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This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Singing Satyr: Level 50 Magic Controller
Primary Power Set: Symphony Control
Secondary Power Set: Darkness Affinity
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Hymn of Dissonance
*  (A) Gladiator's Javelin - Accuracy/Damage: Level 50
*  (3) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
*  (3) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
*  (5) Unbreakable Constraint - Chance for Smashing Damage: Level 50
*  (5) Gladiator's Net - Chance of Damage(Lethal): Level 50
*  (7) Neuronic Shutdown - Chance of Damage(Psionic): Level 30


Level 1: Twilight Grasp
*  (A) Panacea - Heal/Endurance: Level 50
*  (7) Panacea - Endurance/Recharge: Level 50
*  (9) Panacea - Heal/Recharge: Level 50
*  (9) Panacea - Heal/Endurance/Recharge: Level 50
*  (11) Panacea - Heal: Level 50
*  (11) Accuracy IO: Level 50


Level 2: Aria of Stasis
*  (A) Superior Will of the Controller - Accuracy/Control Duration: Level 50
*  (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge: Level 50
*  (15) Superior Will of the Controller - Control Duration/Recharge: Level 50
*  (15) Superior Will of the Controller - Endurance/Recharge: Level 50
*  (17) Superior Will of the Controller - Accuracy/Control Duration/Endurance: Level 50


Level 4: Tar Patch
*  (A) Recharge Reduction IO: Level 50


Level 6: Impassioned Serenade
*  (A) Coercive Persuasion  - Confused: Level 50
*  (17) Coercive Persuasion  - Confused/Recharge: Level 50
*  (19) Coercive Persuasion  - Confused/Recharge/Accuracy: Level 50
*  (19) Coercive Persuasion  - Recharge/Accuracy: Level 50
*  (21) Coercive Persuasion  - Confused/Endurance: Level 50
*  (21) Coercive Persuasion  - Contagious Confusion: Level 50


Level 8: Dreadful Discord
*  (A) Ragnarok - Damage: Level 50
*  (23) Ragnarok - Damage/Recharge: Level 50
*  (23) Ragnarok - Damage/Recharge/Accuracy: Level 50
*  (25) Ragnarok - Damage/Endurance: Level 50
*  (25) Ragnarok - Chance for Knockdown: Level 50
*  (27) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50


Level 10: Darkest Night
*  (A) Dark Watcher's Despair - To Hit Debuff: Level 50
*  (27) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
*  (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
*  (29) Dark Watcher's Despair - Recharge/Endurance: Level 50
*  (31) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
*  (31) Dark Watcher's Despair - Chance for Recharge Slow: Level 50


Level 12: Enfeebling Lullaby
*  (A) Superior Overpowering Presence - Accuracy/Control Duration: Level 50
*  (31) Superior Overpowering Presence - Control Duration/RechargeTime: Level 50
*  (33) Superior Overpowering Presence - Endurance/RechargeTime: Level 50
*  (33) Superior Overpowering Presence - Accuracy/Control Duration/Endurance: Level 50
*  (33) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime: Level 50
*  (34) Superior Overpowering Presence - RechargeTime/Energy Font: Level 50


Level 14: Howling Twilight
*  (A) Annihilation - Chance for Res Debuff: Level 50


Level 16: Shadow Fall
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (34) Luck of the Gambler - Defense: Level 50
*  (34) Luck of the Gambler - Defense/Endurance: Level 50
*  (36) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
*  (36) Reactive Defenses - Scaling Resist Damage: Level 50


Level 18: Confounding Chant
*  (A) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50
*  (36) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50
*  (37) Positron's Blast - Chance of Damage(Energy): Level 50
*  (37) Bombardment - Chance for Fire Damage: Level 50
*  (37) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50
*  (39) Annihilation - Chance for Res Debuff: Level 50


Level 20: Fade
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (39) Luck of the Gambler - Defense/Recharge: Level 50
*  (39) Red Fortune - Defense/Recharge: Level 50
*  (40) Reactive Defenses - Defense/RechargeTime: Level 50


Level 22: Combat Jumping
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 24: Hasten
*  (A) Recharge Reduction IO: Level 50
*  (42) Recharge Reduction IO: Level 50


Level 26: Chords of Despair
*  (A) Basilisk's Gaze - Accuracy/Hold: Level 30
*  (40) Basilisk's Gaze - Accuracy/Recharge: Level 30
*  (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
*  (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30


Level 28: Soul Absorption
None:D-Sync Reconstruction


Level 30: Boxing
*  (A) Empty


Level 32: Reverberant
*  (A) Absolute Amazement - Stun: Level 50
*  (42) Absolute Amazement - Stun/Recharge: Level 50
*  (43) Absolute Amazement - Stun/Recharge/Accuracy: Level 50
*  (43) Absolute Amazement - Stun/Endurance: Level 50
*  (43) Absolute Amazement - Chance for ToHit Debuff: Level 50
*  (45) Soulbound Allegiance - Chance for Build Up: Level 50


Level 35: Tough
*  (A) Steadfast Protection - Resistance/+Def 3%: Level 30
*  (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50


Level 38: Dark Servant
*  (A) Cloud Senses - Accuracy/Recharge: Level 30
*  (45) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
*  (46) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
*  (46) Cloud Senses - Chance for Negative Energy Damage: Level 30
*  (46) Cloud Senses - ToHit Debuff: Level 30
*  (48) Cloud Senses - Accuracy/ToHitDebuff: Level 30


Level 41: Scorpion Shield
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (48) Luck of the Gambler - Defense: Level 50
*  (48) Luck of the Gambler - Defense/Endurance: Level 50


Level 44: Weave
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (50) Luck of the Gambler - Defense/Endurance: Level 50


Level 47: Super Speed
*  (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
*  (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 49: Focused Accuracy
*  (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 1: Containment
Level 1: Brawl
*  (A) Empty


Level 1: Sprint
*  (A) Empty


Level 2: Rest
*  (A) Empty


Level 1: Swift
*  (A) Empty


Level 1: Hurdle
*  (A) Empty


Level 1: Health
*  (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50


Level 1: Stamina
*  (A) Performance Shifter - Chance for +End: Level 50
*  (13) Performance Shifter - EndMod: Level 50


Level 47: Speed Phase
Level 50: Ion Core Final Judgement
------------

 

 

 

 

Posted

Here's Mine:

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Symphonic Flea: Level 50 Magic Controller
Primary Power Set: Symphony Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Hymn of Dissonance -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(5), Dvs-Dmg/Rchg(5), Dvs-Acc/Dmg/Rchg(7), Dvs-Acc/Dmg/EndRdx/Rchg(7), Dvs-Hold%(9)
Level 1: Twilight Grasp -- Prv-Absorb%(A), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), TchoftheN-Acc/EndRdx/Heal/HP/Regen(11), TchoftheN-Acc/Heal(13)
Level 2: Aria of Stasis -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprOvrPrs-EndRdx/Rchg(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprOvrPrs-Rchg/Energy Font(17)
Level 4: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A)
Level 6: Impassioned Serenade -- CrcPrs-Conf%(A)
Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(42), ShlWal-ResDam/Re TP(42)
Level 10: Dreadful Discord -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(19), Bmbdmt-Dam/Rech(19), Bmbdmt-Acc/Dam/Rech(21), Bmbdmt-Acc/Dam/Rech/End(21), Bmbdmt-+FireDmg(23)
Level 12: Enfeebling Lullaby -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Dam/Rech(25), Bmbdmt-Acc/Dam/Rech(25), Bmbdmt-Acc/Dam/Rech/End(27), Bmbdmt-+FireDmg(27)
Level 14: Howling Twilight -- RzzDzz-Acc/Rchg(A), RzzDzz-Acc/EndRdx(39), RzzDzz-Acc/Stun/Rchg(39), RzzDzz-EndRdx/Stun(40), RzzDzz-Immob%(40), IceMisTrmt-+ColdDmg(40)
Level 16: Shadow Fall -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-End/Res(37), GldArm-ResDam(39)
Level 18: Confounding Chant -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(31)
Level 20: Fade -- Rct-Def(A), Rct-Def/EndRdx/Rchg(46), Rct-Def/Rchg(50), Rct-ResDam%(50)
Level 22: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37)
Level 28: Soul Absorption -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)
Level 32: Reverberant -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Dark Servant -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-%Dam(43)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frost Breath -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), IceMisTrmt-Acc/Dam/End(46), IceMisTrmt-+ColdDmg(46)
Level 47: Ice Storm -- Bmbdmt-Dam(A), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-+FireDmg(48)
Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Intuition Radial Paragon
Level 50: Clarion Radial Epiphany
Level 50: Spectral Radial Flawless Interface
Level 50: Control Core Embodiment
Level 50: Knives of Vengeance Radial Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

Posted
10 minutes ago, Bionic_Flea said:

Here's Mine:

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Symphonic Flea: Level 50 Magic Controller
Primary Power Set: Symphony Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Hymn of Dissonance -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(5), Dvs-Dmg/Rchg(5), Dvs-Acc/Dmg/Rchg(7), Dvs-Acc/Dmg/EndRdx/Rchg(7), Dvs-Hold%(9)
Level 1: Twilight Grasp -- Prv-Absorb%(A), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), TchoftheN-Acc/EndRdx/Heal/HP/Regen(11), TchoftheN-Acc/Heal(13)
Level 2: Aria of Stasis -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprOvrPrs-EndRdx/Rchg(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprOvrPrs-Rchg/Energy Font(17)
Level 4: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A)
Level 6: Impassioned Serenade -- CrcPrs-Conf%(A)
Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(42), ShlWal-ResDam/Re TP(42)
Level 10: Dreadful Discord -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(19), Bmbdmt-Dam/Rech(19), Bmbdmt-Acc/Dam/Rech(21), Bmbdmt-Acc/Dam/Rech/End(21), Bmbdmt-+FireDmg(23)
Level 12: Enfeebling Lullaby -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Dam/Rech(25), Bmbdmt-Acc/Dam/Rech(25), Bmbdmt-Acc/Dam/Rech/End(27), Bmbdmt-+FireDmg(27)
Level 14: Howling Twilight -- RzzDzz-Acc/Rchg(A), RzzDzz-Acc/EndRdx(39), RzzDzz-Acc/Stun/Rchg(39), RzzDzz-EndRdx/Stun(40), RzzDzz-Immob%(40), IceMisTrmt-+ColdDmg(40)
Level 16: Shadow Fall -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-End/Res(37), GldArm-ResDam(39)
Level 18: Confounding Chant -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(31)
Level 20: Fade -- Rct-Def(A), Rct-Def/EndRdx/Rchg(46), Rct-Def/Rchg(50), Rct-ResDam%(50)
Level 22: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37)
Level 28: Soul Absorption -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)
Level 32: Reverberant -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Dark Servant -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-%Dam(43)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frost Breath -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), IceMisTrmt-Acc/Dam/End(46), IceMisTrmt-+ColdDmg(46)
Level 47: Ice Storm -- Bmbdmt-Dam(A), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-+FireDmg(48)
Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Intuition Radial Paragon
Level 50: Clarion Radial Epiphany
Level 50: Spectral Radial Flawless Interface
Level 50: Control Core Embodiment
Level 50: Knives of Vengeance Radial Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

When I open your build via the data link, it is all messed up. none of the symmphony powers are selected, and some show up in the build as sonic powers. You build also shows that it was made with version 3.2.17, which did not support the symphony powers or at least I did not think it did.  I'm running the newest 3.4.6 build.

Posted (edited)

Weird.  Let me update and try again.

 

Well, I see what you are saying now.  I updated and opened it with the 3.4.6 version and it has no Symphonic Powers, just some wierd sonic vibrations that I can't remove, so I guess I will have to redo it.  Bah!

 

OK.  I was able to re-do it rather quickly since I already had it in that other version.  Let me know if this works.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Symphonic Flea: Level 50 Magic Controller
Primary Power Set: Symphony Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Hymn of Dissonance

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge
  • (7) Devastation - Chance of Hold

Level 1: Twilight Grasp

  • (A) Preventive Medicine - Heal/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (9) Preventive Medicine - Chance for +Absorb
  • (9) Touch of the Nictus - Accuracy/Healing/Absorb
  • (11) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb

Level 2: Aria of Stasis

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (11) Superior Overpowering Presence - Control Duration/RechargeTime
  • (13) Superior Overpowering Presence - Endurance/RechargeTime
  • (13) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (15) Superior Overpowering Presence - RechargeTime/Energy Font

Level 4: Tar Patch

  • (A) Tempered Readiness - Endurance/Recharge/Slow

Level 6: Impassioned Serenade

  • (A) Coercive Persuasion  - Contagious Confusion

Level 8: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Dreadful Discord

  • (A) Bombardment - Damage
  • (19) Bombardment - Accuracy/Recharge/Endurance
  • (19) Bombardment - Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (23) Bombardment - Chance for Fire Damage

Level 12: Enfeebling Lullaby

  • (A) Bombardment - Damage
  • (23) Bombardment - Accuracy/Recharge/Endurance
  • (25) Bombardment - Damage/Recharge
  • (25) Bombardment - Accuracy/Damage/Recharge
  • (27) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (27) Bombardment - Chance for Fire Damage

Level 14: Howling Twilight

  • (A) Razzle Dazzle - Accuracy/Recharge
  • (29) Razzle Dazzle - Endurance/Stun
  • (29) Razzle Dazzle - Accuracy/Endurance
  • (31) Razzle Dazzle - Chance of Immobilize
  • (31) Razzle Dazzle - Accuracy/Stun/Recharge
  • (31) Ice Mistral's Torment - Chance for Cold Damage

Level 16: Shadow Fall

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Gladiator's Armor - End/Resist
  • (33) Gladiator's Armor - Resistance

Level 18: Confounding Chant

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (34) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Damage/Endurance
  • (36) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (36) Superior Frozen Blast - Accuracy/Damage/Endurance

Level 20: Fade

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Defense/RechargeTime
  • (37) Reactive Defenses - Scaling Resist Damage

Level 22: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 24: Boxing

  • (A) Empty

Level 26: Tough

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - +Max HP

Level 28: Soul Absorption

  • (A) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance

Level 32: Reverberant

  • (A) Blood Mandate - Accuracy/Damage
  • (40) Blood Mandate - Damage/Endurance
  • (40) Blood Mandate - Accuracy/Endurance
  • (42) Blood Mandate - Accuracy/Damage/Endurance
  • (42) Blood Mandate - Accuracy
  • (42) Blood Mandate - Damage

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 38: Dark Servant

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (43) Cloud Senses - Accuracy/Endurance/Recharge
  • (45) Cloud Senses - Chance for Negative Energy Damage

Level 41: Hibernate

  • (A) Recharge Reduction IO

Level 44: Frost Breath

  • (A) Bombardment - Accuracy/Damage/Recharge
  • (45) Bombardment - Chance for Fire Damage
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (46) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (46) Ice Mistral's Torment - Chance for Cold Damage

Level 47: Ice Storm

  • (A) Bombardment - Damage
  • (48) Bombardment - Accuracy/Damage/Recharge
  • (48) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (48) Bombardment - Chance for Fire Damage

Level 49: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Containment


Level 1: Sprint

 

Edited by Bionic_Flea
Posted
1 hour ago, Bionic_Flea said:

Weird.  Let me update and try again.

 

Well, I see what you are saying now.  I updated and opened it with the 3.4.6 version and it has no Symphonic Powers, just some wierd sonic vibrations that I can't remove, so I guess I will have to redo it.  Bah!

 

OK.  I was able to re-do it rather quickly since I already had it in that other version.  Let me know if this works.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Symphonic Flea: Level 50 Magic Controller
Primary Power Set: Symphony Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Hymn of Dissonance

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge
  • (7) Devastation - Chance of Hold

Level 1: Twilight Grasp

  • (A) Preventive Medicine - Heal/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (9) Preventive Medicine - Chance for +Absorb
  • (9) Touch of the Nictus - Accuracy/Healing/Absorb
  • (11) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb

Level 2: Aria of Stasis

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (11) Superior Overpowering Presence - Control Duration/RechargeTime
  • (13) Superior Overpowering Presence - Endurance/RechargeTime
  • (13) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (15) Superior Overpowering Presence - RechargeTime/Energy Font

Level 4: Tar Patch

  • (A) Tempered Readiness - Endurance/Recharge/Slow

Level 6: Impassioned Serenade

  • (A) Coercive Persuasion  - Contagious Confusion

Level 8: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Dreadful Discord

  • (A) Bombardment - Damage
  • (19) Bombardment - Accuracy/Recharge/Endurance
  • (19) Bombardment - Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (23) Bombardment - Chance for Fire Damage

Level 12: Enfeebling Lullaby

  • (A) Bombardment - Damage
  • (23) Bombardment - Accuracy/Recharge/Endurance
  • (25) Bombardment - Damage/Recharge
  • (25) Bombardment - Accuracy/Damage/Recharge
  • (27) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (27) Bombardment - Chance for Fire Damage

Level 14: Howling Twilight

  • (A) Razzle Dazzle - Accuracy/Recharge
  • (29) Razzle Dazzle - Endurance/Stun
  • (29) Razzle Dazzle - Accuracy/Endurance
  • (31) Razzle Dazzle - Chance of Immobilize
  • (31) Razzle Dazzle - Accuracy/Stun/Recharge
  • (31) Ice Mistral's Torment - Chance for Cold Damage

Level 16: Shadow Fall

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Gladiator's Armor - End/Resist
  • (33) Gladiator's Armor - Resistance

Level 18: Confounding Chant

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (34) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Damage/Endurance
  • (36) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (36) Superior Frozen Blast - Accuracy/Damage/Endurance

Level 20: Fade

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Defense/RechargeTime
  • (37) Reactive Defenses - Scaling Resist Damage

Level 22: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 24: Boxing

  • (A) Empty

Level 26: Tough

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - +Max HP

Level 28: Soul Absorption

  • (A) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance

Level 32: Reverberant

  • (A) Blood Mandate - Accuracy/Damage
  • (40) Blood Mandate - Damage/Endurance
  • (40) Blood Mandate - Accuracy/Endurance
  • (42) Blood Mandate - Accuracy/Damage/Endurance
  • (42) Blood Mandate - Accuracy
  • (42) Blood Mandate - Damage

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 38: Dark Servant

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (43) Cloud Senses - Accuracy/Endurance/Recharge
  • (45) Cloud Senses - Chance for Negative Energy Damage

Level 41: Hibernate

  • (A) Recharge Reduction IO

Level 44: Frost Breath

  • (A) Bombardment - Accuracy/Damage/Recharge
  • (45) Bombardment - Chance for Fire Damage
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (46) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (46) Ice Mistral's Torment - Chance for Cold Damage

Level 47: Ice Storm

  • (A) Bombardment - Damage
  • (48) Bombardment - Accuracy/Damage/Recharge
  • (48) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (48) Bombardment - Chance for Fire Damage

Level 49: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Containment


Level 1: Sprint

 

works perfect, thanks

Posted

I have not tried, but my friend, Hew, says that he slotted procs in Rev and was pleased by the performance.  My concern was whether the procs would only work when Rev was using that particular type of attack, which is what I would expect.  For example, my guess is that slotting any of the hold damage procs would work, but only when Rev was using Hymn of Dissonance or Chords of Despair, not any of the other attacks.

  • Like 1
Posted (edited)

Here is the build I ended up going with.

 

Still toying around with it.  The build is tough as nails, but very end heavy. Still need to get my incarnates unlocked an fleshed out.

 

https://www.midsreborn.com/builds/download.php?uc=1755&c=734&a=1468&f=HEX&dc=78DA75944B4F135114C7CF4CA762814AB11428148122CACB42D1E8C2174F13A58D244D5CA938295398086DD3D6C47E0D13C337507167A23C34AEDCEA4EE34217A088F840103E403D9D33478F25DC74667E3DAFFBBFE7DE99E8DD91CA37AF2303A0788667F46C76623895CC6552333346C619D5A7CCB80300DC31333985BF96989ECB67CAD0D2F62F8C3342B1FC6C7A3A95CCB3A155C40CDD492442237AE676D2C0390613093369E6F250399EC2C488A1A7B17AB9F52796368C49B78597CCA9E91C3AAA386AD2C864A7CD7460346DC643A27A548F1B78CBE68C4CBE1ED575E275B61B6F0AF02838D18C6B096BA0420FC3AC62810697551B46C9750074743569B052B7A7CC06877C233808DF197E1094C34F864D8273A846116534051E90A7121E131C82870C8F083C304FB08A221C221B1C505C5DD805E7F1E994F29C705DB5936F101C869B0C130435708B4127B88065CA649932E8274F2D9C643845500FA719CE1034C00AF5F113EA74C9322E58E0904582002C312C131C81E70C2F082EA29A0A59A602EA353BC44FD0020D0C8D0C0182D6E2B615E133AA71CB9EBBE18A6A878C314408DA204A1086AB046B985D25B21D55E053ECD81A060FC15118A38D1A40E5D55279353CD5EC90670C0B04C7609161896199E00BCEED95737B79EEE3B0E3B0E137C32E412DBE973E79487C9C14444F9DF028757C7C3A1906F1E91721AA1FDEAAD60BD009EF18DE13ACA3BA46E5EF4B51501AF9DC77F1B95770C626105A9AA0800386709A66D99F66D852EDD46D861D821ED8651866B0CF9903CB07E58282D6FA50DB09E827051B28B25DB6B01DD6543B649DE12B412F6C10DCAF06E8905DE8E016F6F29EF7F29E6BA8A15B6AE8E6D83087B46148488684E0039FB28F042F71C63EB9697D304F9EE22116A3500894182C23F634A2FDFF85C2CB4525C635E9408F42199BE57B322CFBAF7DEC5B7BEDD76885DB251EC439D5FEACDD2378D5854D90EBF0D7A05DE48831E62D71CD79F78D75F94A5C4F8225863FAF3403BA

Edited by Mr. Apocalypse
added incarnate choices
Posted
1 hour ago, Bionic_Flea said:

Link doesn't work for me.

 

Weird, I just tried it and it loaded no issues for me.  There was a small patch to the new version of mids, have you checked for updates?

 

anyways, here is the data chunk

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

Posted

Chunk worked!

 

It looks very nice.  Lots more recharge and proc-damage!

 

My only concern would be endurance.  You've got 2.94 end recovery and 2.95 end use, without Soul Absorption and Ageless.  I traded tactics for focused acc for the lower endurance cost, traded Chords of Despair for Maneuvers, used the extra slot for the Psi proc in Aria of Stasis, and added the Kismet +tohit.  Oh and I turned on the passive accolades.  I assume that you will get them.  I always do.  You could also move the slot to health for Panacea or Miracle to help with endurance.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Singing Satyr - symph-dark Controller: Level 50 Magic Controller
Primary Power Set: Symphony Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Hymn of Dissonance -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(3), GhsWdwEmb-Dam%(3), UnbCns-Dam%(5), GldNet-Dam%(5), NrnSht-Dam%(7)
Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Aria of Stasis -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprWiloft-Rchg/Dmg%(42)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Impassioned Serenade -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(21), CrcPrs-Conf%(21)
Level 8: Dreadful Discord -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/EndRdx(25), Rgn-Knock%(25), GlmoftheA-Dam%(27)
Level 10: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(27), DarWtcDsp-ToHitdeb/Rchg/EndRdx(29), DarWtcDsp-Rchg/EndRdx(29), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-Slow%(31)
Level 12: Enfeebling Lullaby -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprOvrPrs-EndRdx/Rchg(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprOvrPrs-Rchg/Energy Font(34)
Level 14: Howling Twilight -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(34), AbsAmz-Acc/Rchg(36), AbsAmz-ToHitDeb%(50)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(37)
Level 18: Confounding Chant -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(39)
Level 20: Fade -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(40), Rct-Def/Rchg(40), Rct-ResDam%(40)
Level 22: Combat Jumping -- Ksm-ToHit+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42)
Level 28: Soul Absorption -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(43)
Level 30: Boxing -- Empty(A)
Level 32: Reverberant -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(45), SlbAll-Build%(45), GlmoftheA-Dam%(45)
Level 35: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46)
Level 38: Dark Servant -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/EndRdx/Rchg(46), CldSns-%Dam(48)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 47: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 49: Tactics -- GssSynFr--Build%(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 47: Speed Phase
Level 50: Ion Core Final Judgement
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Cimeroran Core Superior Ally
Level 50: Control Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

Posted

This is build i am planning to use:

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted
1 hour ago, WitchofDread said:

This is build i am planning to use:

 

Another good one!  But again, I worry about the endurance.  Proc builds tend to be high recharge and low in slotting endurance.  So each attack costs more than "conventional" slotting and your best, most expensive attacks are up more often.  You also have 3 recharge slotted in Hasten.  I see that it is required to get perma hasten, but +5ing two of them is only one second difference, and I think you could make better use of that slot elsewhere.

Posted (edited)
8 hours ago, Bionic_Flea said:

 

Another good one!  But again, I worry about the endurance.  Proc builds tend to be high recharge and low in slotting endurance.  So each attack costs more than "conventional" slotting and your best, most expensive attacks are up more often.  You also have 3 recharge slotted in Hasten.  I see that it is required to get perma hasten, but +5ing two of them is only one second difference, and I think you could make better use of that slot elsewhere.

I didn't 3 slot hasten, it is 2 slotted +5's in my build. 

 

I also noticed you evaluation of my end use/recovery in the other post with included build rework. On my Mids totals, it is showing 3.95 recovery/2.95 usage. not 2.94/2.95 respectively. I am planning on taking ageless, and I think it should remedy the problem, but I do see the heavy end costs affecting right now. I do however like the changes you made to my build, I may give them a try once I am done with my incarnates. I like the added end reduction, (who wouldn't?) and any tradeoffs seem minimal  I will only need to add/replace a few enhancements and the loss of Chords seems minimal, based on all the other powers available.

 

Thanks

Edited by Mr. Apocalypse
Posted (edited)
32 minutes ago, Mr. Apocalypse said:

I didn't 3 slot hasten, it is 2 slotted +5's in my build. 

I'm sorry, that was directed at WitchOfDread's build, not yours.

 

Quote

On my Mids totals, it is showing 3.95 recovery/2.95 usage. not 2.94/2.95 respectively

The 3.95 is from Soul Absorption.  If  you turn that off you'll see the 2.94/2.95.  It's not quite perma and you don't always have a body to hit.

Edited by Bionic_Flea
Posted
Spoiler

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Tenora: Level 50 Magic Controller
Primary Power Set: Symphony Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Hymn of Dissonance

  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (3) Gladiator's Javelin - Chance of Damage(Toxic)
  • (3) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (5) Unbreakable Constraint - Chance for Smashing Damage
  • (5) Apocalypse - Chance of Damage(Negative)
  • (7) Neuronic Shutdown - Chance of Damage(Psionic)

Level 1: Twilight Grasp

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime/Endurance
  • (11) Preventive Medicine - Chance for +Absorb

Level 2: Aria of Stasis

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (15) Superior Will of the Controller - Control Duration/Recharge
  • (15) Superior Will of the Controller - Endurance/Recharge
  • (17) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (48) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 4: Tar Patch

  • None:D-Sync Deceleration

Level 6: Impassioned Serenade

  • (A) Coercive Persuasion  - Confused
  • (17) Coercive Persuasion  - Confused/Recharge
  • (19) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (19) Coercive Persuasion  - Recharge/Accuracy
  • (21) Coercive Persuasion  - Confused/Endurance
  • (21) Coercive Persuasion  - Contagious Confusion

Level 8: Dreadful Discord

  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Accuracy/Damage/Endurance
  • (25) Positron's Blast - Chance of Damage(Energy)
  • (25) Positron's Blast - Damage/Range
  • (27) Bombardment - Chance for Fire Damage

Level 10: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (27) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (29) Dark Watcher's Despair - Recharge/Endurance

Level 12: Enfeebling Lullaby

  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (34) Bombardment - Chance for Fire Damage

Level 14: Howling Twilight

  • (A) Absolute Amazement - Stun
  • (34) Absolute Amazement - Stun/Recharge
  • (34) Absolute Amazement - Stun/Recharge/Accuracy
  • (36) Absolute Amazement - Recharge/Accuracy
  • (50) Absolute Amazement - Chance for ToHit Debuff

Level 16: Shadow Fall

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Defense
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Reactive Defenses - Scaling Resist Damage

Level 18: Confounding Chant

  • (A) Bombardment - Damage
  • (37) Bombardment - Accuracy/Damage/Recharge
  • (37) Bombardment - Damage/Recharge
  • (39) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (39) Bombardment - Chance for Fire Damage
  • (39) Positron's Blast - Chance of Damage(Energy)

Level 20: Fade

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Defense/Endurance/Recharge

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Karma - Knockback Protection

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 26: Chords of Despair

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Recharge/Hold

Level 28: Soul Absorption

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge
  • (43) Preemptive Optimization - EndMod/Recharge

Level 30: Boxing

  • (A) Empty

Level 32: Reverberant

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (45) Soulbound Allegiance - Chance for Build Up

Level 35: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 38: Dark Servant

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (46) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (46) Cloud Senses - Accuracy/Endurance/Recharge
  • (48) Cloud Senses - Chance for Negative Energy Damage

Level 41: Scorpion Shield

  • Hamidon Origin:Cytoskeleton Exposure

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Tactics

  • Hamidon Origin:Cytoskeleton Exposure

Level 1: Containment


Level 1: Brawl

 

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		|F48C3770CE1B38E10DDC2816A06EF86F941203ED|
		|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (31) Miracle - +Recovery
  • (31) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Power Transfer - Chance to Heal Self
Level 50: Ion Core Final Judgement

Level 50: Musculature Core Paragon
Level 50: Cimeroran Core Superior Ally
Level 50: Control Core Embodiment
Level 50: Invader
Level 50: High Pain Threshold
Level 50: Marshal
Level 50: Born In Battle
Level 50: Barrier Core Epiphany
------------

playing around with this build from well guidance with in this thread this is about what i came up with thus far feel free to add input if im doing anything wrong still got to play it

Posted

Again, I think you might have endurance problems before you get Soul Absorption and anytime you can't have it up and running.   Without Soul Absorption you are recovering 3.18 and spending 2.39 from just standing with toggles running.  You are getting crazy proc damage out of Hymn of Dissonance.  Will it hit reliably before tactics without any slotted Accuracy?

Posted (edited)

as for hymn corrected it and no you need 144% acc it had 139% i missed something i had a kismet slotted which is now back in place actually thanks for that missed it and much worse was grasp was not 95% oh and it ends up at around 150% acc now before tactics

 

as for the end before absorb levels you only have 1.04 eps drain with darkest night which wont be perma run the toggles are late game so if you dont have absorb you dont have them but you are correct it is a "perma enough" absorb build it is also playstyle i run what i need based on mobtype

Edited by PainX

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