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Posted

All of the incarnate abilities have the 'feature' that your slotted ability name keeps changing as you advance the ability through the tiers. For most of them, they're either automatic (Alpha, Interface), used as a regular attack (Judgement), a PBAoE (Destiny), or a toggle (Hybrid). The Lore abilities, though, are location powers -- you activate the power, then designate where the Lore pets will be summoned. You can automate this with a macro -- 'powexec_location 0 10 "Banished Pantheon Ally"' -- but every time you upgrade or change your Lore slot, the macro needs to be edited, and the macro editor can be a little flaky, sometimes making it difficult to edit the macro and leave it working. Using "powexec_tray" lets you fire off whatever power you have in a specified tray and slot, but that's no faster than clicking the Lore power in a tray (unless you have the power in a tray that's not visible, in which case you can't see if it's recharged).

 

Since you can only have one Lore ability slotted at any given time, is it practical in terms of the 'under the hood' changes to have a command like "powexec_lore_loc" that, when executed, activates whatever Lore ability the character has slotted and targets the summons at the specified location, shortening the summons (and, in cases where there are lots of other mobs, avoiding accidentally selecting a mob instead of completing the summons)? So 'powexec_lore_loc 0 10' would summon your Lore pet(s) 10 feet in front of you, regardless of which Lore ability you had slotted at the time, and you could macro that and not have to change it when you upgraded or switched Lore abilities.

 

The same could be done for the Destiny and Hybrid slots -- 'powexec_Destiny', 'powexec_Hybrid' (and probably 'powexec_Hybrid_on' and 'powexec_Hybrid_off', to match its character as a toggle). A lesser argument could be made for Judgement, to allow the creation of macros that have a custom target selection before activating the Judgement ability -- i.e.,'target_custom_name Kahn$$powexec_Judgement' -- but Judgement is more likely to just be dropped in a tray slot to be clicked on or selected by key command.

Posted

I would prefer PowExecName $Judgement

 

Using the $[Incarnate Power Slot] fix would allow your Judgement slot to either be /PowExecName or /PowExecLocation.

 

Also, you may want to try using keybinds /bind 0 PowExecLocation 0:10 Robotic Drones Radial Superior Ally and be able to see the timer as well...

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted
4 hours ago, Zepp said:

Also, you may want to try using keybinds /bind 0 PowExecLocation 0:10 Robotic Drones Radial Superior Ally and be able to see the timer as well...

I have binds like that. But the bind goes TU when you bind it to 'Robotic Drones Ally', then upgrade your Lore to 'Robotic Drones Radial Ally', because the power name changes, and the old bind doesn't work any more. But having a set of "$[slotname]" variables is a somewhat more elegant solution. An alternative would be making the various powexec commands work with a partial power name, so that 'powexec_location 0 10 Banished Pantheon' would work for any of the Banished Pantheon lore pets. But I suspect that the overhead of having to parse all of a character's power names each time that was executed would add lag, and it doesn't address changing the slotted lore ability to get a different class of pet (i.e., BP to Longbow).

Posted

Okay, how's this for a solution, new slash command /PowExecLocationTray [direction] [distance] [slot] [tray]

 

That way, you stick your active lore power in say the 0 slot, then do /Bind 0 PowExecLocationTray 0:10 0 1

 

That way it will work especially well for your Lore powers as you level them. You can also slip different signature summons in there and switch them in/out based on the fight. Makes it versatile and fairly simple.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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