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Task Adjustments & Fixes

Dr. Aeon Strike Force

Advanced Difficulty

  • Smelter's Tactics' to-hit buff now follow the same star-count = stack cap rules as the Advanced Difficulty ITF.
  • Anything using unresistable damage in the ASF such as Ripplesurge's puddles and King Midas' singularities are no longer affected by damage buffs (this includes Advanced Difficulty stat buffs) and also bypasses Absorb.
  • Ripplesurge's puddles now only deal fatal damage to players, with non-player entities only taking a fraction of the damage.
  • Golden Brickernauts can now be confused by any confuse powers without fail during their self-destruct countdown.
  • Crab Spider Webmasters Omega Maneuver is now auto-hit, as it is a telegraphed move that can be avoided by moving.
  • Surveillance on Bane Spider Executioners now debuffs defense properly instead of buffing it.
  • Surveillance on Bane Spider Executioners now does -20% Smashing resistance rather than -200%.
  • King Midas' ripple singularities are now equal to Ripplesurge's puddles in deadliness, meaning players will die very quickly if they do not move out of them.
  • Bug fixed that was causing King Midas' singularities visual targeting and damage location to be misaligned, causing the 'Can't Touch This' badge to be much more difficult to earn than intended.
  • King Midas' ripple singularities now stop dealing damage very slightly before the visual FX for them fades.
  • King Midas' ripple singularities damage radius has been reduced from 25ft to 19ft to be more accurate to the visual FX.

Mission 5

  • Fixed map clipping issue with a shipping container in Golden Roller's room.
  • Fixed inconsistent behavior with Golden Roller's damaged visual state reverting as the encounter script progressed.
  • Optional navigation objectives added to talk to Ubelmann and Terra's mouthpiece, letting players know they can be spoken to, even if they opt to kill them instead.
  • Navigational objectives in the ripple sub-areas are now much more explicit, and now also mention both ways of escaping as soon as you enter, which should hopefully reduce the number of people who completely miss/aren't aware of the extra fights.
  • Adjusted the second ripple's Devouring Earth horde rush parameters; They now rush players based on their position, not the giant monster's locations, meaning that players will get rushed by the horde even if they moved the monsters.
  • Fixed Void Hunter Harbingers AI so they'll now use their teleport.
  • Nictus and some of the 5th Column in this ripple inherit the advanced difficulty powers/changes from the Imperious Task Force.
  • Fixed overlapping captions in the Portal Corp section of the third ripple.
  • Gave the frozen scientists proper descriptions.
  • Added an optional navigational hint to clear the Vanguard infirmary in the third ripple.
  • Removed defunct options from the hackable HVAS in the Vanguard Compound.
  • Incandescent's Lambent Flame telegraphed special attack can now only hit players.
  • Dark Watcher no longer incorrectly has one of Hero 1's resistance powers.
  • Fixed broken description on Gaussian.
  • PsiCurse's PCM drain now displays the proper PCM model when he uses the power drain and the fully-powered PCM orbits around his head after during the third ripple finale cutscene.
  • Added a navigational mention of the shortcut back after Golden Roller, this deactivates if somebody takes the shortcut or when the group reaches Mr. Rodney's floor.
  • Fixed typo in 'retrieve' for PsiCurse navigation objective text.

Mission 6

  • Added AI setting on Ripplesurge that has them never become inactive on the map, which should fix some inconsistencies with the encounter's mechanic script that could occur if nobody was on the map or near Ripplesurge for an extended period of time.

Mission 7

  • King Midas will now heavily prioritize targeting player class entities to avoid getting stuck in infinite sparring matches with pets or Becky outside of a cauldron.
  • King Midas is now immune to mez effects until he gets moved into a cauldron to prevent him from getting mezzed outside of one and interrupting the fight's flow.
  • Added some invisible collision to prevent getting stuck on the forklifts in King Midas's room.
  • Becky, the Tarantula Battle-Mistress is very pleased with her new look, and now smiles.

Katie Hannon Task Force

Mission 2

  • Fixes Amy Jonsson's AI to not attempt kneeling after being rescued in the cave map.
  • Fly removed from Amy Jonsson's power repertoire, ensuring she follows on foot.
  • Increased her tether range and the range in which she looks for a leader to follow.
  • This should resolve the single most common issue our GM's get tickets for.

Admiral Sutter Task Force

Issue Fixes

  • Consistency fix using LUA script for the final Duray fight.

Abandoned Sewer Trial

Issue Fixes

  • The infinitely respawning Rikti enemies now correctly do not give rewards, matching other infinitely respawning mobs.

Story Arcs

Kheldians - The Nictus Insurrection & The Final Darkness

  • Updated details per Nictus lore developments that are expanded upon in the new Sister Valeria story arc.
  • Immature Shadow Cysts are now referred to as Shadow Crystals, and are only dubbed Shadow Cysts after fully developing into their final stage at the end of their growth.
  • In the finale missions of The Final Darkness, the missions where Requiem and Arakhn are fought now includes a mature Shadow Cyst amongst the Shadow Crystals.

Daedalus - Stolen Power

  • The unintended Void Hunter spawns found in the final mission have been replaced with proper Nictus enemy group spawns. This mission makes no reference of any kind that can be interpreted as referring to the Void Hunters, and the last mission is supposed to be an occupation of Romulus' forces which would include Nictus but not Void Hunters.

Lorenzo Tate & Eliza Thorpe - Lost Motivation

  • Offers a mission that rewards a new badge, 'Pecking Order'.
  • This badge is granted by completing the mini-story in their shared pool in which the Lost are stealing technology for the Rikti.
  • This mission previously was in their random task pool, but was deemed lore-focused enough to warrant its own level of interest.
  • This mission can now be found in Ouroboros under the 'Champion (Level 25-29)' bracket, arc number 0.42, titled "Lost Motivation".
  • This badge is filed under Accomplishment with other level-specific mission badges.
  • The badge is intended to have the same star and Rivet count as 'Mystical Savior', with a different ribbon color.

Steven Sheridan - Revelation: Rikti Factions

  • Offers a mission that grants a new badge, 'Traditionalist Foil'.
  • This badge is granted by completing the mini-story in their task pool in which the first discovery of the Rikti ideological schism is mentioned between Restructurists and Traditionalists.
  • This mission previously was in his random task pool, but was deemed lore-focused enough to warrant its own level of interest.
  • This mission can now be found in Ouroboros under the 'Vindicator (Level 35-39)' bracket, arc number 0.43, titled "Revelation: Rikti Factions".
  • This badge is filed under Accomplishment with other level-specific mission badges.
  • The badge is intended to have the same star and rivet count as 'Do No Harm', with a different ribbon color.

Alignment Tip Missions

Cloud of Odorous Smoke

  • This tip's Vigilante mission has been updated to point at the new Void Hunters group.
  • This tip contact has been moved from the 30-39 bracket up to the 40-50 bracket making the mission far easier to access via the Mission Computer.
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8 hours ago, The Curator said:

Katie Hannon Task Force

Mission 2

  • Fixes Amy Jonsson's AI to not attempt kneeling after being rescued in the cave map.
  • Fly removed from Amy Jonsson's power repertoire, ensuring she follows on foot.

 

Wohoo thank you so much! If you want to add some icing on this strudel is it possible to:

  • Make Amy targetable but immune to teleport to it's possible to select her and search for her with a targeting bind?
  • Remove Ghost Widow's fly from that TF where you have to gather Scirocco, GW, Black Scorpion, etc and lead them to a big room? She flys into the ceiling or floor and gets stuck too.

Thanks for all the fixes!

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4 hours ago, twozerofoxtrot said:

How are you guys "adding" Badge Missions for those two standalone missions...

 

But the D-Sync mission from Golden Roller that led to the events of Dr. Aeon remains badgeless? 

 

 

This is... a really good observation. That'd be a really good one to add to Ouro in this way as well, with the impact it has on one of the now most rewarding SFs in the game.

  • Thanks 1

Bring back Hazard Zones

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I tried my damn best to lose Amy in the second mission of KHTF, and I just couldn't do it. Good job!

The added story arc missions seemed to award badges exactly as specified when I tested.

Would love to test the Aeon changes, but alas, have not found my group online and gathered to run it on beta yet.

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