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Posted

I have a claw/regen hero at level 50, and I'd like to max out my health regen, attack, accuracy, and blue stuff (forgot the name for a sec).  Set bonuses are great, but I'm a bit out of practice on the IO/HO enhancements.  I'm just wondering if anyone else here has a claw/regen scrapper and what they've done to max their hero out, and maybe I can take some lessons from that.

 

Thanks!

Posted

In general slotting advice for any powerset is the same no matter what combination of primary and secondary. So any advice on slotting Claws or Regen will be good for you.

 

Actually slotting for any powerset is almost the same no matter what AT it is in. Advice for Claws or Regen on Brutes is going to be good for you.

 

I would go so far as to say that slotting for offensive ranged powersets which are primary for Blaster would be the same for Defenders or Corruptors.

 

There is plenty of advice on building Scrappers in the Scrappers forum. I would have a look at the first 5 or so pages of that forum.

 

Regards, Screwloose.

“I am not young enough to know everything.”

 

 

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Posted (edited)

Here's a build from about a year ago i did for someone else. It probably doesn't have the same level of optimization id expect of myself now but its still solid with good dps. Main thing is to remember that as Regen your survival is in your own hands, management of your survival tools is the key, and with this you have several. Also recommend Ageless Radial for dealing with debuffs.

You can also look at fine tuning it yourself with the link in my signature.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Talon X: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Rchg/+Crit(7), TchofDth-Dam%(48)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(5)
Level 2: Reconstruction -- Prv-Heal(A), Prv-Heal/Rchg(5)
Level 4: Kick -- FrcFdb-Rechg%(A)
Level 6: Provoke -- Acc-I(A)
Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx(9), TchofDth-Dam%(11), SprCrtStr-Rchg/+50% Crit(11), GssSynFr--Build%(13)
Level 10: Dull Pain -- RechRdx-I(A), Prv-Heal/Rchg(37)
Level 12: Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), TchofDth-Dam%(36), Hct-Dam%(37), AchHee-ResDeb%(37)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx/Rchg(15), RctArm-ResDam(15), RctArm-EndRdx(17), StdPrt-ResDam/Def+(17)
Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(34), Pnc-Heal/+End(36)
Level 18: Spin -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dam%(42), Erd-%Dam(42), FuroftheG-ResDeb%(43)
Level 20: Resilience -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(27), GldArm-3defTpProc(27)
Level 22: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(23), ShlWal-Def/EndRdx/Rchg(23), ShlWal-ResDam/Re TP(25), LucoftheG-Def/Rchg+(25)
Level 24: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), FrcFdb-Rechg%(40)
Level 26: Intimidate -- Acc-I(A)
Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 30: Weave -- Rct-Def/EndRdx(A), Rct-EndRdx/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31), LucoftheG-Def/Rchg+(33), Ksm-ToHit+(33)
Level 32: Shockwave -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Bmbdmt-+FireDmg(45), Ann-ResDeb%(46), FrcFdb-Rechg%(46)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Unrelenting -- Prv-Heal/Rchg(A), Pnc-Heal/Rchg(45), NmnCnv-Heal/Rchg(45)
Level 47: Moonbeam -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(47), Thn-Dmg/EndRdx/Rchg(47), Dcm-Build%(48)
Level 49: Shadow Meld -- HO:Membr(A), HO:Membr(49), LucoftheG-Def/Rchg+(49)
Level 1: Critical Hit 
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(46)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3)
Level 49: Quick Form 
Level 50: Musculature Core Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

Edited by Koopak

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