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Posted

I was going through some experimental Tanker builds when I discovered an interesting pattern: There's a way for an INV Tanker to get all 90% Resists for approximately 1/3rd of normal combat. 

 

This window requires a conjunction of the Tanker AO set that provides +RES to ALL, and Rune of Protection. 

 

This is with no normal external buffs or amps. And, yes, I know I wasn't tracking the right DEF, and it wasn't at an optimal DEF time. The "no Haste" aspect is interesting. I might have to alter it to keep Dull Pain up with no overlap (it's close now). 

 

Image and build are below. 

 

This technique might make a few of the other Tanker armor sets get close to "perfect". 

 

The Build: 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Void1235: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), GldArm-3defTpProc(5), ImpArm-ResPsi(50)
Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9)
Level 2: Dull Pain -- DS:DSyncHealRech(A), DS:DSyncHealRech(11), DS:DSyncHealRech(11)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), ShlWal-ResDam/Re TP(15), ShlWal-Def(15), ShlWal-Def/EndRdx(17), ShlWal-Def/Rchg(17)
Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(45), Ags-Psi/Status(46)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), StdPrt-ResDam/Def+(23), ImpArm-ResPsi(46)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), ImpArm-ResPsi(27)
Level 14: Spirit Ward -- Prv-Absorb%(A)
Level 16: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(46)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(31)
Level 20: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31)
Level 22: Boxing -- AbsAmz-ToHitDeb%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), ImpArm-ResPsi(50)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(34), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34)
Level 28: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(36)
Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)
Level 32: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 35: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)
Level 38: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg/EndRdx(43), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg(45)
Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A)
Level 44: Darkest Night -- DS:DSyncEndDefDebuffToHitDebuff(A)
Level 47: Dark Consumption -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg(50)
Level 49: Resist Physical Damage -- ImpArm-ResPsi(A)
Level 1: Gauntlet 
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Sprint -- DS:DSyncEndFlyJumpRun(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- DS:DSyncEndFlyJumpRun(A)
Level 2: Hurdle -- DS:DSyncEndFlyJumpRun(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Robotic Drones Total Radial Improved Ally 
Level 50: Ion Total Core Judgement 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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VoidTank001.png

Posted (edited)

I’m on my phone right now so so cant really read this build properly. Do you use Haste so the timing is less tight?

Edited by DRoddo
  • Like 1
Posted

CAN you?

Sure.

However you wind up compromising your Defense for a click that renders you mighty for 1/3 of the time...

Granted, the off-clickie Resist values are VERY impressive too.
And, fully saturated Invincibility makes you a BEAST.

Personal preference though is for more steady-state, uniformly high Defense (as a buffer to extreme Def Debuffs)

Again, that's personal preference.
But this build, as I said, is interesting.

 

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

@DRoddo, if I add Haste, I'd probably move it into the Combat Jumping spot. That would sacrifice a little more defense, which I could try to recover by shifting the slots around a bit. 

 

I'd slot Haste with two +5 IOs, then spread the remaining four IO slots to other powers which would help minimize the DEF loss from deleting Combat Jumping. 

 

Of course, Combat Jumping is primo for ground fighting and maneuverability, so if that's your style, it might not be worth it. I'm mostly a flyer, using Mystic Flight, because I can usually make it maneuver like Hover. 

 

A review of @Hyperstrike's many awesome Tanker builds will give you a better sense of your alternatives. 

Posted

Concur totally, @Hyperstrike. I've got many of your awesome Tanker builds in my repository. In fact, you might notice some of your influence in my "heavy armor" builds. 

 

Your stance on personal preference is most appreciated. 

 

 

Posted
1 hour ago, VoidSpawn2 said:

Your stance on personal preference is most appreciated.

 

 

Yeah.  If I ever slip and say that you HAVE TO build a certain way, be gentle please?
Give me at least a microsecond to brace before hauling off and whacking me upside my damn fool head!

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

One thing you forgot is melee hybrid, fully saturated you can get some hefty resists out of it for 2 minutes at a time, meaning you could go Rune->Hybrid->Rune then have to wait a minute to reactivate hybrid

  • Like 1

What this team needs is more Defenders

Posted

Quite correct, @Psyonico. I rather much used a basic Incarnate template instead of wading a bit more deeply into those possibilities. As a Tanker, using Melee Hybrid in place of Assault should have been the better "steady state" choice. Instead, I went with Assault for Doublehit, selecting it to gain more damage, as I was considering more solo action instead of team action. 

 

Duly noted. Thank you!

Posted

While it certainly wouldn't be too practical, it can be done. Dull Pain is not permanent, which might be a no-no for most. Some rearrangement of IOs is possible to mitigate this somewhat, although I was using mostly the previous Incarnates to control for that deficit. 

 

Perhaps used as an alternate build for extreme situations? In which case, Dull Pain probably should be made permanent lol... 

 

This is what the updated stats look like now, at full saturation: 

 

VoidTank003.png.aeed92548cc768b6929be963ad18692b.png

 

 

In actual game play, the stats would vary up and down like stacked sinusoidal waves, with certain mins and maxes. 

 

Overall, and over a typical three minute/180 second window, however, they remain consistently high. I mean, really, really high. That's assuming max stacking, and max saturation, which isn't always possible. 

 

Updated build with this thread's suggestions incorporated into it. All things are initially turned on. Note: One of the Lore pets adds periodic additional buffs to both +DEF and +RES. 

 

The Build: 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Void1235: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), GldArm-3defTpProc(5), ImpArm-ResPsi(50)
Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9)
Level 2: Dull Pain -- DS:DSyncHealRech(A), DS:DSyncHealRech(11), DS:DSyncHealRech(11)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), ShlWal-ResDam/Re TP(15), ShlWal-Def(15), ShlWal-Def/EndRdx(17), ShlWal-Def/Rchg(17)
Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(45), Ags-Psi/Status(46)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), StdPrt-ResDam/Def+(23), ImpArm-ResPsi(46)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), ImpArm-ResPsi(27)
Level 14: Spirit Ward -- Prv-Absorb%(A)
Level 16: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(46)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(31)
Level 20: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31)
Level 22: Boxing -- AbsAmz-ToHitDeb%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), ImpArm-ResPsi(50)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(34), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34)
Level 28: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(36)
Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)
Level 32: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 35: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)
Level 38: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg/EndRdx(43), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg(45)
Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A)
Level 44: Darkest Night -- DS:DSyncEndDefDebuffToHitDebuff(A)
Level 47: Dark Consumption -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg(50)
Level 49: Resist Physical Damage -- ImpArm-ResPsi(A)
Level 1: Gauntlet 
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Sprint -- DS:DSyncEndFlyJumpRun(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- DS:DSyncEndFlyJumpRun(A)
Level 2: Hurdle -- DS:DSyncEndFlyJumpRun(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Melee Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Ion Radial Final Judgement 
Level 50: Talons of Vengeance Radial Superior Ally 
------------

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Posted

So you expect this build to go THIRTY TWO LEVELS with Brawl and Shadow Punch?

And for the most part, you can just drop ROP and take Barrier and your durability is mathematically unaltered.

Here's a cursory re-arrangement of your powers.
I excised ROP.
But this is a more natural, usable progression.

 

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Void1235: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), Ags-Psi/Status(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(23)
Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 2: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9)
Level 4: Dull Pain -- DS:DSyncHealRech(A), DS:DSyncHealRech(13), DS:DSyncHealRech(13)
Level 6: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(17)
Level 8: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(21), ImpArm-ResPsi(29)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), ImpArm-ResPsi(25)
Level 14: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(29)
Level 16: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(33)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34)
Level 20: Boxing -- AbsAmz-ToHitDeb%(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), ImpArm-ResPsi(36)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(40), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42)
Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43)
Level 32: Spirit Ward -- Prv-Absorb%(A)
Level 35: Dark Consumption -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg(50)
Level 38: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg/EndRdx(45), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg(46)
Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A)
Level 44: Darkest Night -- DS:DSyncEndDefDebuffToHitDebuff(A)
Level 47: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(50)
Level 49: [Empty] -- Empty(A)
Level 1: Gauntlet
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Sprint -- DS:DSyncEndFlyJumpRun(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- DS:DSyncEndFlyJumpRun(A)
Level 2: Hurdle -- DS:DSyncEndFlyJumpRun(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(46)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Melee Core Embodiment
Level 50: Cardiac Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Diamagnetic Core Flawless Interface
Level 50: Ion Radial Final Judgement
Level 50: Talons of Vengeance Radial Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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		|F748040B|
		|-------------------------------------------------------------------|



 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Thank you for the adjustment. This build wasn't designed either for leveling or for exemplary play; however, your adjustment makes it entirely capable of doing such. 

 

As for being mathematically unaltered without incorporating Rune of Protection, that is a firm analysis, differentiated only by most subtle parsing in a bit more Status Protection, which is probably redundant, and in an approximate 8% RES in both Toxic and Psionic, for 60 seconds out of 180 seconds (Void's build is on the left): 

 

VoidTank004.thumb.png.f23062e747743cc1ef077c7f83929555.png

 

An elegant solution, @Hyperstrike. I very much appreciate both your sharing your knowledge, and your attention to detail. 

 

-void 

Posted

Bringing my Inv/DM tank to TT, tonight (homage to Heraclea) for (probably) Yin...or whatever.  He's (Hera's build), is a monster...

  • Like 1

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted

@Heraclea's Tanks are awesome. I've captured many of his builds. I do this with all of the legendary tankers. Only way to learn and improve. 

 

Concur with the "monster" appellation. 

 

Have fun!

Posted

Oh, we did.  Six tanks at +2 in 31 min. (and kill most if not all).  I had forgotten how much fun Soul Drain with the Avalanche KD proc is 😁

 

Even nerfed to 30, I was never in even a sliver of danger.  Remarkable build.  Thanks again, Hera, wherever you are.

 

https://www.midsreborn.com/builds/download.php?uc=1460&c=728&a=1456&f=HEX&dc=78DA5593494F535114C7EF6B5F292D05C40A652CB4944EC0A318170E31D1D8A2C810428D5B7CCA031A9AD2B485D0BD386CDDB871C0A51FC08D6EFD040E01940FE0849AA80C467D9EBEFFB9019AB4BFDEFFB9E7FCCFB9EFBEB1E5A4676666E89C503C17B27AB1387545CFCD1B05E7B85E5A2CE859411F6FF2FCE4C8782A9D9E4C0D5F1C4F772D9DD0124ED2FDD83A9534668C5CD1D086734B8BD99C51D0AF67B29952D9C7E131236B185A522FCCE3AFF04C2C2C64B55143CF6772B3B5D66228333B57A255BD0C4D1B85E25C26EFB6D6E9BC614C7B53F9CC0D2D45F567CB53637AB16414CACDD44588BEAF5CF4A3547A15A643FCB40B31A80ADB2FE636A8EE804776C1A618654454B16D255BD9A61023840E55BC76494D98AAC21555AE58C515ABB8622B577C434976AEE4B07F8058FD91F909747F667E013D5BE05B4A76C8191CECD8CC8E7E76F4B363173BB6F20C3B94ECC40998AAF33D829177E0C006185FE70358035FC484704947173B7AD8B18E1DEBD8B1991D037BE02E39D6F0AC6ACD499B251E3DC53C0D1E3BC33C0BFAE8DAD40A388ADA4D88BFA9523DF7EEA8BFAB62C03BCCDB60E016D8B702F6DF04D729B941B1FA30ED0D8D8A2576D781213738F8144E7BB4D92B9FB4B708718DC446F9A41BF914BAF914BAF914DAF914E2F2EED0203E4E527C6CDBFE03C10DAAD8C2415B0B0703DC53987BFA439BDA14C5694DDDF600D3841F82FE4760E431185BE5A99F80364AEB908374AC60103B899DD2B6F3387A0955BAA4FB1CE28BF2976C838A70589B824B02E5CBCC65F01F6DEAE1C764EF09A37C380246A2605F0C54C9362A6DA33CED004F9BE0691B6853AF3CE45EDED43F841EFB86F99E5E02B5113048499ABC2D5A6FA5379758A558428A890037AEEEBFFF66BB2AE4C7ACAC4D538C1E92AAD0F8842A734854DA5069CBBDFFDE0BA51FE2D7436214E2B703A2A25CC5F1365D06BF1F0ADE8761FC1EF832BEFF1698D7E8251C94AD3FF31E5854FB0E2C9E07692173FE031561DD5D

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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