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Posted

So it seems mm pets can't be upgraded if your running group fly at a certain height.

 

Not sure if its intentional or not but certain toggles will drop (Irradiated Ground being one) when mezzed. 

Posted (edited)
43 minutes ago, Meknomancer said:

So it seems mm pets can't be upgraded if your running group fly at a certain height.

 

Not sure if its intentional or not but certain toggles will drop (Irradiated Ground being one) when mezzed. 

What is the "certain height" you are referring to?

 

And Irradiated Ground is an Offensive toggle, so if the user is mezzed while that power is toggled, it will suppress (not drop) - that's working as intended. 

Edited by Glacier Peak
Posted
45 minutes ago, Glacier Peak said:

And Irradiated Ground is an Offensive toggle, so if the user is mezzed while that power is toggled, it will suppress (not drop) - that's working as intended. 

 

Actually, because Irradiated Ground is a toggle that summons pets, there's an engine limitation of some kind that prevented it from getting the suppression change.

 

As Powerhouse noted here, it's a known thing, and they're hoping to fix it.

 

As for the MM upgrade, it's not per se a bug, but an early design choice back when CoV came out, that all the upgrade powers require the target to be near the ground. Whether it's Group Fly keeping them up higher, or they're just in the middle of a jump, the power requires its main target to be near the ground. Notably, because they're wide AoE, I believe they only require the one henchman you're targeting to be near the ground, and you can get the rest of them.

  • Like 1

Pinnacle refugee. Powers and math guy.

Posted

Appreciate the reply's. Mastermind one is pretty annoying having to drop to ground level. Irradiated i sort of get. Havent got round to testing voltaic sentinel yet and i forgot which of the other toggles was dropping instead of supressing. On the plus side ran my WS through some stuff and its been awesome even when mezzed 😛

 

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