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Voltak's Electric Affinity Defender for Advanced ITF 4 star (and solo build included)


Voltak

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The build here is what I am running now  for the Advanced ITF, 4 STAR
A few notes: 

Dark Embrace Armor -  Because Negative Dmg is prevalent in the NEW ITF, more than before.
Power Boost - for stronger Absorbs, stronger heals, stronger defense buff, stronger endurance drains, stronger to hit buffs, stronger endurance buffs

Destiny - INCANDESCENCE !!  
PLEASE PLEASE EQUIP THIS !  
The tremendous healing buffs is insane. 
Teleport all your dead team mates at once, teleport even lost team mates or team mates who are running a bit slow during parts 1 or 2 of the ITF. 
After you teleport them all with Incandescence , then you hit your REZ and you will
REZ EVERY SINGLE DEAD TEAM MATE IN ONE SHOT.  The rez is up every 30 seconds or so.  
 

For Interface, you could go with Reactive because the vast majority of players are going with Degenerative , and that will max out after 5 applications, so going reactive is a big help to the team to lower enemies' resistances. 
Other options are good, too. 
I highly recommend you do not get preemptive.  You, as a Defender, have the strongest modifier in the game to drain endurance from enemies. 
You WILL Drain EBs in one shot with the nuke, you will drain them in two shots with Charge up and PB Short Circuit + Ball Lightning, in the rare case, hit one more elec blast if needed, but your pet is also draining everyone in AOE and he fires up those debuffs quickly/frequently. 



** FOR AEON RELENTLESS, use this exact build with the only change being that you use CHARGE ARMOR  (MU MASTERY) instead of DARK EMBRACE 
 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Guardian Sinaptico: Level 50 Magic Defender
Primary Power Set: Electrical Affinity
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Rejuvenating Circuit -- Prv-Heal/Rchg(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal(5), Prv-Absorb%(5), Prv-Heal/Rchg/EndRdx(7)
Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)
Level 2: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(13), SprVglAss-Dmg/EndRdx/Rchg(13), Thn-Dmg/Rchg(15), SprVglAss-Rchg/+Absorb(15), SprVglAss-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Galvanic Sentinel -- SynSck-Dam/Rech(A), SynSck-EndMod(31), SynSck-EndMod/Rech(31), SynSck-Dam/Rech/Acc(31), SynSck-Dam/Acc/End(33)
Level 6: Energizing Circuit -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(17), SynSck-Dam/Rech/Acc(19), SynSck-Dam/Acc/End(19), SynSck-EndMod(21), SynSck-EndMod/+RunSpeed(36)
Level 8: Faraday Cage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(25)
Level 10: Short Circuit -- Erd-Acc/Dmg/Rchg(A), Erd-%Dam(27), Erd-Acc/Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg(33), SprVglAss-Dmg/Rchg(33), SprVglAss-Acc/Dmg/EndRdx(36)
Level 12: Empowering Circuit -- HO:Membr(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(36)
Level 16: Fly -- Srn-EndRdx/Fly(A)
Level 18: Hasten -- RechRdx-I(A)
Level 20: Zapp -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Dam%(25), StnoftheM-Acc/Dmg(29), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(37)
Level 22: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-End/Rech/Rng(39), Artl-Acc/Rech/Rng(40)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 26: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
Level 28: Aim -- GssSynFr--ToHit(A), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Build%(50)
Level 30: Boxing -- Acc-I(A)
Level 32: Amp Up -- RechRdx-I(A)
Level 35: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(46)
Level 38: Thunderous Blast -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(42), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(50)
Level 41: Tough -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx(43), RctArm-ResDam(43)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Defibrillate -- RechRdx-I(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 50: The Atlas Medallion 
------------







Below is the solo build I am currently running. 

The major differences -

No rez power (but just in case, you can buy a rez power from P2W vendor)

Charged Armor (Energy Dmg is a lot more prevalent than Neg Energy dmg)
Charged Armor is also what I recommend for doing the 801 challenges in AE at the highest levels (because of Energy dmg)


 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Guardian Sinaptico: Level 50 Magic Defender
Primary Power Set: Electrical Affinity
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Rejuvenating Circuit -- Prv-Heal/Rchg(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal(5), Prv-Absorb%(5), Prv-Heal/Rchg/EndRdx(7)
Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)
Level 2: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(13), SprVglAss-Dmg/EndRdx/Rchg(13), Thn-Dmg/Rchg(15), SprVglAss-Rchg/+Absorb(15), SprVglAss-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Galvanic Sentinel -- SynSck-Dam/Rech(A), SynSck-EndMod(31), SynSck-EndMod/Rech(31), SynSck-Dam/Rech/Acc(31), SynSck-Dam/Acc/End(33)
Level 6: Energizing Circuit -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(17), SynSck-Dam/Rech/Acc(19), SynSck-Dam/Acc/End(19), SynSck-EndMod(21), SynSck-EndMod/+RunSpeed(36)
Level 8: Faraday Cage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(25)
Level 10: Short Circuit -- Erd-Acc/Dmg/Rchg(A), Erd-%Dam(27), Erd-Acc/Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg(33), SprVglAss-Dmg/Rchg(33), SprVglAss-Acc/Dmg/EndRdx(36)
Level 12: Empowering Circuit -- HO:Membr(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(36)
Level 16: Fly -- Srn-EndRdx/Fly(A)
Level 18: Shock -- Acc-I(A)
Level 20: Zapp -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Dam%(25), StnoftheM-Acc/Dmg(29), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(37)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(45)
Level 26: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
Level 28: Aim -- GssSynFr--ToHit(A), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Build%(50)
Level 30: Boxing -- Acc-I(A)
Level 32: Amp Up -- RechRdx-I(A)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37)
Level 38: Thunderous Blast -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(42), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(50)
Level 41: Tough -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx(43), RctArm-ResDam(43)
Level 44: Charged Armor -- RctArm-EndRdx(A), RctArm-ResDam/EndRdx(45), RctArm-ResDam(46)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(50)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 50: The Atlas Medallion 
------------

 


 


 


 


280792170_ScreenShot2022-08-09at9_49_52PM.thumb.png.9cec673089b9f8250d7e60e9e242ad06.pngHere is a group picture we took after doing the Highest 801 challenge below the all AV setting
So these were all EBs, no AVs. 

We did this in 21 minutes - only 5 deaths. 


 

Edited by Voltak
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53 minutes ago, StriderIV said:

Thanks for sharing this @Voltak! Cool to see you take such a strong team oriented set and make it work great solo as well.

If I can't make it work solo, I don't want it  🙂  hehe. 

I mean, I took an empath and solo'd the ITF , 54x8, no insps 🙂 
You are very welcome 

Edited by Voltak
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@Voltak, you said for non-ITF runs you would take Mu Mastery. However, power boost isn't available there. What would you take instead for a group focused build? How big of a deal is it to not have power boost? Also, is it better to run core or radial on interface for hard content? Sorry for all the questions. 😛

Edited by Glowman
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53 minutes ago, Glowman said:

@Voltak, you said for non-ITF runs you would take Mu Mastery. However, power boost isn't available there. What would you take instead for a group focused build? How big of a deal is it to not have power boost?


It's not a big deal at all for the general content of the game.  Since the game, a huge portion of it, is just way too easy. Teams in general content go either of two ways quickly - 
1. They either steam roll it quickly making you feel like you don't make that much of a difference outside of your recharge buffs and AMP UP and Status Protection. 

or

2. They going to benefit a lot from the support like this combo provides.   IN such cases powerbosted shields will not make a big deal. 

I steer away from the general content of the game in teams of 8.  If I am going to do the general content, I am going to do it either solo or very small teams, 2-4, and set it at 4x8. 
Even then, the lack of powerboost is not that big of a deal.  

I keep two builds and I recommend everyone invests enough to do that, too. 
Experience could be a good guide as to what build you will choose. 

The issue about hard content with energy dmg is that the pressure is on you to be very sturdy so you can keep up your buff and healing duties, so that's why I recommend Mu Mastery for AEON SF and 801s where energy dmg is abundant and hits very hard. 

You need to be as sturdy as you can because some times you are the last line of defense, 5 dead and only 2-3 of you alive, you going to be key to make sure a recovery is managed for the team. 

You should be able to shield consistently with the absorbs to a degree that your own survival will compensate for your lack of power boost for the team. 

In the ITF that is not an issue since your shield corresponds to the type of dmg that is prevalent, Soul Mastery, Dark Embrace. 

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12 hours ago, Ringo said:

So if you had to pair Elec Affinity with a Secondary that isn't Electric Blast, what would you choose for Hard Mode content?


Ice, for the slows, and slows = dmg reduction.  But still being decent dmg among your available options. 

Dual Pistols , for dmg reduction, also decent dmg. 

Sonic for dmg reduction as well, yes, I mean dmg reduction because every time you debuff resistance you multiply the strength of any source of dmg reduction applied. 

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  • 4 weeks later
On 10/5/2022 at 10:02 PM, peabodie2 said:

In the build linked you don't have Voltic sentinel chosen but in the example videos you do what was switched out for this power?

 


Once ITF 4 Star rolled in and I started to do more 801s at higher difficulty levels, Voltaic Sentinel had to go 

I could not fit that in my build any longer.  
That's why the build I posted does not have the sentinel from Elec Blast 

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