Baron_von_Boo Posted July 2, 2022 Share Posted July 2, 2022 Hello! I was told I should post suggestions here? So, as we generally know, Munitions Mastery's animations are kinda buggered, especially if your character is already using other weapons (such as Dual Pistols). This is a difficult problem to fix, as it's an issue stemming from how the game handles animating objects entirely. So, how about a simple fix that would make everyone happy? Add pre-existing animations as alternate animations. For instance, [Sleep Grenade] could have an alternate animation where the grenade is fired from the arm, and/or an animation where the grenade is fired from a generic grenade launcher. I don't entirely know what adding an alternate animation entails, but perhaps it's easier if no new animation is actually necessary? And it'd make a huge difference in making Munitions Mastery useable. I for one am eagerly awaiting some kind of fix for Munition Mastery's animations! Link to comment Share on other sites More sharing options...
Greycat Posted July 2, 2022 Share Posted July 2, 2022 28 minutes ago, Baron_von_Boo said: Hello! I was told I should post suggestions here? In the suggestions forum? Are you *mad,* man? 😉 And yeah, no idea about difficulty. *shrug* Dealing with a bug or not, though, people do like having alternate choices... 1 1 Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
Baron_von_Boo Posted July 2, 2022 Author Share Posted July 2, 2022 6 hours ago, Greycat said: In the suggestions forum? Are you *mad,* man? 😉 And yeah, no idea about difficulty. *shrug* Dealing with a bug or not, though, people do like having alternate choices... A little embarrassing since, as I've just realized, I actually have suggested things here before, years ago! lol Yeah, I imagine a complicating factor is the projectile, but I feel like adding a 'shoot from the arm' animation option could help a lot of sets. Link to comment Share on other sites More sharing options...
Rudra Posted July 2, 2022 Share Posted July 2, 2022 So could just using a toss grenade animation. Even those with inherent attacks can (and in comics sometimes do) carry and use supplemental weapons/gear. And cyborgs and bots or other individuals with built in weapons have been known to do so too. Anyway, I'm open to new animations. New animations/options are always good. 1 Link to comment Share on other sites More sharing options...
Baron_von_Boo Posted July 2, 2022 Author Share Posted July 2, 2022 15 minutes ago, Rudra said: So could just using a toss grenade animation. Even those with inherent attacks can (and in comics sometimes do) carry and use supplemental weapons/gear. And cyborgs and bots or other individuals with built in weapons have been known to do so too. Anyway, I'm open to new animations. New animations/options are always good. The biggest offender of Munitions Mastery is the [LRM Rocket] power. Short of somehow being able to pull out a generic bazooka, that one would benefit the most from a 'shoot from arm' option. Link to comment Share on other sites More sharing options...
Baron_von_Boo Posted July 3, 2022 Author Share Posted July 3, 2022 8 hours ago, Krimson said: I had it on my Signature Blaster because theme, but removed it because there was no way to make it good. I agree, as a whole the set does desperately need buffs. Link to comment Share on other sites More sharing options...
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