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dark/necro work in progress


Enzat
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Hey all and thank you very much for read this post :)

 

I try to make a build for MM for farm alone and in team. I know MM are not the best for farm but it's what i like to play :)

 

i use for base an exist expensive build, find on forum, and i try to make it more def/res, more DPS and more cheaper.

 

it's my first time build because i all time take a complete cheap build on forum. 

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Experimentation
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde

  • (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (3) Superior Command of the Mastermind - Accuracy/Damage
  • (3) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (5) Edict of the Master - Accuracy/Damage
  • (5) Edict of the Master - Damage
  • (7) Edict of the Master - Defense Bonus

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Accuracy/Healing/Absorb
  • (7) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (9) Touch of the Nictus - Chance for Negative Energy Damage

Level 2: Tar Patch

  • (A) Tempered Readiness - Endurance/Recharge/Slow

Level 4: Darkest Night

  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 6: Enchant Undead

  • (A) Endurance Reduction IO

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 10: Howling Twilight

  • (A) Recharge Reduction IO
  • (17) Endurance Reduction IO
  • (19) Recharge Reduction IO

Level 12: Grave Knight

  • (A) Superior Mark of Supremacy - Accuracy/Damage
  • (19) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (21) Soulbound Allegiance - Chance for Build Up
  • (21) Soulbound Allegiance - Damage/Endurance
  • (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (23) Achilles' Heel - Chance for Res Debuff

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance

Level 16: Shadow Fall

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Gladiator's Armor - Resistance
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 18: Experimental Injection

  • (A) Preventive Medicine - Chance for +Absorb
  • (31) Preventive Medicine - Heal/RechargeTime

Level 20: Fearsome Stare

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (31) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (33) Cloud Senses - Chance for Negative Energy Damage
  • (33) Cloud Senses - Accuracy/Endurance/Recharge
  • (33) Cloud Senses - Accuracy/Recharge
  • (34) Cloud Senses - ToHit Debuff

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Unbreakable Guard - +Max HP
  • (34) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%

Level 26: Lich

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (36) Sovereign Right - Accuracy/Endurance
  • (36) Sovereign Right - Accuracy/Damage
  • (36) Superior Mark of Supremacy - Accuracy/Endurance
  • (37) Superior Mark of Supremacy - Damage
  • (37) Sovereign Right - Resistance Bonus

Level 28: Toxic Dart

  • (A) Empty
  • (37) Empty
  • (39) Empty

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 32: Corrosive Vial

  • (A) Ragnarok - Chance for Knockdown
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense

Level 38: Dark Servant

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (45) Cloud Senses - Accuracy/Recharge
  • (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (46) Cloud Senses - Accuracy/Endurance/Recharge
  • (46) Cloud Senses - Accuracy/ToHitDebuff
  • (46) Cloud Senses - ToHit Debuff

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 44: Web Envelope

  • (A) Gravitational Anchor - Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (50) Gravitational Anchor - Accuracy/Recharge

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Dark Empowerment

  • (A) Endurance Reduction IO

Level 1: Supremacy 


Level 1: Brawl

 

 

https://www.midsreborn.com/builds/download.php?uc=1664&c=760&a=1520&f=HEX&dc=78DA65944B4F135114C7EFB4534A0BD8425B1E521E2DAFDA270512774A782D94220FA540629A4999C244FA485B12F81A6EDCBAF0818FE84AA9EE8C2EF473888A1A941859B81A4FE79C9B5ED2493A3FCE7FCEDCFFB9E77027B137D39CC9CC4D32C939BDA3944AA984522AABC5AC96DBB424942D2D6D667059E1E7AD3D49ADEC66B3F95C74414D17F3592597DEEF161E4EED6632D119A5782795D094525661F6C57C7E27BA5250D54D87F1E7BCAA6CAAC5D2B656701BF1EC5E412D6A59355756CA5A3ED7628873DAD67659CB6D79670B5A3A2AAC9F50D22A95B9DF09858DC1EFC00237A95A2AD32DEC13141D9799E903F123523E82C723C06364C377E42D99F14B37310F2637B4231B3B91AB3237603A939E49869804D14CB666F31B9321365790175E13DF229F428D164A66161F33443FB4D64AA2640D55451B7312D760791B2FCCC61FFA906D143F87659BF8D69BAA65C2B26D6B48F7347ABBA790EDEBA8B7BF83D825B356B06FA1974D2D1EDC55A79BE84456DF71700707255D8C415F7A8094ECA564EF18EABDD7B16F0B41C65A690F52EB098ABD3F911BB0B28B1E5A5C47267CF32BB2FF98F88DF805E9FB8C94A0760F9F8847878B9941EAE0F3E8F88726BEBFC43364BC9A01EFBF80C67571F32E321BF8837319382526B16183378967A8DF806D75F3D1741BE683C67DD8B8BBA0901EDEB29E47D8FCE187C4C7C89127C403E203E432ACDDC70BEBBB8CE2A571E204B18285045F110F913238FBF944FD34AC200D274CC3BA0D9B19E20E43B4F530F5374CFD8F50DF23349708F5BD026D0C70870039C48C956D2C464E879014E249A125AC39B68C8CAF20DBA0D6283F11513A112F612CA35C1C253121D7CEB7EE15CE6B35867ECF0BCF2566231B2B72F1DCD135F24FEC207113298226BFCE8901147F0BA249BA26195F8C461FFE2BD95771B7A7E792EEA1ADFD2E7D0FFA6942F5658FD64BF17A69BC5E9AA8976C4EF81691A4CB1D60C9FB35E01682FB70DEE23CEDBD5F087E0C0A69EBE2024B7621488AC19A186C88C19560AD42FD2A044D3C980CD6CE9DFE1F3A0B1211

Edited by Enzat
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Hi Enzat.  My primary AT in the game is Masterminds.   I like to take my guys to the East side of Dark Astoria and farm.   Having said this, I don't have Necro/Dark experience specifically on the private server.  I remember from Live that having  +Range on Tar Patch is very nice.

 

There are some basic things I see in your build.   I see your going for  +Def  and  +Rech .  Which is perfect with all the  -ToHit your throwing out.   But there are some things I would change about the build you posted.  I'm not going to type out the changes here, instead, I'm taking the build you posted and making some changes that I think improve the build for farming.   I posted the modified build below.  Twilight Grasp is placed on auto.

 

If you want to take your farming to the next level on your MM, look into 2-boxing with another MM.

Necro.Dark farmer.mxd

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  Love me some MM's, there really isn't a bad way to make them to suit one's playstyle. I prefer demons but do have some themed necro builds. Necro/dark was my MM on live that I recreated over time with a focus on my defense/resists and she does fine but I don't farm with her and not quite sure what that would look like from her but here's her build for ya......

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(9), SprCmmoft-Dmg/EndRdx(9), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dam/KB(11)
Level 1: Twilight Grasp -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(5), CldSns-Acc/EndRdx/Rchg(34), CldSns-%Dam(50)
Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46)
Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), BlsoftheZ-Travel(13), BlsoftheZ-Travel/EndRdx(15)
Level 12: Grave Knight -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(15), AchHee-ResDeb%(17), TchofLadG-%Dam(17), SlbAll-Dmg(19), SlbAll-Build%(19)
Level 14: Howling Twilight -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(25)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Rct-Def(33)
Level 18: Soul Extraction -- EdcoftheM-PetDef(A), SvrRgh-PetResDam(21), CaltoArm-+Def(Pets)(21), ExpRnf-+Res(Pets)(23), SprCmmoft-Rchg/PetAoEDef(23), SprMarofS-EndRdx/+Resist/+Regen(25)
Level 20: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/Rchg(34), CldSns-ToHitDeb/EndRdx/Rchg(36), CldSns-Acc/EndRdx/Rchg(36), CldSns-%Dam(36)
Level 22: Tar Patch -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Lich -- SprMarofS-Acc/EndRdx(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), CldSns-%Dam(31), SprMarofS-Dmg(31), TchofLadG-%Dam(33)
Level 28: Petrifying Gaze -- Lck-Acc/Hold(A), Lck-Acc/Rchg(29), Lck-Rchg/Hold(29), Lck-EndRdx/Rchg/Hold(31), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(50)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(37)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46)
Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(39), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(40), CldSns-%Dam(40)
Level 41: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(42), StdPrt-ResDam/Def+(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(45)
Level 47: Dark Embrace -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(48), TtnCtn-ResDam(48)
Level 49: Oppressive Gloom -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(50)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(37)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(39)
Level 1: Zombie 
Level 12: Grave Knight 
Level 26: Lich 
Level 8: Afterburner 
------------

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I took another look at the build I posted and realized that its taxing on Endurance.   A solution to this potential problem is to grab the Incarnate Ability:  Ageless Core Epiphany.

 

Tapping this power is like having Speed Boost applied to you and your henchmen.

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Overwhelming force chance for knockdown/damage is a must in zombie horde imo.

 

Also, I find the lack of soul extraction in the original build a little....odd.  It is actually your tankiest pet.  If you are thinking you won't get much use out of it because of the way it is summoned, you can use /release_pets , instead of using dismiss, to create a body anytime you want.  You then have to resummon everything, but with the summoning endurance and recharge reductions that were put in, it is easier than ever.  The ghost lasts 5 minutes, so if nothing else I do it at the beginning of every mission and it only takes a few seconds if you have it all macro'd.

 

But, even if you don't want to be bothered by all that, if nothing else it is a good mule for the special pet IO's.  That then allows you to slot your perm pets with better stuff.

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On 6/25/2022 at 7:07 AM, Force Redux said:

Take a look at my guide, Gathering the Shadows, pinned to the top of this forum. Lots of advice for Necro Dark, which is one of my favorite MMs...

i've see your guide and build but i find them expensive for me :(

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On 6/25/2022 at 12:07 AM, Force Redux said:

Take a look at my guide, Gathering the Shadows, pinned to the top of this forum. Lots of advice for Necro Dark, which is one of my favorite MMs...

I was actually looking through your guide the other night. My Necro/Dark MM on live was actually my first 50 and was kind of a beast. Recently got back into playing his remake.

Haven't made it through your whole post yet (fell asleep because it was late and i was super tired lol), but is there a sample build in there?

I'm trying to remember how I had him built and just flat out don't. He feels lacking from what I remember on live lol

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Virtue-Vet

Now on Everlasting

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Posted (edited)
On 6/29/2022 at 6:37 AM, Force Redux said:

Don't be daunted. Necro/Dark performs quite well on a budget, too. Are you on Everlasting by chance? 

yep. My necro's name is necrozato

i'm open for discord talking too. Enzat#4956

 

Edited by Enzat
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@Enzat Some thoughts, as I'm looking at your build. I understand this is primarily a farming build, so the emphasis on a bit more damage (Experimentation) and protection (Fighting). I personally think you  could do without Fighting Pool, as with all the -ToHit you throw around (the most in the game, actually), you'll be essentially beyond cap. 

 

The thing that stands out to me is the need for you to take Soul Extraction. This is your mule for all 6 Mastermind pet IOs, leaving you free to add procs and stuff to beef up your pet damage and DEF/RES.  My suggestion is to lose Fighting, take the slots from Tough/Weave and one slot from Spring, and 6-slot Soul Extraction with the IOs.

 

Feel free to pick up two one-slot wonder powers, such as Power Boost (or Vengeance/Victory Rush) and Super Speed (or Speed of Sound).  Vengeance can take a LOTG +recharge, so there's that. 

 

I never have any trouble with my MM endurance (or any of my characters), and I avoid shoring up endurance with Incarnate abilities out of personal preference. I fix it before 50, myself. Lots of 2-power +recovery invention bonuses to collect. You may wish to more judiciously watch how often you use Experimentation if the blue bar woes are in action. With the IOs in Health and Stamina, that really should have you good enough to spam Twlight Grasp and use your other Dark Miasma powers in rotation off cooldown without issues, plus your leadership toggles/Mace Mastery.

 

More later, just wanted to post some thoughts. 

 

 

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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