csr Posted June 9, 2019 Posted June 9, 2019 As stated in the title, Dominator's Dark Assault/Moonbeam appears to be using the slow Snipe damage scale when executed as a fast Snipe.
Solarverse Posted June 9, 2019 Posted June 9, 2019 As stated in the title, Dominator's Dark Assualt/Moonbeam appears to be using the slow Snipe damage scale when executed as a fast Snipe. That's a bug? I thought this was how it was supposed to work. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
csr Posted June 9, 2019 Author Posted June 9, 2019 As stated in the title, Dominator's Dark Assualt/Moonbeam appears to be using the slow Snipe damage scale when executed as a fast Snipe. That's a bug? I thought this was how it was supposed to work. That's how it works Live now (where both have DS 2.76), but not with the new version. As stated clearly in the Patch Notes non-Epic Snipes are supposed to have a DS of 2.28 in "fast" mode and 4.5 in "slow" mode. Here's the relevant section of the Notes: All non-epic snipes (dominators included) 12 second recharge and 14.352 end cost. Base 2.28 scale damage in their "quick" form, down from 2.76 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.76 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage.
Solarverse Posted June 9, 2019 Posted June 9, 2019 Ha! Good catch. I honestly never noticed. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
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