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Beam/Traps


Tacheyon
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So I have started a Beam/Traps toon and I am having fun with it.  I know traps very well due to using them in a lot of my MM's.  I am going to take all except Time Bomb.  But I am having truble with what to take (and not to) in Beam.  I am thinking about dropping the snipe and maybe one other attack.  Here is a rough powers outline that i have worked up.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 49 Natural Corruptor

Primary Power Set: Beam Rifle

Secondary Power Set: Traps

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Power Mastery

 

Villain Profile:

Level 1: Single Shot -- Empty(A)

Level 1: Web Grenade -- Empty(A)

Level 2: Charged Shot -- Empty(A)

Level 4: Cutting Beam -- Empty(A)

Level 6: Disintegrate -- Empty(A)

Level 8: Caltrops -- Empty(A)

Level 10: Acid Mortar -- Empty(A)

Level 12: Lancer Shot -- Empty(A)

Level 14: Super Jump -- Empty(A)

Level 16: Force Field Generator -- Empty(A)

Level 18: Triage Beacon -- Empty(A)

Level 20: Poison Trap -- Empty(A)

Level 22: Aim -- Empty(A)

Level 24: Penetrating Ray -- Empty(A)

Level 26: Piercing Beam -- Empty(A)

Level 28: Seeker Drones -- Empty(A)

Level 30: Assault -- Empty(A)

Level 32: Overcharge -- Empty(A)

Level 35: Trip Mine -- Empty(A)

Level 38: Tactics -- Empty(A)

Level 41: Maneuvers -- Empty(A)

Level 44: Power Build Up -- Empty(A)

Level 47: Force of Nature -- Empty(A)

Level 49: Victory Rush -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Scourge

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Empty(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- Empty(A)

------------

 

 

Any feedback would be useful.  Thanks!

 

 

 

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I see BR very differently. High recharge times, high end cost, need to spread disintegrate. The snipe is the best power for single target dps and has a 100% chance to spread disintegrate. The second best spreading power is lancer shot with 52%.This makes the snipe a must have and drives a lot of design requirements in my mind. Perma hasten to snipe as often as possible. Kismet plus 3 slotted tactics for instant snipe. Drop single shot or charged shot, both are not needed, single shot rarely spreads i think 10%.

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Kismet plus 3 slotted tactics for instant snipe.

What're you three-slotting Tactics with, please?

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