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Posted
8 hours ago, Xavek1 said:

Been working on these for a while. Still tinkering with the Elec/Elec Brute, I want to find a way to fit fold space in. 

Fire/Rad can Afk/Active Fire Farm and Active S/L farm.

Elec/Elec can Active for both Fire and S/L. Can Afk fire farm, but not really built for it.

 

Critique if you must, but I am happy with this and wanted to share. Yes. I know about the .04 Rec.


The Elec/Elec looks OK, but IMO you should swap the 4th slot in Ball Lightning for an Acc/Dam/EndRed and +5 it. As-is, it's considerably underslotted for Accuracy.
Also Lightning Rod doesn't proc well- it's an Entity Creation not a Power Execution on everything except for Tankers. Thunder Strike on the other hand Procs magnificently.

The Fire/Rad has Fusion enabled which is throwing your numbers off.  Electrifying Fences, Ball Lightning and Atom Smasher are all coming in at ~70.15% Hit Rate vs +3s.
"Burn" is also going to struggle to hit anything with the procs that are in it (remember Pseudopets only benefit from Global Accuracy and Kismet on their very first tick!)
End consumption indeed looks iffy at first glance, but you're running Ageless so realistically should have no issues there. You will however have issues hitting anything over even-level unless you're popping yellow insps constantly.

Posted
10 hours ago, Maelwys said:

  


Click on the white dropdown menu at the very top of Mids (labelled "Enemy Relative Level: Default" in your screenshot) and pick "Enemy Relative Level: +3".

Thanks

 

10 hours ago, Maelwys said:


Now click on an attack and look over on the far left of the screen. Where it says "Accuracy: X% (Y%)" the "Y%" is the Base Hit Rate of the attack and the "X%" is its currently predicted Hit Rate (after taking into account your Accuracy slotting and active buffs + set bonuses!). You want the first figure to be 95% or higher; as it "caps" at 95%.

 

Most of my attacks were in the 70s to 80s.  I had to get rid of your suggested Wall of Force (Force of Will Power Pool) and swap in Leadership.  Now my accuracy is overkill, but I cannot think of where else to put those slots.  I could also put another slot into Tactics to obtain another 5% recharge bonus, but I cannot find a place to pull from.

 

10 hours ago, Maelwys said:

  Screenshots are fine for a quick overview, but the easiest thing to do is just drag your saved Mids build file onto your forum post.
It'll attach the file to your post so that other people can download + open it.

 

Thank you for removing some of my ignorance.  I kept looking for a way to export my build.

 

Quote

image.thumb.png.1e591f4bb3362062e837b4662b87e29c.png

 

2025 Farm Brute.mbd

Posted (edited)
3 hours ago, MirAdj said:

Now my accuracy is overkill, but I cannot think of where else to put those slots.  I could also put another slot into Tactics to obtain another 5% recharge bonus, but I cannot find a place to pull from.


Try this one.

It's now got capped Hit Chance in all the AoEs. Vengeance was doing nothing for you as you'd already got 5x LoTGs elsewhere.

The slotting in Radioactive Smash can be changed back to 5x Hecatombs and a FF +Rech if you're happy to double your incoming damage (which realistically should be fine with Healing Flames + Consume usage)... if you do so, the Kismet in Combat Jumping becomes superfluous and can be moved into Blazing Aura (proc).
If you want a smidge more mitigation you can take the Recharge IO out of Fusion and/or the Miracle IO out of Health (since you'll be chaining Ageless!) and stick an Unbreakable Guard +MaxHP in Fire Shield and/or a Level 50+5 Health IO in Consume.

2025 Farm Brute v2.0.mbd

image.thumb.png.e7cc48a168d7508e01ea9725c82536fa.png

 

Edited by Maelwys
Posted

Thank you so much for the advice and explanations for it.

 

5 hours ago, Maelwys said:

Vengeance was doing nothing for you as you'd already got 5x LoTGs elsewhere.

That will teach me to try counting to five after drinking.

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Posted
On 8/25/2025 at 3:52 PM, Maelwys said:


The Elec/Elec looks OK, but IMO you should swap the 4th slot in Ball Lightning for an Acc/Dam/EndRed and +5 it. As-is, it's considerably underslotted for Accuracy.
Also Lightning Rod doesn't proc well- it's an Entity Creation not a Power Execution on everything except for Tankers. Thunder Strike on the other hand Procs magnificently.
 

Thank you for the insight. Before you even mentioned the proc rates on Lightning Rod I was kind of already questioning putting procs in it. Your comment was what I needed to push them out for 5pc Armageddon in it's place to alleviate some of the accuracy issues you've pointed out. As for the Posi Blast in Fences, I opted to swap out the Dam/Rech for Dam/Acc/End and +5 both of the ACC stat Positrons.

 

As for the Rad/Fire Brute, I've been using that build to farm +4/8 fire farms for over a year now. So not really looking to give him any more accuracy. He won't be doing any advanced content or seriously trying to tank AVs or anything like that. Just something to throw into AE to farm while I can't play my main because badges. Another thing I am annoyed about...Day Job badges. I want to play. Not stay logged out in a specific spot. 😕

 

Again, thank you for the insight Mael.

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Posted

Hello and thank you all who have contributed to this thread, new farmer here and I was wondering which incarnates for Alpha, Interface and Hybrid this group recommends for a Rad/Fire Brute and a Rad/Stone Brute. I would like to AFK Fire Farm but not sure the most effective incarnates to slot.

 

Thanks all in advance!

Posted
2 hours ago, Aught said:

Hello and thank you all who have contributed to this thread, new farmer here and I was wondering which incarnates for Alpha, Interface and Hybrid this group recommends for a Rad/Fire Brute and a Rad/Stone Brute. I would like to AFK Fire Farm but not sure the most effective incarnates to slot.

 

Thanks all in advance!


Once you've hit your survivability thresholds and a 95% Hit Rate vs whatever you're fighting; the name of the game is generally maximum damage output.
(With an honourable mention to Global Recharge...) 😜

+ Musculature Core Alpha (Radial can help a bit if your recovery is on the red line) is the typical one. Vigor Core can sometimes be helpful on Brutes as it gives Accuracy (helpful vs +3s/+4s) and Endurance Reduction (additional sustain) and Healing (extra Passive Regeneration)... but most efficient builds can hit the thresholds without it. 
+ Judgement doesn't really matter. PBAoEs tend to be easier to one-click though e.g. Mighty or Void.
+ Reactive Radial Interface. Degenerative is more useful vs AVs and GMs but not your typical farm fodder.
+ Banished Pantheon Radial Lore. The Defiler is untouchable and contributes damage and survivability and an extra 17 foes worth of aggro cap.
+ Ageless Destiny (Primarily for Global Recharge to get your single big AoE up more regularly; but the +Recovery helps to keep you ticking too) 
+ Assault Radial Hybrid (Core is useful for Scrappers that don't combine red insps, Radial all the way for Brutes)

Posted (edited)
1 hour ago, Maelwys said:


Once you've hit your survivability thresholds and a 95% Hit Rate vs whatever you're fighting; the name of the game is generally maximum damage output.
(With an honourable mention to Global Recharge...) 😜

+ Musculature Core Alpha (Radial can help a bit if your recovery is on the red line) is the typical one. Vigor Core can sometimes be helpful on Brutes as it gives Accuracy (helpful vs +3s/+4s) and Endurance Reduction (additional sustain) and Healing (extra Passive Regeneration)... but most efficient builds can hit the thresholds without it. 
+ Judgement doesn't really matter. PBAoEs tend to be easier to one-click though e.g. Mighty or Void.
+ Reactive Radial Interface. Degenerative is more useful vs AVs and GMs but not your typical farm fodder.
+ Banished Pantheon Radial Lore. The Defiler is untouchable and contributes damage and survivability and an extra 17 foes worth of aggro cap.
+ Ageless Destiny (Primarily for Global Recharge to get your single big AoE up more regularly; but the +Recovery helps to keep you ticking too) 
+ Assault Radial Hybrid (Core is useful for Scrappers that don't combine red insps, Radial all the way for Brutes)

Thank you so much! I have read so many of your posts, they are always so clear and concise. I am currently building up to your 2 most recent builds for Brutes so I am happy you specifically replied 🙂
Edit for question: Is there an order of precedence when leveling and slotting incarnates to maximize leveling up and going up the difficulties as more are unlocked?
invaluable 🙂

Edited by Aught
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Posted
4 hours ago, Aught said:

Thank you so much! I have read so many of your posts, they are always so clear and concise. I am currently building up to your 2 most recent builds for Brutes so I am happy you specifically replied 🙂
Edit for question: Is there an order of precedence when leveling and slotting incarnates to maximize leveling up and going up the difficulties as more are unlocked?
invaluable 🙂


A T3 Alpha Slot ability gets you a +1 level bump; so that's almost always #1 for everyone.
After that; for farming I'd probably rank Interface and Judgement highest.
 


Honestly though? If you don't have a stash of Transcendent Merits already then just run Heather Townshend's DA arc at +0x1 several times via Ouroboros Flashback.

Posted
13 hours ago, Maelwys said:


A T3 Alpha Slot ability gets you a +1 level bump; so that's almost always #1 for everyone.
After that; for farming I'd probably rank Interface and Judgement highest.
 


Honestly though? If you don't have a stash of Transcendent Merits already then just run Heather Townshend's DA arc at +0x1 several times via Ouroboros Flashback.

excellent, thank you again!

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Posted
On 8/29/2025 at 3:02 PM, Maelwys said:

Honestly though? If you don't have a stash of Transcendent Merits already then just run Heather Townshend's DA arc at +0x1 several times via Ouroboros Flashback.

 

That's how I spend most of my time.

 

FYI, you can dualbox to run a Toon that is decent at doing it, and leave the toon you are trying to level on the bridge.  Teammates do not have to enter a mission at all to earn the reward, just need to be in the zone.

Posted (edited)

With all the patches is spines/fire brute the fastest active Fire Farming toon?  If so does anyone have a current  build?  I want to dust mine off.  I added my current build

build.txt

Edited by perrond
added build

Infinity Server

Main: Resolution Mind/rad troller

SG: Hell's Army

Posted (edited)

  

20 hours ago, perrond said:

With all the patches is spines/fire brute the fastest active Fire Farming toon?


Nope.

Spines was never great for Active Farming. Except maybe on Scrappers circa issue 7 (my old Spines/DA used to have loads of fun on Carnie maps!)
These days it's handily beaten by Super Strength, Martial Arts, Battle Axe, Titan Weapons (bit fiddly but doable), Savage Melee, Claws, Dual Blades, and even War Mace.
Battle Axe, Super Strength and Martial Arts are the big three. Super Strength is technically "best" in terms of pure efficiency; but it requires keeping Rage up (for constant +ToHit bonuses; which let you ignore slotting any accuracy within your attacks) and dealing with the resulting "crash"... so if you don't like doing that; I'd go with Battle Axe.


Fiery Aura is still good; especially if you're Procbombing Burn - 90% native Fire resistance plus top-up clickyhealing and +MaxHP means you hardly need to focus at all on survivability from Set Bonuses (particularly if you're chugging rather than combining purples!) so you can devote more slots to procs and +rech.

On Brutes, personally I'd still give the performance edge to Rad Armor; with Stone and Fiery more-or-less both sharing second place. And for AFK-farming it's Stone all the way.
Rad Armor has Healing, Absorb, oodles of Recharge and two PBAoEs (even if Radiation Therapy isn't as OP as it once was)
Stone Armor has Brimstone Procs and +Rech; plus a lot of regen and a Clickyheal.
Honorable mention to Bio (in offensive stance, naturally!) for the -res debuffs, +Tohit and additional Toxic damage.
Psi Armor is actually not half bad either if you have Aura of Insanity slotted with Acc/Mez HOs.

And obviously you'll be running Ageless; so Endurance Consumption and/or Recovery buffs are a non-issue.



The "Fastest" active farming toon isn't actually a melee AT at all - that title belongs to AoE-specced Blasters (albeit typically with lots of temps + pre-hoarded insps...) 
Out of the three four Melee ATs that can active farm relatively safely without external assistance however; Brutes are now a smidge ahead of Tankers.
(And also sometimes behind Scrappers... because honestly Active Farming is something like 10% build and 90% method/skill!) 👨‍🌾
 

Edited by Maelwys
Posted (edited)

Wow!  I must have missed a lot.  So a Battle Axe/ Rad armor Brute would be one of the top farming toons for a Fire farm?  I never thought of Battle Axe being a power set for farming.  Thank you for the interesting advice 

Edited by perrond

Infinity Server

Main: Resolution Mind/rad troller

SG: Hell's Army

Posted

   Here's the build if you want it.  It should be obvious, but if it's not, I plan AE farm builds around permanent uptime of Offense Amplifier and Defense Amplifier.  5 Mil Inf per Hour is a perfectly practical cost to play for a character who can make 5 Mil Inf in ~4 minutes.

 

THUNDER CRUSH - Tanker Stone-Elec-Mu AE Farm.mbd

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Posted
5 hours ago, Shin Magmus said:

Hmmm...

 

I wonder if I'm doing it wrong?

 

Looks fine to me. Completing the smaller asteroid map at +4x8 in anything under the 5 minute mark is passable for an Active farmer IMO.

 

Tanker Elec Melee isn't half bad, because their copy of Lightning Rod is a Power Execution so it actually Procs decently so Thunderstrike isn't having to carry everything by itself. Lightning Rod on other ATs however is coded as an Entity Creation, so it Procs badly.

Also IME Stone Armor (non Granite) is consistently one of the top performers regardless of AT, it's just that Brimstone damage procs are specifically tagged to benefit from Fury (but not crits) so it's particularly good on Brutes.

 

Typically for Passive farming, being able to clear the map out in under the 10m mark doesn't really matter... but I find that mob density will start to really peter out after about ~6-7 mins. I've yet to bother making up a bunch of 6 minute autokick AE missions though!

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