VoidSpawn2 Posted July 22, 2022 Posted July 22, 2022 I was going through some experimental Tanker builds when I discovered an interesting pattern: There's a way for an INV Tanker to get all 90% Resists for approximately 1/3rd of normal combat. This window requires a conjunction of the Tanker AO set that provides +RES to ALL, and Rune of Protection. This is with no normal external buffs or amps. And, yes, I know I wasn't tracking the right DEF, and it wasn't at an optimal DEF time. The "no Haste" aspect is interesting. I might have to alter it to keep Dull Pain up with no overlap (it's close now). Image and build are below. This technique might make a few of the other Tanker armor sets get close to "perfect". The Build: Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Void1235: Level 50 Magic TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Dark MeleePower Pool: LeapingPower Pool: SorceryPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), GldArm-3defTpProc(5), ImpArm-ResPsi(50)Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9)Level 2: Dull Pain -- DS:DSyncHealRech(A), DS:DSyncHealRech(11), DS:DSyncHealRech(11)Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), ShlWal-ResDam/Re TP(15), ShlWal-Def(15), ShlWal-Def/EndRdx(17), ShlWal-Def/Rchg(17)Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(45), Ags-Psi/Status(46)Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), StdPrt-ResDam/Def+(23), ImpArm-ResPsi(46)Level 10: Taunt -- PrfZng-Dam%(A)Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), ImpArm-ResPsi(27)Level 14: Spirit Ward -- Prv-Absorb%(A)Level 16: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(46)Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(31)Level 20: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31)Level 22: Boxing -- AbsAmz-ToHitDeb%(A)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), ImpArm-ResPsi(50)Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(34), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34)Level 28: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(36)Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)Level 32: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)Level 35: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)Level 38: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg/EndRdx(43), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg(45)Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A)Level 44: Darkest Night -- DS:DSyncEndDefDebuffToHitDebuff(A)Level 47: Dark Consumption -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg(50)Level 49: Resist Physical Damage -- ImpArm-ResPsi(A)Level 1: Gauntlet Level 1: Brawl -- PndSlg-Stun%(A)Level 1: Sprint -- DS:DSyncEndFlyJumpRun(A)Level 2: Rest -- Empty(A)Level 2: Swift -- DS:DSyncEndFlyJumpRun(A)Level 2: Hurdle -- DS:DSyncEndFlyJumpRun(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)Level 2: Stamina -- PrfShf-End%(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Assault Radial Embodiment Level 50: Robotic Drones Total Radial Improved Ally Level 50: Ion Total Core Judgement Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1626;742;1484;HEX;| 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DRoddo Posted July 23, 2022 Posted July 23, 2022 (edited) I’m on my phone right now so so cant really read this build properly. Do you use Haste so the timing is less tight? Edited July 23, 2022 by DRoddo 1
Hyperstrike Posted July 23, 2022 Posted July 23, 2022 CAN you? Sure. However you wind up compromising your Defense for a click that renders you mighty for 1/3 of the time... Granted, the off-clickie Resist values are VERY impressive too. And, fully saturated Invincibility makes you a BEAST. Personal preference though is for more steady-state, uniformly high Defense (as a buffer to extreme Def Debuffs) Again, that's personal preference. But this build, as I said, is interesting. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
VoidSpawn2 Posted July 23, 2022 Author Posted July 23, 2022 @DRoddo, if I add Haste, I'd probably move it into the Combat Jumping spot. That would sacrifice a little more defense, which I could try to recover by shifting the slots around a bit. I'd slot Haste with two +5 IOs, then spread the remaining four IO slots to other powers which would help minimize the DEF loss from deleting Combat Jumping. Of course, Combat Jumping is primo for ground fighting and maneuverability, so if that's your style, it might not be worth it. I'm mostly a flyer, using Mystic Flight, because I can usually make it maneuver like Hover. A review of @Hyperstrike's many awesome Tanker builds will give you a better sense of your alternatives.
VoidSpawn2 Posted July 23, 2022 Author Posted July 23, 2022 Concur totally, @Hyperstrike. I've got many of your awesome Tanker builds in my repository. In fact, you might notice some of your influence in my "heavy armor" builds. Your stance on personal preference is most appreciated.
Hyperstrike Posted July 23, 2022 Posted July 23, 2022 1 hour ago, VoidSpawn2 said: Your stance on personal preference is most appreciated. Yeah. If I ever slip and say that you HAVE TO build a certain way, be gentle please? Give me at least a microsecond to brace before hauling off and whacking me upside my damn fool head! 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Psyonico Posted July 24, 2022 Posted July 24, 2022 One thing you forgot is melee hybrid, fully saturated you can get some hefty resists out of it for 2 minutes at a time, meaning you could go Rune->Hybrid->Rune then have to wait a minute to reactivate hybrid 1 What this team needs is more Defenders
VoidSpawn2 Posted July 25, 2022 Author Posted July 25, 2022 Quite correct, @Psyonico. I rather much used a basic Incarnate template instead of wading a bit more deeply into those possibilities. As a Tanker, using Melee Hybrid in place of Assault should have been the better "steady state" choice. Instead, I went with Assault for Doublehit, selecting it to gain more damage, as I was considering more solo action instead of team action. Duly noted. Thank you!
VoidSpawn2 Posted July 25, 2022 Author Posted July 25, 2022 While it certainly wouldn't be too practical, it can be done. Dull Pain is not permanent, which might be a no-no for most. Some rearrangement of IOs is possible to mitigate this somewhat, although I was using mostly the previous Incarnates to control for that deficit. Perhaps used as an alternate build for extreme situations? In which case, Dull Pain probably should be made permanent lol... This is what the updated stats look like now, at full saturation: In actual game play, the stats would vary up and down like stacked sinusoidal waves, with certain mins and maxes. Overall, and over a typical three minute/180 second window, however, they remain consistently high. I mean, really, really high. That's assuming max stacking, and max saturation, which isn't always possible. Updated build with this thread's suggestions incorporated into it. All things are initially turned on. Note: One of the Lore pets adds periodic additional buffs to both +DEF and +RES. The Build: Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Void1235: Level 50 Magic TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Dark MeleePower Pool: LeapingPower Pool: SorceryPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), GldArm-3defTpProc(5), ImpArm-ResPsi(50)Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9)Level 2: Dull Pain -- DS:DSyncHealRech(A), DS:DSyncHealRech(11), DS:DSyncHealRech(11)Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), ShlWal-ResDam/Re TP(15), ShlWal-Def(15), ShlWal-Def/EndRdx(17), ShlWal-Def/Rchg(17)Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(45), Ags-Psi/Status(46)Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), StdPrt-ResDam/Def+(23), ImpArm-ResPsi(46)Level 10: Taunt -- PrfZng-Dam%(A)Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), ImpArm-ResPsi(27)Level 14: Spirit Ward -- Prv-Absorb%(A)Level 16: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(46)Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(31)Level 20: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31)Level 22: Boxing -- AbsAmz-ToHitDeb%(A)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), ImpArm-ResPsi(50)Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(34), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34)Level 28: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(36)Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)Level 32: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)Level 35: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)Level 38: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg/EndRdx(43), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg(45)Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A)Level 44: Darkest Night -- DS:DSyncEndDefDebuffToHitDebuff(A)Level 47: Dark Consumption -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg(50)Level 49: Resist Physical Damage -- ImpArm-ResPsi(A)Level 1: Gauntlet Level 1: Brawl -- PndSlg-Stun%(A)Level 1: Sprint -- DS:DSyncEndFlyJumpRun(A)Level 2: Rest -- Empty(A)Level 2: Swift -- DS:DSyncEndFlyJumpRun(A)Level 2: Hurdle -- DS:DSyncEndFlyJumpRun(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)Level 2: Stamina -- PrfShf-End%(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Melee Core Embodiment Level 50: Cardiac Core Paragon Level 50: Barrier Core Epiphany Level 50: Diamagnetic Core Flawless Interface Level 50: Ion Radial Final Judgement Level 50: Talons of Vengeance Radial Superior Ally ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1661;745;1490;HEX;| 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Hyperstrike Posted July 26, 2022 Posted July 26, 2022 So you expect this build to go THIRTY TWO LEVELS with Brawl and Shadow Punch? And for the most part, you can just drop ROP and take Barrier and your durability is mathematically unaltered. Here's a cursory re-arrangement of your powers. I excised ROP. But this is a more natural, usable progression. Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Void1235: Level 50 Magic TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Dark MeleePower Pool: SorceryPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Soul Mastery Hero Profile:Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), Ags-Psi/Status(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(23)Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)Level 2: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9)Level 4: Dull Pain -- DS:DSyncHealRech(A), DS:DSyncHealRech(13), DS:DSyncHealRech(13)Level 6: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(17)Level 8: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(21), ImpArm-ResPsi(29)Level 10: Taunt -- PrfZng-Dam%(A)Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), ImpArm-ResPsi(25)Level 14: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(29)Level 16: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(33)Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34)Level 20: Boxing -- AbsAmz-ToHitDeb%(A)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), ImpArm-ResPsi(36)Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40)Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(40), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42)Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43)Level 32: Spirit Ward -- Prv-Absorb%(A)Level 35: Dark Consumption -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg(50)Level 38: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg/EndRdx(45), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg(46)Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A)Level 44: Darkest Night -- DS:DSyncEndDefDebuffToHitDebuff(A)Level 47: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(50)Level 49: [Empty] -- Empty(A)Level 1: GauntletLevel 1: Brawl -- PndSlg-Stun%(A)Level 1: Sprint -- DS:DSyncEndFlyJumpRun(A)Level 2: Rest -- Empty(A)Level 2: Swift -- DS:DSyncEndFlyJumpRun(A)Level 2: Hurdle -- DS:DSyncEndFlyJumpRun(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(46)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja RunLevel 50: Melee Core EmbodimentLevel 50: Cardiac Core ParagonLevel 50: Barrier Core EpiphanyLevel 50: Diamagnetic Core Flawless InterfaceLevel 50: Ion Radial Final JudgementLevel 50: Talons of Vengeance Radial Superior AllyLevel 50: Freedom Phalanx ReserveLevel 50: Portal JockeyLevel 50: Task Force CommanderLevel 50: The Atlas Medallion------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1616;741;1482;HEX;| |78DA6D935B4F135110C7E77477852D45EE140A8840296C91624112AFD12862B8349| 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|CCCE0261558DC24ED35B128CAA2288BA23C69B91DA0591E77F316FD17F6D073AB80| |72D773EB53D54DF63C633E67AE11E34F88BFB1A89D0F436B3F45FB7AEC2CF31CF3B| |4CF1DDB7D867992388D833BA58DCE17D4F15300A04B26BB22FB37428155341CE3A4| |8885C870BC8198C7078EBBDF867A70DBF38DEAC16D061801F78A8F7A1400065DB83| |155E63029DC4E5BFE83DB0C82759FFF97FCE2F7DEFB61BA0EFE093ABEEE16F2F8D5| |2312E231ED4B7C8518FDCB28BD4E612A5E98EA2B4C9D284CE978A40AA7F22F5B71A| |4DCA1F3559E606D3F90B2D7DE9550B527D80B7B8231BF27B8EE0D4C6F30E90DFE00| |F748040B| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
VoidSpawn2 Posted July 27, 2022 Author Posted July 27, 2022 Thank you for the adjustment. This build wasn't designed either for leveling or for exemplary play; however, your adjustment makes it entirely capable of doing such. As for being mathematically unaltered without incorporating Rune of Protection, that is a firm analysis, differentiated only by most subtle parsing in a bit more Status Protection, which is probably redundant, and in an approximate 8% RES in both Toxic and Psionic, for 60 seconds out of 180 seconds (Void's build is on the left): An elegant solution, @Hyperstrike. I very much appreciate both your sharing your knowledge, and your attention to detail. -void
PLVRIZR Posted July 27, 2022 Posted July 27, 2022 Bringing my Inv/DM tank to TT, tonight (homage to Heraclea) for (probably) Yin...or whatever. He's (Hera's build), is a monster... 1 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
VoidSpawn2 Posted July 27, 2022 Author Posted July 27, 2022 @Heraclea's Tanks are awesome. I've captured many of his builds. I do this with all of the legendary tankers. Only way to learn and improve. Concur with the "monster" appellation. Have fun!
PLVRIZR Posted July 27, 2022 Posted July 27, 2022 Oh, we did. Six tanks at +2 in 31 min. (and kill most if not all). I had forgotten how much fun Soul Drain with the Avalanche KD proc is 😁 Even nerfed to 30, I was never in even a sliver of danger. Remarkable build. Thanks again, Hera, wherever you are. https://www.midsreborn.com/builds/download.php?uc=1460&c=728&a=1456&f=HEX&dc=78DA5593494F535114C7EF6B5F292D05C40A652CB4944EC0A318170E31D1D8A2C810428D5B7CCA031A9AD2B485D0BD386CDDB871C0A51FC08D6EFD040E01940FE0849AA80C467D9EBEFFB9019AB4BFDEFFB9E7FCCFB9EFBEB1E5A4676666E89C503C17B27AB1387545CFCD1B05E7B85E5A2CE859411F6FF2FCE4C8782A9D9E4C0D5F1C4F772D9DD0124ED2FDD83A9534668C5CD1D086734B8BD99C51D0AF67B29952D9C7E131236B185A522FCCE3AFF04C2C2C64B55143CF6772B3B5D66228333B57A255BD0C4D1B85E25C26EFB6D6E9BC614C7B53F9CC0D2D45F567CB53637AB16414CACDD44588BEAF5CF4A3547A15A643FCB40B31A80ADB2FE636A8EE804776C1A618654454B16D255BD9A61023840E55BC76494D98AAC21555AE58C515ABB8622B577C434976AEE4B07F8058FD91F909747F667E013D5BE05B4A76C8191CECD8CC8E7E76F4B363173BB6F20C3B94ECC40998AAF33D829177E0C006185FE70358035FC484704947173B7AD8B18E1DEBD8B1991D037BE02E39D6F0AC6ACD499B251E3DC53C0D1E3BC33C0BFAE8DAD40A388ADA4D88BFA9523DF7EEA8BFAB62C03BCCDB60E016D8B702F6DF04D729B941B1FA30ED0D8D8A2576D781213738F8144E7BB4D92B9FB4B708718DC446F9A41BF914BAF914BAF914DAF914E2F2EED0203E4E527C6CDBFE03C10DAAD8C2415B0B0703DC53987BFA439BDA14C5694DDDF600D3841F82FE4760E431185BE5A99F80364AEB908374AC60103B899DD2B6F3387A0955BAA4FB1CE28BF2976C838A70589B824B02E5CBCC65F01F6DEAE1C764EF09A37C380246A2605F0C54C9362A6DA33CED004F9BE0691B6853AF3CE45EDED43F841EFB86F99E5E02B5113048499ABC2D5A6FA5379758A558428A890037AEEEBFFF66BB2AE4C7ACAC4D538C1E92AAD0F8842A734854DA5069CBBDFFDE0BA51FE2D7436214E2B703A2A25CC5F1365D06BF1F0ADE8761FC1EF832BEFF1698D7E8251C94AD3FF31E5854FB0E2C9E07692173FE031561DD5D Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
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