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MM pet window bug


Soulstinger

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Since latest patch improving MM's; whenever a Necromancy minion dies, the pet window goes B E R S E R K with the dead pet's nameplate disappearing and reappearing constantly. 

 

I imagine it has something to do with Soul Extraction used to be used on dead pets, so their dead nameplate used to stick around for a bit to let you cast it, but now that is no longer the case...?

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1 hour ago, biostem said:

It's also weird that the temporary pets from the blasts don't show in the pet window, but the ones summoned by soul extraction do, even though both are not under your direct control...

Not totally related, but interestingly the temp blast pets do show up on your buff bar. Not perfect, but does offer some means of keeping track of them.

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Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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To expand on my previous post, I noticed the spasmodic window behavior last night, when I was in Peregrine Island, running a route to polish off the Unveiler badge.  I passed by Motel PL repeatedly, never closer than a couple hundred feet, but close enough for my framerate to drop.  The framerate loss would remain even when I was down by the docks, where the Nemesis troops spawn in the little café plaza and the Rikti and DE hang out on the beach, well outside of draw distance of the motel.  I don't recall exactly where I was when I dismissed the robots, but I do remember that it was near the center of the zone, because I was flying to the base portal when I did it.  That was when the pet window went banana balls.  After I dismissed the robots, the window kept switching between the default No Active Pets minimal and the full window with all of the defeated-state pets displayed... but when I reached the base portal, the last couple of flickers showed one of the robots, or the Maintenance Drone, "alive", just before I entered the base portal.

 

When I zoned into my base, the window behaved normally.

 

Summoned and dismissed pets several times this afternoon and haven't seen it happen, so it appears to be caused by high player density.  Guessing that it's packet loss or delayed response causing a forum argument between the server and client.

Get busy living... or get busy dying.  That's goddamn right.

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