) Preventive Medicine - Heal
  • (5) Preventive Medicine - Chance for +Absorb
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance

Level 1: Charged Bolts

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (7) Superior Defender's Bastion - Damage/Recharge
  • (9) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Lightning Bolt

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (13) Superior Vigilant Assault - Damage/RechargeTime
  • (13) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (15) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

Level 4: Galvanic Sentinel

  • (A) Synapse's Shock - Damage/Rechage
  • (42) Synapse's Shock - EndMod
  • (43) Synapse's Shock - EndMod/Recharge
  • (43) Synapse's Shock - Damage/Accuracy/Endurance
  • (46) Synapse's Shock - Damage/Recharge/Accuracy

Level 6: Energizing Circuit

  • (A) Synapse's Shock - Damage/Rechage
  • (17) Synapse's Shock - EndMod/Recharge
  • (19) Synapse's Shock - Damage/Recharge/Accuracy
  • (19) Synapse's Shock - Damage/Accuracy/Endurance
  • (21) Synapse's Shock - EndMod
  • (50) Synapse's Shock - EndMod/Increased Run Speed

Level 8: Faraday Cage

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (23) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
  • (25) Reactive Armor - Endurance

Level 10: Ball Lightning

  • (A) Artillery - Accuracy/Damage
  • (31) Artillery - Endurance/Recharge/Range
  • (31) Artillery - Damage/Endurance
  • (33) Artillery - Damage/Recharge
  • (33) Artillery - Accuracy/Damage/Recharge
  • (33) Artillery - Accuracy/Recharge/Range

Level 12: Empowering Circuit

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Reactive Defenses - Scaling Resist Damage

Level 16: Shock

  • (A) Accuracy IO

Level 18: Fly

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

Level 20: Zapp

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (34) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Winter's Bite - Damage/RechargeTime
  • (37) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (39) Superior Winter's Bite - Accuracy/Damage/Recharge

Level 22: Hasten

  • (A) Recharge Reduction IO

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge

Level 26: Insulating Circuit

  • (A) Numina's Convalesence - Heal/Endurance
  • (34) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge
  • (40) Numina's Convalesence - Heal
  • (40) Numina's Convalesence - +Regeneration/+Recovery

Level 28: Boxing

  • (A) Accuracy IO

Level 30: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance
  • (42) Reactive Armor - Endurance
  • (42) Reactive Armor - Resistance/Endurance/Recharge

Level 32: Amp Up

  • (A) Recharge Reduction IO

Level 35: Voltaic Sentinel

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Damage/Endurance

Level 38: Thunderous Blast

  • (A) Bombardment - Damage
  • (43) Bombardment - Accuracy/Recharge/Endurance
  • (46) Bombardment - Damage/Recharge
  • (46) Bombardment - Accuracy/Damage/Recharge
  • (48) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (48) Bombardment - Chance for Fire Damage

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 44: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Defibrillate

  • (A) Recharge Reduction IO

Level 49: Aim

  • (A) HamiO:Membrane Exposure

Level 1: Vigilance 


Level 1: Brawl
 

 

 

 

Edited by Voltak
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Electrical Affinity is so underrated. Best set in game at keeping a team on their feet. The game just makes survival too easy in most content for that to be appreciated. I learned that playing both Time then EA on one of your teams once.

Edited by arcane
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If an EAfn joins the team, I generally assume we can bump the the difficulty up a tier.  ...  I do the same for an FF, or particularly a PBU*FF, but that's another subject.   Most other Support I count as about half a tier.   Unless it's Voltak or Lummi, in which case I bump it back up to a full tier.

 

@Voltak  I can't believe you play without the combat monitor turned on.  *shakes head*

 

Credit to @Celtic Ripper.  That's his RadA/RadM Tank, in a difficulty 15.  I normally don't rate RadA/ higher than 7.  I personally don't drive RadA/ nearly that well.

Looks like we lost him to a connection issue about halfway into that room.  He comes back later.   I'm not sure which build Namon (the other tank) was.   This is a good example of why I like to have two tanks, just in case something happens to one of them.

 

Some nice enemy nukes landing in the middle of that furball.

Edited by Linea
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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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16 hours ago, Linea said:

If an EAfn joins the team, I generally assume we can bump the the difficulty up a tier.  ...  I do the same for an FF, or particularly a PBU*FF, but that's another subject.   Most other Support I count as about half a tier.   Unless it's Voltak or Lummi, in which case I bump it back up to a full tier.

 

@Voltak  I can't believe you play without the combat monitor turned on.  *shakes head*

 

Credit to @Celtic Ripper.  That's his RadA/RadM Tank, in a difficulty 15.  I normally don't rate RadA/ higher than 7.  I personally don't drive RadA/ nearly that well.

Looks like we lost him to a connection issue about halfway into that room.  He comes back later.   I'm not sure which build Namon (the other tank) was.   This is a good example of why I like to have two tanks, just in case something happens to one of them.

 

Some nice enemy nukes landing in the middle of that furball.

Long time no talk, Linea! You helped me back in the day on some Nature stuff! Really cool to get your PoV. I noticed something you briefly mentioned: PBU*FF, I assume that's a Power Boosted Force Field build of some sort? I'm intrigued to see what that's about. Do you have any examples you could point to for it? Voltak knows I've been on the hunt to find an uber fun/power support build. 

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Clarion Radial * PBU * FF:   There's some diminishing returns these days, but it's till worth it.  It was something like +75 defense total with all your powers stacking, now it's +65 or  something defense.  You have to time the bubbles perfectly, you can ONLY cast them when you can stack all two or three powers, or a lower value bubble over-writes the higher value bubble reducing defense.  A Clarion*PBU*Vengeance is a beautiful thing too.

 

Here's a very old FF/Beam build and a fairly low level laid back relaxed Bots/FF MM

FF Beam Soul Sniper - Heavy Support 57-74 - Overwatch 1 - [i25].mxd

Bots FF - Fire-n-Forget 2 - [i26].mxd

And here's a non-PBU just regular, heavy armor FF/DP

FF DP Scorpion Def - STF SLE 1c - [i25].mxd

 

I still run the MM when I'm feeling lazy, and the Heavy Armor STF build if I feel like squishy tanking, but I don't think I currently have any of the Heavy Support builds on HC.

Edited by Linea

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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On 6/3/2022 at 10:09 AM, Linea said:

Clarion Radial * PBU * FF:   There's some diminishing returns these days, but it's till worth it.  It was something like +75 defense total with all your powers stacking, now it's +65 or  something defense.  You have to time the bubbles perfectly, you can ONLY cast them when you can stack all two or three powers, or a lower value bubble over-writes the higher value bubble reducing defense.  A Clarion*PBU*Vengeance is a beautiful thing too.

 

Here's a very old FF/Beam build and a fairly low level laid back relaxed Bots/FF MM

FF Beam Soul Sniper - Heavy Support 57-74 - Overwatch 1 - [i25].mxd 5.36 kB · 49 downloads

Bots FF - Fire-n-Forget 2 - [i26].mxd 4.95 kB · 6 downloads

And here's a non-PBU just regular, heavy armor FF/DP

FF DP Scorpion Def - STF SLE 1c - [i25].mxd 5.65 kB · 48 downloads

 

I still run the MM when I'm feeling lazy, and the Heavy Armor STF build if I feel like squishy tanking, but I don't think I currently have any of the Heavy Support builds on HC.

Woah INTERESTING! This seems pretty fun actually. I've been concepting a FF/Dark Defender for a hot minute. Maybe this is the approach I need to go.

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On 6/2/2022 at 12:41 PM, Linea said:

If an EAfn joins the team, I generally assume we can bump the the difficulty up a tier.  ...  I do the same for an FF, or particularly a PBU*FF, but that's another subject.   Most other Support I count as about half a tier.   Unless it's Voltak or Lummi, in which case I bump it back up to a full tier.

 

@Voltak  I can't believe you play without the combat monitor turned on.  *shakes head*

 

Credit to @Celtic Ripper.  That's his RadA/RadM Tank, in a difficulty 15.  I normally don't rate RadA/ higher than 7.  I personally don't drive RadA/ nearly that well.

Looks like we lost him to a connection issue about halfway into that room.  He comes back later.   I'm not sure which build Namon (the other tank) was.   This is a good example of why I like to have two tanks, just in case something happens to one of them.

 

Some nice enemy nukes landing in the middle of that furball.


Thank you for the props, Linea.  The thing about the combat monitor for me -->   When I am playing support, my monitor duty is everyone's status, especially health status, but the buffs , the timing, my positioning , that's all I have time to monitor.  My own combat attributes or stats , for my own character.... I can't be bothered with that when I am trying to be on top of everyone else's status and condition.   It's a busy world , hehe. 

I talk about the tanks in the video, the critical role they play to facilitate good support in these specific challenge settings. 

IN the easier content of the game (most of it), I don't care much about tanks because the game is just... well... too easy. 

But here... tanks shine well indeed. 

Edited by Voltak
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