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Beam/Traps


Tacheyon

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So I have started a Beam/Traps toon and I am having fun with it.  I know traps very well due to using them in a lot of my MM's.  I am going to take all except Time Bomb.  But I am having truble with what to take (and not to) in Beam.  I am thinking about dropping the snipe and maybe one other attack.  Here is a rough powers outline that i have worked up.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 49 Natural Corruptor

Primary Power Set: Beam Rifle

Secondary Power Set: Traps

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Power Mastery

 

Villain Profile:

Level 1: Single Shot -- Empty(A)

Level 1: Web Grenade -- Empty(A)

Level 2: Charged Shot -- Empty(A)

Level 4: Cutting Beam -- Empty(A)

Level 6: Disintegrate -- Empty(A)

Level 8: Caltrops -- Empty(A)

Level 10: Acid Mortar -- Empty(A)

Level 12: Lancer Shot -- Empty(A)

Level 14: Super Jump -- Empty(A)

Level 16: Force Field Generator -- Empty(A)

Level 18: Triage Beacon -- Empty(A)

Level 20: Poison Trap -- Empty(A)

Level 22: Aim -- Empty(A)

Level 24: Penetrating Ray -- Empty(A)

Level 26: Piercing Beam -- Empty(A)

Level 28: Seeker Drones -- Empty(A)

Level 30: Assault -- Empty(A)

Level 32: Overcharge -- Empty(A)

Level 35: Trip Mine -- Empty(A)

Level 38: Tactics -- Empty(A)

Level 41: Maneuvers -- Empty(A)

Level 44: Power Build Up -- Empty(A)

Level 47: Force of Nature -- Empty(A)

Level 49: Victory Rush -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Scourge

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Empty(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- Empty(A)

------------

 

 

Any feedback would be useful.  Thanks!

 

 

 

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I see BR very differently. High recharge times, high end cost, need to spread disintegrate. The snipe is the best power for single target dps and has a 100% chance to spread disintegrate. The second best spreading power is lancer shot with 52%.This makes the snipe a must have and drives a lot of design requirements in my mind. Perma hasten to snipe as often as possible. Kismet plus 3 slotted tactics for instant snipe. Drop single shot or charged shot, both are not needed, single shot rarely spreads i think 10%.

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Kismet plus 3 slotted tactics for instant snipe.

What're you three-slotting Tactics with, please?

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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