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rad/claw build help


namcdan

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Try this.

 

Your resistances are at 83.44%/83.54% with one stack of the ATO in Follow-up. With a second stack you go to 90%. S/L defense is at near 40% and Barrier will put it at 45% if you find yourself in trouble and need to use Barrier (it's only when you're at a point where you need to use Barrier that you really need that last 5% anyway).

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Claws
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
Level 1: Swipe -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15)
Level 4: Slash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), TchofDth-Dam%(21)
Level 6: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(11), LucoftheG-Def/Rchg+(21)
Level 8: Fallout Shelter -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(23), ImpArm-ResPsi(49)
Level 10: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27), ThfofEss-+End%(27)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 16: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 20: Follow Up -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(39), Hct-Dam%(39), GssSynFr--Build%(39)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Gamma Boost -- SynSck-EndMod(A), SynSck-Dam/Rech(29), SynSck-EndMod/Rech(29), SynSck-EndMod/+RunSpeed(31), SynSck-Dam/Rech/Acc(31), SynSck-Dam/Acc/End(31)
Level 28: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(42), Apc-Dam%(42), FrcFdb-Rechg%(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)
Level 35: Focused Accuracy -- EndRdx-I(A), RctRtc-Pcptn(43), RctRtc-ToHit(43)
Level 38: Shockwave -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-+FireDmg(46), KntCrs-Rechg/EndRdx(46), OvrFrc-Dam/KB(46), FrcFdb-Rechg%(47)
Level 41: Tough -- EndRdx-I(A)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(47), Rct-Def/EndRdx(47), Rct-ResDam%(48)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Taunt -- Empty(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 22: Afterburner
Level 50: Musculature Core Paragon
------------

 

 

 

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So a couple questions.

1. Why no ground zero? its one of the main reasons I picked rad armor bc its really fun and can be proc bombed.

2. Is the reason you six slotted gamma boost with synapse for the set bonuses bc, I'm usually not hurting that bad for end.

Overall this is a good start for me so I appreciate the insight.

4 hours ago, Sovera said:

Try this.

 

Your resistances are at 83.44%/83.54% with one stack of the ATO in Follow-up. With a second stack you go to 90%. S/L defense is at near 40% and Barrier will put it at 45% if you find yourself in trouble and need to use Barrier (it's only when you're at a point where you need to use Barrier that you really need that last 5% anyway).

 

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This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Claws
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
Level 1: Swipe -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15)
Level 4: Slash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), TchofDth-Dam%(21)
Level 6: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(11), LucoftheG-Def/Rchg+(21)
Level 8: Fallout Shelter -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(23), ImpArm-ResPsi(49)
Level 10: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27), ThfofEss-+End%(27)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 16: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 20: Follow Up -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(39), Hct-Dam%(39), GssSynFr--Build%(39)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Gamma Boost -- SynSck-EndMod(A), SynSck-Dam/Rech(29), SynSck-EndMod/Rech(29), SynSck-EndMod/+RunSpeed(31), SynSck-Dam/Rech/Acc(31), SynSck-Dam/Acc/End(31)
Level 28: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(42), Apc-Dam%(42), FrcFdb-Rechg%(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)
Level 35: Focused Accuracy -- EndRdx-I(A), RctRtc-Pcptn(43), RctRtc-ToHit(43)
Level 38: Shockwave -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-+FireDmg(46), KntCrs-Rechg/EndRdx(46), OvrFrc-Dam/KB(46), FrcFdb-Rechg%(47)
Level 41: Tough -- EndRdx-I(A)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(47), Rct-Def/EndRdx(47), Rct-ResDam%(48)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Taunt -- Empty(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 22: Afterburner
Level 50: Musculature Core Paragon
------------

 

 

 

 

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47 minutes ago, namcdan said:

So a couple questions.

1. Why no ground zero? its one of the main reasons I picked rad armor bc its really fun and can be proc bombed.

2. Is the reason you six slotted gamma boost with synapse for the set bonuses bc, I'm usually not hurting that bad for end.

Overall this is a good start for me so I appreciate the insight.

 

 

You can swap Gamma Boost for Ground Zero and use the slots for it. You will lose 86% resistance to endurance and recovery debuffs. Or remove Taunt, take the slots from Gamma Boost but keep it to have the debuff protection. Or if you don't use Fly you can replace Evasive Maneuvers for Ground Zero while taking the slots from Gamma Boost.

 

World's your oyster.

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Also is eviscerate just bad? I haven't seen many people run it and during playing I've noticed the cone radius isn't that good. 

I'm a proc fiend and I know tankers and especially rad armor tankers can fit procs in their builds so where do you think those would be best at? Spin and Ground?

 

Appreciate the help.

3 hours ago, Sovera said:

 

You can swap Gamma Boost for Ground Zero and use the slots for it. You will lose 86% resistance to endurance and recovery debuffs. Or remove Taunt, take the slots from Gamma Boost but keep it to have the debuff protection. Or if you don't use Fly you can replace Evasive Maneuvers for Ground Zero while taking the slots from Gamma Boost.

 

World's your oyster.

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20 minutes ago, namcdan said:

Also is eviscerate just bad? I haven't seen many people run it and during playing I've noticed the cone radius isn't that good. 

I'm a proc fiend and I know tankers and especially rad armor tankers can fit procs in their builds so where do you think those would be best at? Spin and Ground?

 

Appreciate the help.

 

In practical terms you might find you do not need more than a procced out Ground Zero as your opener. That will hurt mobs plenty, then just mop with Spin and Shockwave. Personally I would just ditch Shockwave because of this. Might as well open with Ground Zero and then focus on a boss and throw Spin when ever it is up to kill the rest at the same time the boss is being wailed on.

 

But if you want to add more procs the usual second target is Radiation Therapy. I would leave Spin as a strong and fast AoE to mop up because procmonstered GZ and RT will take too long to recharge to help more than once per spawn.

 

That double leaves Shockwave as excessive but it's a bit of a sin to pick up Claws and not have Shockwave, so give it a try. My Fire Armor/Claws characters don't have Shockwave because I feel Spin and Burn are all the AoE I need. You might feel the same after throwing GW, RT, then Spin, and see you only have 3-4 mobs still alive, mobs you can now Spin while focusing on the boss(es) who will have the most HP.

 

But Shockwave offers nice mitigation, and you can/could keep Radiation Therapy as a second heal instead because you got more AoE than you can realistically use per spawn. Once you're down to 3-4 mobs it's Spin and single target mopping.

 

Looking at Mids Shockwave does 270 damage while a procced out Radiation Therapy does 418. But shockwave recharges in 4.5 seconds (faster thanks to the Forcefeedback proc having a chance to go off with multiple targets) and RT in 24 seconds (hence my above 'only usable once per spawn'). So by using showckwave twice you've already done more damage than RT while also KDing mobs.

 

 

Of the three scenarios I lean towards procced out GW, RT, and ditching Shockwave. This is simply because Shockwave is a cone and demands positioning whereas we can jump into the middle of a group and PbAoE three times with GZ, RT and Spin. Then just spin to mop up while focusing on the boss.

 

Mileage may vary but respecs are cheap so give it a try and see which fits you best.

 

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9 hours ago, namcdan said:

So a couple questions.

1. Why no ground zero? its one of the main reasons I picked rad armor bc its really fun and can be proc bombed.

2. Is the reason you six slotted gamma boost with synapse for the set bonuses bc, I'm usually not hurting that bad for end.

Overall this is a good start for me so I appreciate the insight.

 

Beyond just taking Ground Zero and proccing out, I'd also recommend swapping the slotting in Radiation Therapy to a proc bomb.  I've found that slotting so heavily for healing is often overkill, and just using 1 slot for a Heal/Rech and 5 procs is still plenty of healing and gives you a second mini nuke with Ground Zero.  

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This is the build as if it was for me.

 

- The idea would be to burst the groups within the first seconds with three PbAoEs and then mop up with Spin. Claws is not the set for bursting though. One application gives 35% damage as opposed to a set that has Build-up and who can have 160% to burst things. Super-strength is the main contender and what makes this combo OP like the TW/Bio of old because walking around under 180% damage is hard to beat.

- The slotting between Beta Decay and Taunt are interchangeable, but since the set has no endurance reduction I placed it on Taunt. Taunt's definitely the flex power and one I don't usually take but I've nothing left I care to have.

- Ground Zero loses 125 damage by having two slots taken for recharge, but gains 11 seconds. From 26 to 37 seconds is the difference between using at every spawn or every two spawns. The 26 (and the 37) goes down per FF proc in Focus further helping the 'use it at every spawn'.

- Two stacks of the ATO and Barrier's 5% caps S/L resistance. Three stacks of the ATO and Barrier's 5% still leaves Psi at 85, but s'the best I could do.

- The empty slot in Follow-up is for the Gaussian proc. I just do not put it in so it does not mess with the damage and accuracy.


 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Claws
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5), ImpArm-ResPsi(7)
Level 1: Swipe -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9), SprGntFis-Rchg/+Absorb(11), SprGntFis-Dmg/Rchg(11)
Level 2: Proton Armor -- TtnCtn-ResDam/EndRdx(A), ImpArm-ResPsi(13), TtnCtn-ResDam/Rchg(13), TtnCtn-ResDam(15), TtnCtn-ResDam/EndRdx/Rchg(15)
Level 4: Slash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), TchofDth-Dam%(21)
Level 6: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(21)
Level 8: Fallout Shelter -- TtnCtn-ResDam/EndRdx(A), Ags-Psi/Status(23), TtnCtn-ResDam(23), ImpArm-ResPsi(25), TtnCtn-ResDam/Rchg(25), TtnCtn-ResDam/EndRdx/Rchg(27)
Level 10: Radiation Therapy -- Erd-%Dam(A), Obl-%Dam(27), ScrDrv-Dam%(29), PrfZng-Dam%(29), TchoftheN-%Dam(31), ThfofEss-+End%(31)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36)
Level 20: Follow Up -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), Hct-Dam%(37), Empty(39)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Ground Zero -- Erd-%Dam(A), TchofLadG-%Dam(39), Arm-Dam%(39), Obl-%Dam(40), RechRdx-I(40), RechRdx-I(40)
Level 28: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), FrcFdb-Rechg%(43)
Level 30: Gamma Boost -- PrfShf-End%(A)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 35: Focused Accuracy -- EndRdx-I(A), RctRtc-Pcptn(45), RctRtc-ToHit(45)
Level 38: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Tough -- GldArm-3defTpProc(A), ImpArm-ResPsi(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(47), Rct-Def/EndRdx(47), Rct-ResDam%(47)
Level 49: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rng(49), MckBrt-Taunt/Rchg/Rng(49), MckBrt-Acc/Rchg(49)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 22: Afterburner
------------

 

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