FUBARczar Posted August 27, 2022 Share Posted August 27, 2022 @Linea do you have an 801 Rated List? You should put together a recommendation list on what you think it would take (Buff-wise) for every set to achieve at least an 801.9 or even 10 rating. Link to comment Share on other sites More sharing options...
Glowman Posted August 27, 2022 Share Posted August 27, 2022 On 8/24/2022 at 12:20 PM, Infinitum said: This one. I came up with it for the LOL of it all Ultimate 01 - Tanker - Invulnerability - Martial Arts.mxd 5.04 kB · 54 downloads Last power slot empty because it doesn't matter what you take? Might work taunt in there if so. 1 Link to comment Share on other sites More sharing options...
Linea Posted August 28, 2022 Share Posted August 28, 2022 11 hours ago, FUBARczar said: do you have an 801 Rated List? It's probably in the 801 tank thread: SR, SD, Inv, Stone, Rad, Bio all rate well in different ways. It's also complicated, because the list constantly varies depending on what buffs are on the team, and how much strategy you use vs Leroy Jenkins. It gets even more complicated if you're talking 4-star ITF where the defense softcap can vary from 100 to 200 defense. If you're defense armor: Cap your Defense, Resist, and DDR. If you're Resist or Heal armor: Cap your resists, Recharge, Healing, Absorb, and Active Mitigations. Assume without outside buffs your defense will be stripped, so you need to figure out how to stay alive at perma -50 defense. 4-star ITF you want to cap your Defense, Resist, Recharge, Healing, Absorb, and Active Mitigations regardless of armor type. So make friends with a defender, and try to run at least 2 copies of Ageless Radial T4 +ddr on the team. Quote Armor Types (Armor Recommendations): I recommend: Defense Armor: EnA (Any AT), Inv/ and SD/ as the Tank Alternatives. Resist Armor: RadA (Brutes and Tanks Only). Heal Armor: Bio (Any AT, paired with a Defensive Weapon). Offense Armor: SD, Bio Defense Armors, Expanded and In Order of Durability: EnA (Any AT, Add Resists, Intermediate), SR (Advanced), SD (Intermediate), Inv (Easy). If you’re not picking EnA, I Recommend Inv. Inv is very easy to learn and drive, and very durable. Once you get your feet under you, then you can pick some of the more difficult to drive armors. My personal Favorites are EnA and SD, but I find myself driving EnA and Inv most often. Notes: Stone can still be very good, I just very much dislike Stone. I would rank stone somewhere between Inv and SD for durability. EnA is not on tanks, if it ever is, I might be forced to move it up or down the ratings, depending on how it's ported. Most SR builds do not add the resists required to get it to the rating I give it. SR is also the most difficult to drive if built my way. Most SD builds also do not add the resists required to get to the rating I give it. I use all three SD build slots: Defense, Psi-Tank, Proc/Offense. Inv is more likely to be built to defensive spec, it's just kinda naturally built that way. It's also so easy to drive. It's pretty much recommends itself. 1 AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home. Link to comment Share on other sites More sharing options...
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