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Posted

Hey there,

 

So I finally got around to trying Energy^2.  Having a blast with her, she's up to 38 now.  Looking at her build, which I just kind of threw together, it ended up kind of at in-betweens, quite overcapped for regular content but not quite enough to be Incarnate-capped.  If you see any tweaks that might up her potential, I'm all ears.

 

Later on,

Generator

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Photic Force: Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Fly -- Flight-I(A)
Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19)
Level 8: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(21), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(23), Artl-End/Rech/Rng(23), SuddAcc--KB/+KD(25)
Level 10: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(29)
Level 12: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(33)
Level 14: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(33)
Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
Level 18: Build Up -- RechRdx-I(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 22: Aim -- RechRdx-I(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Explosive Blast -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(37), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(37), SuddAcc--KB/+KD(39)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
Level 35: Personal Force Field -- HO:Cyto(A)
Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(42), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Dam%(43)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46)
Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)
Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(15)
Level 49: Quick Form
Level 4: Afterburner
------------

 

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Posted

Drop the Gaussian's proc in either Aim or Build Up.  Plus/minus by adding a slot from somewhere else or if you think the difference in recharge is insignificant just replacing the recharge IO.

Posted (edited)
21 hours ago, Doomguide2005 said:

Drop the Gaussian's proc in either Aim or Build Up.  Plus/minus by adding a slot from somewhere else or if you think the difference in recharge is insignificant just replacing the recharge IO.

Hmm, yeah, should've done that already.  Thanks for the catch!

 

ETA: so that Aim and Build Up keep the same recharge time as my CDO demands, Aim is carrying the Gaussian piece, and Build Up has the +Per piece from Rectified Reticle.

Edited by Generator
  • Thumbs Up 1

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