Baron_von_Boo Posted July 2, 2022 Posted July 2, 2022 Hello! I was told I should post suggestions here? So, as we generally know, Munitions Mastery's animations are kinda buggered, especially if your character is already using other weapons (such as Dual Pistols). This is a difficult problem to fix, as it's an issue stemming from how the game handles animating objects entirely. So, how about a simple fix that would make everyone happy? Add pre-existing animations as alternate animations. For instance, [Sleep Grenade] could have an alternate animation where the grenade is fired from the arm, and/or an animation where the grenade is fired from a generic grenade launcher. I don't entirely know what adding an alternate animation entails, but perhaps it's easier if no new animation is actually necessary? And it'd make a huge difference in making Munitions Mastery useable. I for one am eagerly awaiting some kind of fix for Munition Mastery's animations!
Greycat Posted July 2, 2022 Posted July 2, 2022 28 minutes ago, Baron_von_Boo said: Hello! I was told I should post suggestions here? In the suggestions forum? Are you *mad,* man? 😉 And yeah, no idea about difficulty. *shrug* Dealing with a bug or not, though, people do like having alternate choices... 1 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Baron_von_Boo Posted July 2, 2022 Author Posted July 2, 2022 6 hours ago, Greycat said: In the suggestions forum? Are you *mad,* man? 😉 And yeah, no idea about difficulty. *shrug* Dealing with a bug or not, though, people do like having alternate choices... A little embarrassing since, as I've just realized, I actually have suggested things here before, years ago! lol Yeah, I imagine a complicating factor is the projectile, but I feel like adding a 'shoot from the arm' animation option could help a lot of sets.
Rudra Posted July 2, 2022 Posted July 2, 2022 So could just using a toss grenade animation. Even those with inherent attacks can (and in comics sometimes do) carry and use supplemental weapons/gear. And cyborgs and bots or other individuals with built in weapons have been known to do so too. Anyway, I'm open to new animations. New animations/options are always good. 1
Baron_von_Boo Posted July 2, 2022 Author Posted July 2, 2022 15 minutes ago, Rudra said: So could just using a toss grenade animation. Even those with inherent attacks can (and in comics sometimes do) carry and use supplemental weapons/gear. And cyborgs and bots or other individuals with built in weapons have been known to do so too. Anyway, I'm open to new animations. New animations/options are always good. The biggest offender of Munitions Mastery is the [LRM Rocket] power. Short of somehow being able to pull out a generic bazooka, that one would benefit the most from a 'shoot from arm' option.
Baron_von_Boo Posted July 3, 2022 Author Posted July 3, 2022 8 hours ago, Krimson said: I had it on my Signature Blaster because theme, but removed it because there was no way to make it good. I agree, as a whole the set does desperately need buffs.
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