Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

Hey there,

 

So I finally got around to trying Energy^2.  Having a blast with her, she's up to 38 now.  Looking at her build, which I just kind of threw together, it ended up kind of at in-betweens, quite overcapped for regular content but not quite enough to be Incarnate-capped.  If you see any tweaks that might up her potential, I'm all ears.

 

Later on,

Generator

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Photic Force: Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Fly -- Flight-I(A)
Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19)
Level 8: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(21), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(23), Artl-End/Rech/Rng(23), SuddAcc--KB/+KD(25)
Level 10: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(29)
Level 12: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(33)
Level 14: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(33)
Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
Level 18: Build Up -- RechRdx-I(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 22: Aim -- RechRdx-I(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Explosive Blast -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(37), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(37), SuddAcc--KB/+KD(39)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
Level 35: Personal Force Field -- HO:Cyto(A)
Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(42), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Dam%(43)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46)
Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)
Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(15)
Level 49: Quick Form
Level 4: Afterburner
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1416;647;1294;HEX;|
|78DA6594D96E52511486F7E11C4A99DA426D4B072C83B50514C1C438468DB6240E4|
|D883C4083F40047F11C6430F200BE8037266AEB706B7C095FC0E9CE78E53C75708A|
|DEE182F56F4BD293C0D7FDAFAEB5FEB3D7DE2C5E9FF7148B999342F19EAEE4EBF5A|
|553F4DDD06B8E5CC1D0CD822EE8F164CB56C328843256ADA03B4898C43F2D5DC89B|
|257D39B960EAB5528B53A332966B56AB56AD21838B79D3A8362BF9866199C29DB5A|
|C4A3253314AE586ABFB77AEAAEBCB5E963BAA61967CDDD519F39A51372E1A15A3D1|
|F22F548D42B26B83EA75BAB40264274C9F83E2FFD3B68B15425A13B655F03E537B0|
|03E64F6DDB07579A5275988090E1E22280A2A2A42E30C85D96F0355A64B03ED4C37|
|6D938A64A146B9E211825D7AB4C3E3003C0EC1E3103CFAE1D10F8F8769E990C90ED|
|5DE157768A09D39DA07F633036FD94E95B29C32D959E4CA811273A20C1ACCA94BE0|
|65E651821BEFA2B99FB2B8F319F81C7CC10CBD643AC9AB17498AF715BF43E835F32|
|AA983726B073FA91CFCCC0C7F01BF82DF98D135A645593EB9B5BE04B78B50BB61D9|
|6E1862143C4618911923109FC4851893E258274CE2715A8DCB7D1A7F83C6EF98BBD|
|E831FC08FCCDDD8E47AE766C8533489360A190B4A3188A37582302DDF7FFA36CADC|
|01EF326757C055F01EF31121222B460E103455340933B2E20C0618C3A06318740C8|
|38E63D0710C58258F733279AEB329410AEEE7767BFE82BFC0DFCCBD7F981A252764|
|72621DC10D7093B9EF3BF803FCC97C4C4822594DA2431A1DD2E89086032F754AC98|
|9A530B1B0B67575DB535AEF3D6ED323CE6F97B224295252BAD29A6BEBAE435ADF2E|
|6DF4488A1266579EB3A4CC6A62B327685342BCB39E9B7CE0076E31CFD1A14B49B76|
|2947E23E4E21FFB2ADA21|
|-------------------------------------------------------------------|

Posted

Drop the Gaussian's proc in either Aim or Build Up.  Plus/minus by adding a slot from somewhere else or if you think the difference in recharge is insignificant just replacing the recharge IO.

Posted (edited)
21 hours ago, Doomguide2005 said:

Drop the Gaussian's proc in either Aim or Build Up.  Plus/minus by adding a slot from somewhere else or if you think the difference in recharge is insignificant just replacing the recharge IO.

Hmm, yeah, should've done that already.  Thanks for the catch!

 

ETA: so that Aim and Build Up keep the same recharge time as my CDO demands, Aim is carrying the Gaussian piece, and Build Up has the +Per piece from Rectified Reticle.

Edited by Generator
  • Thumbs Up 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...