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What's the best secondary for a cold defender?  I plan to use it a lot on ITF4 large teams and speed run TFs.  Personal preference is always aoe damage over single target, if that helps.  Most importanly, is the secondary effects in the blast set synergizing with cold primary.  May it be better to go with a /Cold corruptor rather than a defender?

Edited by Spot
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Here is some food for thought on secondaries (in no particular order)

 

Sonic - the resist debuffs added to Sleet and Heat Loss will help your team kill faster.  Additionally, the page 4 rework means your boss have good AoE damage

 

Dual Pistols - Chemical Rounds means your team is not only getting hit less because of your shields, but are taking less damage when the do get hit.

 

Dark - the to-hit debuffs mixed with your shields will help, you also get a self heal.

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What this team needs is more Defenders

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1 hour ago, Psyonico said:

Here is some food for thought on secondaries (in no particular order)

 

Sonic - the resist debuffs added to Sleet and Heat Loss will help your team kill faster.  Additionally, the page 4 rework means your boss have good AoE damage

 

Dual Pistols - Chemical Rounds means your team is not only getting hit less because of your shields, but are taking less damage when the do get hit.

 

Dark - the to-hit debuffs mixed with your shields will help, you also get a self heal.

Someone was trying to sell me cold/elec since they can's attack with no endurance, right now I'm trying cold/water but dark does sound good from your choices.

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Cold/Beam is also good. It's AoE isn't great, but it has -regen and -res and can really shred hard targets.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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4 hours ago, Uun said:

Cold/Beam is also good. It's AoE isn't great, but it has -regen and -res and can really shred hard targets.

     1The majority of secondaries will work well.  Mine was a Cold/Ice.  Things crawled around slowly trying to leave various patches (Avoid effect) as he stacked single target blasts on bosses and survivors of the general AoE carnage (Ice Storm, Blizzard).  Rarely had an issue despite virtually no defense while teamed as foes were hit by lots of slow movement and recharge debuffs.  Anything coming his way moved slowly at best (easy to out maneuver) while getting pounded by single target blasts.

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On 9/11/2022 at 1:41 PM, Spot said:

Someone was trying to sell me cold/elec since they can's attack with no endurance, right now I'm trying cold/water but dark does sound good from your choices.

Cold/Elec is a good choice.

 

There's some excellent synergy with Agility, where you'll have your +Def shields boosted and have the Elec drains boosted as well.

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Here's my cold/elec build.  Please critique. . .

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Coldtron: Level 50 Mutation Defender
Primary Power Set: Cold Domination
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Ice Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(3), RedFrt-EndRdx/Rchg:50(3), RedFrt-Def/EndRdx/Rchg:50(5), RedFrt-Def:50(5), RedFrt-EndRdx:50(7)
Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg:50(A), SprDfnBst-Dmg/Rchg:50(7), SprDfnBst-Dmg/EndRdx/Rchg:50(9), SprDfnBst-Acc/Dmg/EndRdx:50(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(11), SprDfnBst-Rchg/Heal%:50(11)
Level 2: Lightning Bolt -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(13), Thn-Dmg/Rchg:50(13), SprVglAss-Dmg/EndRdx/Rchg:50(15), SprVglAss-Acc/Dmg/EndRdx:50(15), SprVglAss-Acc/Dmg/EndRdx/Rchg:50(17)
Level 4: Fly -- BlsoftheZ-ResKB:50(A)
Level 6: Glacial Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def:50(17), RedFrt-Def/EndRdx/Rchg:50(19), RedFrt-Def/Rchg:50(19), RedFrt-EndRdx:50(21), RedFrt-EndRdx/Rchg:50(39)
Level 8: Frostwork -- Prv-Absorb%:50(A), Prv-Heal:50(21), Prv-Heal/Rchg:50(23), Prv-Heal/Rchg/EndRdx:50(23), Prv-EndRdx/Rchg:50(25), Prv-Heal/EndRdx:50(25)
Level 10: Short Circuit -- Erd-Acc/Dmg/Rchg:30(A), Erd-%Dam:30(27), Erd-Acc/Dmg/EndRdx/Rchg:30(27), SprVglAss-Acc/Dmg:50(29), SprVglAss-Dmg/Rchg:50(29), SprVglAss-Rchg/+Absorb:50(31)
Level 12: Arctic Fog -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(31), HO:Cyto(31), HO:Cyto(33), Rct-ResDam%:50(33), ResDam-I:50(50)
Level 14: Snow Storm -- EndRdx-I:50(A)
Level 16: Infrigidate -- Acc-I:50(A)
Level 18: Benumb -- Acc-I:50(A)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Ball Lightning -- Artl-Acc/Rech/Rng:50(A), Artl-Acc/Dam/Rech:50(33), Artl-End/Rech/Rng:50(34), Artl-Dam/Rech:50(34), Artl-Dam/End:50(34), PwrTrns-+Heal:50(36)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 26: Sleet -- PstBls-Dam%:50(A), PstBls-Dmg/Rchg:50(36), PstBls-Acc/Dmg/EndRdx:50(37), PstBls-Dmg/EndRdx:50(37), PstBls-Dmg/Rng:50(37)
Level 28: Charge Up -- GssSynFr--ToHit:50(A), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--ToHit/EndRdx:50(39), GssSynFr--ToHit/Rchg:50(40), GssSynFr--ToHit/Rchg/EndRdx:50(40), GssSynFr--Build%:50(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(42), HO:Cyto(42)
Level 32: Heat Loss -- PwrTrns-EndMod:50(A), PwrTrns-Dam/Rech:50(42), PwrTrns-Dam/EndMod:50(43), PwrTrns-Dam/Acc/End:50(43), PwrTrns-Dam/Acc/Rech/End:50(43), PwrTrns-+Heal:50(45)
Level 35: Dark Embrace -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/EndRdx/Rchg:40(45), GldArm-ResDam:50(45)
Level 38: Thunderous Blast -- PwrTrns-+Heal:50(A), Rgn-Dmg/Rchg:50(46), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(48), Rgn-Knock%:50(48)
Level 41: Power Boost -- RechRdx-I:50(A)
Level 44: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:40(48)
Level 47: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(50), HO:Cyto(50)
Level 49: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Shocked 
Level 50: Agility Core Paragon 
Level 4: Afterburner 
------------

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