Tacheyon Posted June 8, 2019 Share Posted June 8, 2019 So I have started a Beam/Traps toon and I am having fun with it. I know traps very well due to using them in a lot of my MM's. I am going to take all except Time Bomb. But I am having truble with what to take (and not to) in Beam. I am thinking about dropping the snipe and maybe one other attack. Here is a rough powers outline that i have worked up. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Natural Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Traps Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Power Mastery Villain Profile: Level 1: Single Shot -- Empty(A) Level 1: Web Grenade -- Empty(A) Level 2: Charged Shot -- Empty(A) Level 4: Cutting Beam -- Empty(A) Level 6: Disintegrate -- Empty(A) Level 8: Caltrops -- Empty(A) Level 10: Acid Mortar -- Empty(A) Level 12: Lancer Shot -- Empty(A) Level 14: Super Jump -- Empty(A) Level 16: Force Field Generator -- Empty(A) Level 18: Triage Beacon -- Empty(A) Level 20: Poison Trap -- Empty(A) Level 22: Aim -- Empty(A) Level 24: Penetrating Ray -- Empty(A) Level 26: Piercing Beam -- Empty(A) Level 28: Seeker Drones -- Empty(A) Level 30: Assault -- Empty(A) Level 32: Overcharge -- Empty(A) Level 35: Trip Mine -- Empty(A) Level 38: Tactics -- Empty(A) Level 41: Maneuvers -- Empty(A) Level 44: Power Build Up -- Empty(A) Level 47: Force of Nature -- Empty(A) Level 49: Victory Rush -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ Any feedback would be useful. Thanks! Link to comment Share on other sites More sharing options...
Nixilus Posted June 9, 2019 Share Posted June 9, 2019 I see BR very differently. High recharge times, high end cost, need to spread disintegrate. The snipe is the best power for single target dps and has a 100% chance to spread disintegrate. The second best spreading power is lancer shot with 52%.This makes the snipe a must have and drives a lot of design requirements in my mind. Perma hasten to snipe as often as possible. Kismet plus 3 slotted tactics for instant snipe. Drop single shot or charged shot, both are not needed, single shot rarely spreads i think 10%. Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted June 13, 2019 Share Posted June 13, 2019 Kismet plus 3 slotted tactics for instant snipe. What're you three-slotting Tactics with, please? ╔═══════════════════════════════════════════════════════════════════════════════════╗ ★★★Now Playing At The Clave Dark Drive-In: ★★★ ►►►►►►►►►The Catacombs of Mars (Arc # 57809)◄◄◄◄◄◄◄◄◄ It's a Summer Block Buster B-Movie! Non-canon story, inspired by such classics as Planet of The Vampires and The Ghosts of Mars. ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
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