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SG Bases for AE missions


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I've seen some truly remarkable SG bases, and I've always thought that some would make really awesome maps for AE missions.  I realize there would be the potential for "trap maps", but you could add a stipulation that such maps are prohibited and able to be reported, or something.  You'd also have to come up with some random or procedural method of placing enemy spawns/locations.  Your thoughts?

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3 minutes ago, Rudra said:

You would also have to add pathing beacons for pets. And some bases? Are extremely convoluted for navigating through. Not maps that would be mission friendly for anything. Also, out of the plethora of bases made, how would bases even be chosen?

Good points.  As for how they'd be chosen - maybe allow players to load them like they do custom NPCs?  It'd not be a small feat, I admit...

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I'd love if it were possible, and if somehow it was, you wouldn't have to worry about me soloing Giant Monsters anymore, because I would be making maps for AE.

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Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

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Elaborate SG bases are only possible because they dont contain any pathing beacons.  Without pathing beacons,  NPCs cant move.  If beacons were added,  the bases would have a significant amount of lag.  Maybe something can be improved in the future,  but just flipping a switch for bases to be used for missions isnt a current option.  

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3 minutes ago, TheZag said:

Elaborate SG bases are only possible because they dont contain any pathing beacons.  Without pathing beacons,  NPCs cant move.  If beacons were added,  the bases would have a significant amount of lag.  Maybe something can be improved in the future,  but just flipping a switch for bases to be used for missions isnt a current option.  

What if you disallowed mobile enemy spawns and only allowed user-placed fixed ones?  It'd limit the types of stories you could realize, but you'd now how limitless custom maps at your disposal...

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That could be possible but i mean they cant move at all.  They see you but dont move.  Maybe they would use ranged attacks but they dont move into melee range.  Summon some mastermind henchmen and give them the follow or go to command and watch them do absolutely nothing.

 

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