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SS/Fire Farm Build


Sapphire Lotus

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This is what I am currently working with, I dont have the incarnates past T2 Cardiac yet. Its definitely slower than my Spines/Fire, the spines takes 4.5 minutes to clear Comic Con fire, this takes closer to 6-7 minutes. Also Rage crash is annoying but not game breaking, just means more purples and less reds.

 

I am considering running Preventative's over Doctored's but im not sure yet.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Apex Centurion (Farm): Level 50 Technology Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Hero Profile:

------------

Level 1: Punch Empty(A)

Level 1: Fire Shield         Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam(5)

Level 2: Blazing Aura ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dam%(9)

Level 4: Healing Flames DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(15), DctWnd-Rchg(17), StdPrt-ResDam/Def+(17)

Level 6: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)

Level 8: Knockout Blow Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23)

Level 10: Temperature Protection StdPrt-ResKB(A)

Level 12: Taunt MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(27), MckBrt-Rchg(29)

Level 14: Combat Jumping LucoftheG-Rchg+(A), Ksm-ToHit+(29)

Level 16: Plasma Shield Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(33)

Level 18: Rage         RechRdx-I(A)

Level 20: Consume MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(34)

Level 22: Boxing Empty(A)

Level 24: Tough Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(36), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(37)

Level 26: Weave LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)

Level 28: Burn         Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)

Level 30: Stealth LucoftheG-Rchg+(A)

Level 32: Foot Stomp Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FrcFdb-Rechg%(43)

Level 35: Fiery Embrace RechRdx-I(A), RechRdx-I(43)

Level 38: Electrifying Fences PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), RechRdx-I(46)

Level 41: Ball Lightning Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)

Level 44: Mu Lightning Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50)

Level 47: Grant Invisibility LucoftheG-Rchg+(A)

Level 49: Invisibility         LucoftheG-Rchg+(A)

Level 1: Brawl Empty(A)

Level 1: Sprint EndRdx-I(A)

Level 2: Rest         RechRdx-I(A)

Level 1: Fury

Level 4: Ninja Run

Level 1: Prestige Power Dash Empty(A)

Level 1: Prestige Power Slide Empty(A)

Level 1: Prestige Power Quick Empty(A)

Level 1: Prestige Power Rush Empty(A)

Level 1: Prestige Power Surge Empty(A)

Level 2: Swift         Run-I(A)

Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)

Level 2: Hurdle Jump-I(A)

Level 2: Stamina PrfShf-EndMod(A), PrfShf-End%(11), EndMod-I(13)

Level 0: Marshal

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Born In Battle

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Ion Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Warworks Core Superior Ally

Level 50: Ageless Radial Epiphany

Level 50: Melee Radial Embodiment

Level 50: Cardiac Core Paragon

------------

 

 

 

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hey avalon, i made a post regarding this already (https://forums.homecomingservers.com/index.php/topic,3858.0.html) but the TL;DR is this is the most optimal build that we could collaboratively come up with..... obv 90% resist with 42.9% fire def, rage on a 57 sec CD and perma hasten, even without incarnate absolutely zero endurance/defence issues even during rage crash footstomp on 4 sec CD and burn on 5.6sec CD

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Jab -- Empty(A)

Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam/Rchg(34)

Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(25)

Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Absorb%(13), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(7), ShlWal-Def(7), ShlWal-Def/EndRdx(19)

Level 8: Knockout Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11)

Level 10: Super Jump -- BlsoftheZ-ResKB(A)

Level 12: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13), StdPrt-ResKB(19)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)

Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17)

Level 18: Rage -- RechRdx-I(A)

Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(43), MckBrt-Rchg(46)

Level 22: Boxing -- Dmg-I(A)

Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam/EndRdx(40)

Level 26: Weave -- LucoftheG-Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-Def/EndRdx/Rchg(36)

Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(40)

Level 30: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(31), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(34), MckBrt-Rchg(50)

Level 32: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(37)

Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)

Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(50)

Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)

Level 44: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46)

Level 47: Stealth -- LucoftheG-Rchg+(A)

Level 49: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48), Mrc-Rcvry+(48)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(43), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(48)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Banished Pantheon Radial Superior Ally

------------

 

 

 

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Made a slight modification to get a little bit more defense back in and be more viable outside AE.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Punch

  • (A) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (31) Superior Unrelenting Fury - Accuracy/Damage
  • (31) Superior Unrelenting Fury - Damage/RechargeTime
  • (31) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (34) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (50) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 1: Fire Shield

  • (A) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance/Endurance/Recharge

Level 2: Blazing Aura

  • (A) Superior Avalanche - Accuracy/Damage
  • (3) Superior Avalanche - Damage/Endurance
  • (3) Superior Avalanche - Accuracy/Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Recharge
  • (25) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Avalanche - Recharge/Chance for Knockdown

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Endurance/RechargeTime
  • (13) Preventive Medicine - Chance for +Absorb
  • (23) Preventive Medicine - Heal/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Shield Wall - Defense
  • (19) Shield Wall - Defense/Endurance

Level 8: Knockout Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (9) Superior Blistering Cold - Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (21) Superior Blistering Cold - Recharge/Chance for Hold

Level 10: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Temperature Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (13) Steadfast Protection - Resistance/+Def 3%

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Plasma Shield

  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge

Level 18: Rage

  • (A) Recharge Reduction IO

Level 20: Consume

  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (37) Mocking Beratement - Taunt/Recharge/Range
  • (37) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Recharge

Level 22: Boxing

  • (A) Mako's Bite - Chance of Damage(Lethal)

Level 24: Tough

  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Resistance/Endurance

Level 26: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Shield Wall - Defense
  • (27) Shield Wall - Defense/Endurance
  • (36) Shield Wall - Defense/Endurance/Recharge

Level 28: Burn

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (29) Superior Brute's Fury - Damage/Recharge
  • (29) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (36) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (36) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (48) Superior Brute's Fury - Recharge/Fury Bonus

Level 30: Stealth

  • (A) Luck of the Gambler - Recharge Speed

Level 32: Foot Stomp

  • (A) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (46) Force Feedback - Chance for +Recharge

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 38: Electrifying Fences

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (39) Superior Frozen Blast - Damage/Endurance
  • (39) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (39) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance

Level 44: Mu Lightning

  • (A) Apocalypse - Chance of Damage(Negative)
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Panacea - +Hit Points/Endurance
  • (48) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod

Level 50: Ageless Core Epiphany

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Agility Core Paragon

------------

 

 

 

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Thanks guys, I've got to purchase some enhancement unslotters it would seem lol.

 

[quote author=lumendrako

link=topic=4187.msg31059#msg31059 date=1559950979]

hey avalon, i made a post regarding this already (https://forums.homecomingservers.com/index.php/topic,3858.0.html) but the TL;DR is this is the most optimal build that we could collaboratively come up with..... obv 90% resist with 42.9% fire def, rage on a 57 sec CD and perma hasten, even without incarnate absolutely zero endurance/defence issues even during rage crash footstomp on 4 sec CD and burn on 5.6sec CD

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Jab -- Empty(A)

Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam/Rchg(34)

Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(25)

Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Absorb%(13), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(7), ShlWal-Def(7), ShlWal-Def/EndRdx(19)

Level 8: Knockout Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11)

Level 10: Super Jump -- BlsoftheZ-ResKB(A)

Level 12: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13), StdPrt-ResKB(19)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)

Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17)

Level 18: Rage -- RechRdx-I(A)

Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(43), MckBrt-Rchg(46)

Level 22: Boxing -- Dmg-I(A)

Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam/EndRdx(40)

Level 26: Weave -- LucoftheG-Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-Def/EndRdx/Rchg(36)

Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(40)

Level 30: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(31), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(34), MckBrt-Rchg(50)

Level 32: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(37)

Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)

Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(50)

Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)

Level 44: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46)

Level 47: Stealth -- LucoftheG-Rchg+(A)

Level 49: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48), Mrc-Rcvry+(48)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(43), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(48)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Banished Pantheon Radial Superior Ally

------------

 

 

 

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I would do something like this for a pure farming build. It has perma hasten with +133.8% global recharge.  You really don't need to build for fire defense, that's more of a luxury than anything else. Surviving isn't an issue on my low fire defense, general purpose SS/Fire that I also use for farming.

 

Your priority is to put out as much AoE damage as possible, that's why I find the lack of damage procs in these builds to be a crime. I've put double procs in almost every AoE power, you definitely want that Armageddon in Foot Stomp. Inspiration macros should keep you close to the damage cap or at least over 500%.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Villain Profile:

Level 1: Punch -- Acc-I(A)

Level 1: Fire Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(45), ImpSki-EndRdx/Rchg(46), ImpSki-ResDam/EndRdx/Rchg(46), ImpSki-Status(48)

Level 2: Haymaker -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5)

Level 4: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13)

Level 6: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(9)

Level 8: Knockout Blow -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(15), GldNet-Rchg/Hold(21), GldNet-EndRdx/Rchg/Hold(21), GldNet-Acc/EndRdx/Rchg/Hold(23)

Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)

Level 12: Super Speed -- BlsoftheZ-ResKB(A)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A)

Level 16: Plasma Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(17), ImpSki-EndRdx/Rchg(17), ImpSki-ResDam/EndRdx/Rchg(29), ImpSki-Status(29)

Level 18: Rage -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(19), AdjTrg-ToHit/EndRdx/Rchg(19), AdjTrg-Rchg(23), AdjTrg-EndRdx/Rchg(48)

Level 20: Consume -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(36), PrfShf-Acc/Rchg(37)

Level 22: Boxing -- Acc-I(A)

Level 24: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(25), ImpSki-EndRdx/Rchg(25), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-Status(45)

Level 26: Weave -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27), LucoftheG-Rchg+(43)

Level 28: Burn -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(34), ScrDrv-Dam%(36)

Level 30: Stealth -- LucoftheG-Rchg+(A)

Level 32: Foot Stomp -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)

Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(50)

Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), JvlVll-Dam%(40)

Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), PstBls-Dam%(43)

Level 44: Mu Lightning -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50)

Level 47: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 49: Invisibility -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(37)

Level 1: Hurdle -- Jump-I(A)

Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(37), PrfShf-End%(40)

Level 1: Swift -- Run-I(A)

Level 50: Cardiac Core Paragon

Level 50: Pyronic Core Final Judgement

Level 50: Reactive Radial Flawless Interface

------------

 

 

 

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So Ive slotted up exactly as described and I have a couple questions/issues that Ive noticed. While I havent taken it into combat yet, from standing still it seems Hasten is not perma? is this intended? I have Force Feedback, but as I said hadnt had the time yet before work to take it into combat to see if that proc makes Hasten actually perma. Also Footstomp does not seem to be on a 4 sec CD its more like 5.6, I assume again that your numbers are accounting for Force Feedback?

 

The Defense numbers are on target, just concerned about Recharge numbers.

 

hey avalon, i made a post regarding this already (https://forums.homecomingservers.com/index.php/topic,3858.0.html) but the TL;DR is this is the most optimal build that we could collaboratively come up with..... obv 90% resist with 42.9% fire def, rage on a 57 sec CD and perma hasten, even without incarnate absolutely zero endurance/defence issues even during rage crash footstomp on 4 sec CD and burn on 5.6sec CD

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Jab -- Empty(A)

Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam/Rchg(34)

Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(25)

Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Absorb%(13), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(7), ShlWal-Def(7), ShlWal-Def/EndRdx(19)

Level 8: Knockout Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11)

Level 10: Super Jump -- BlsoftheZ-ResKB(A)

Level 12: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13), StdPrt-ResKB(19)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)

Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17)

Level 18: Rage -- RechRdx-I(A)

Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(43), MckBrt-Rchg(46)

Level 22: Boxing -- Dmg-I(A)

Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam/EndRdx(40)

Level 26: Weave -- LucoftheG-Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-Def/EndRdx/Rchg(36)

Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(40)

Level 30: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(31), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(34), MckBrt-Rchg(50)

Level 32: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(37)

Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)

Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(50)

Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)

Level 44: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46)

Level 47: Stealth -- LucoftheG-Rchg+(A)

Level 49: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48), Mrc-Rcvry+(48)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(43), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(48)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Banished Pantheon Radial Superior Ally

------------

 

 

 

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|-------------------------------------------------------------------|

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Outside of incarnates yes it does not have perma hasten but with Agility alone it has some overlap and FF proc will get you to perma status even if you manage to afford the build before you get your alpha slotted.  And yes, I think they were mistakenly including the FF proc on with the 4 second number.  It should be between 4 and 5 seconds depending on how often it goes off.

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Hey all,

 

Wondering what you think of the build below. Im trying for a hybrid farmer that is also quite capable in PVE. I used the build above as reference. I made a few changes to bring up melee, s/l def and sacrificing some of the fire def. I also brought the recharge down slightly to bring up my s/l resists to 70%

 

goal: wanted to maintain some single target attacks, have decent survivability while not sacrificing recharge, farmability

 

Let me know your thoughts!

 

_____________________________________________________________________________________

 

 

http://www.cohplanner.com/mids/download.php?uc=1552&c=704&a=1408&f=HEX&dc=78DA6D944B4F1351188667DA294869692BD472875EA037A82D176FD11815312A4D4848DC995A702CA3B5346D31B274E11F904437CA4574EB4A6EEA929FE15FF092A831AEEAD779DFD02E3AC9E439E73DDF77CE7BCE7C67D24F671C1F6E3CBBACA8EDD7F2D9723973B5B45AD16DE96CCE58526A4FABBCBDA69849EB795D4F2CAC16F55266A152D20BB9CA72378666F4077AA1AC27660DBDB496B9B25ACA2AF6F995957C62A1A8EBF71D66734ECF168D42CE6976668DDC72457A1EB377B3F0C4281B8B46DEA8AC79AF178DA504575CCDA4B3E58ACCD92D36C6E50DA80A9FAA4D59B6284A4A535A0CF0C443F211E8CE938FC1DD5A9A995FB52ABFADA666FF43FE031D7FC1A0CA50A5AAA95BD02CDBE40EA8BD075BDE817B126DC5FC9AD5A321C6053ADC60BF038C7580FB126D438EC5E6C73C1DC3E42038A2E233D4E66D1DC55EBAC2E0A9381903BB23604012DA386F5B5C31B593641719949876C428ED5F398F684E68AAD3AB9A9AFF367CF864CC051F8A2B8239C212E25155F37B7836E8E12D38B8436E82A35B606C1B3C90AC4E7AECEC96C680C44C60ADA80FFD4319F5F29B7993F0D33B454E82FDD3E02789F2D18B8FB531C8DA08B136A2AC8531D6C8186BC4227BEBE1DE7A783E56D1FAE8AF8F6BFAE921C4B535891960CC00CF6BF417F69072A31F150CB166872E61BDE173E479F202E8BFC8337A0E7EAED53C7303DBA899E06B728BDC00436FC0E826F845B246B8A711EEC9297E23D422F47B4FECC6B946FC10B963FBE0F801F991DC05537B60567213ACCDC459783E3D419E2127C1D434E8120F497A48D243BF767CAFE540E135D6A88D434B36D1524DB4C926DA54136D563BFE2754E79A8CCF6BC7FF01450D416B73CB3D8756FD669771DE2195393FEA9AAADE924658EEDE1DF07B633CEFD0CFBA66555FE18CC22FC875F22578E41170EDF5CE7A3BD8256DEEE32850D7E7ED351768DF6D68671BDA8B0DEDFFA8E2CFDA

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