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Ill/Savage/Ice build - looking for some help


Crysis

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(Not sure if new MIDS exports correctly, first time trying it with this new version)

 

This Dom is going for almost exclusively melee attacks, thus I built for S/L/M instead of Ranged.  And Combat Teleport gets me hopping around inside of melee range frequently, along with Feral Charge.  Think "Nightcrawler" circus escapee from the House of Mirrors.  Bit more themed than min/max.

 

However, I'm struggling a bit with +Recharge.  I'm a bit shy of perma-Dom which to me is really a significant part of the AT.  Once I get Ageless that issue goes away but until then, missing it I think.

 

Thoughts?  End is manageable and I have hundreds of Amplifiers so I use as substitutes until I get my Incarnates.  Stats picture shown is with all three Amplifiers running.

 

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Illusion Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Blind -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Rchg/+Dmg%(5), GhsWdwEmb-Dam%(7)
Level 1: Call Swarm -- AchHee-ResDeb%(A)
Level 2: Spectral Wall -- SprDmnGrs-Rchg/Fiery Orb(A)
Level 4: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Combat Teleport -- BlsoftheZ-ResKB(A)
Level 10: Vicious Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dmg/EndRdx(17), TchofDth-Dmg/Rchg(17), TchofDth-Acc/Dmg/EndRdx(19), TchofDth-Dam%(19)
Level 12: Teleport Target -- Acc-I(A)
Level 14: Spectral Terror -- SphIns-ToHitDeb(A), SphIns-ToHitDeb/EndRdx/Rchg(21), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(23), SphIns-Acc/EndRdx/Rchg(23)
Level 16: Boxing -- Empty(A)
Level 18: Spot Prey -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(29)
Level 20: Phantom Army -- SvrRgh-PetResDam(A), SvrRgh-Acc/Dmg(31), SvrRgh-Dmg/EndRdx(31), SvrRgh-Acc/EndRdx(31), SvrRgh-Acc/Dmg/EndRdx(33), SvrRgh-Acc(33)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Max HP%(34), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(36)
Level 24: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 26: Phantasm -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), ExpStr-Dam%(39), OvrFrc-Dam/KB(40), SlbAll-Build%(40)
Level 28: Blood Craze -- Prv-Absorb%(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal(42)
Level 30: Fold Space -- Acc-I(A)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(42), Ksm-ToHit+(43)
Level 35: Sleet -- AchHee-ResDeb%(A)
Level 38: Feral Charge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), Rct-ResDam%(46)
Level 44: Flash -- NrnSht-Acc/Rchg(A), NrnSht-EndRdx/Hold(46), NrnSht-Acc/EndRdx(48), NrnSht-Hold/Rng(48), NrnSht-Dam%(48), NrnSht-Acc/Hold/Rchg(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(50), Ksm-Def/EndRdx/Rchg(50)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(25)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 1: Blood Frenzy 
Level 49: Speed Phase 
Level 1: Defense Amplifier (1 hour) 
Level 1: Survival Amplifier (1 hour) 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
------------

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Reflected_Amplified.jpg

Edited by Crysis
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Couple thoughts as we are taking pretty different directions with ours.

-Call swarm: is a skip now. Especially if left unslotted. You could make the argument for jamming it full of procs, but even then...

-Combat teleport: I don't see the need for this when you have feral charge up every 4ish seconds. Unless it is a concept build that just teleports around while your summons kill things? Nothing wrong with that.

-Gleam: this should be taken. It is the best aoe stun doms get (by a tiny margin) and aoe stuns are awesome. I'd definitely take this over flash if it was an either or situation.

-Call Hawk: I know there is some misguided advice about avoiding exhaustion, but sweet baby j this power hits like a truck. It does comparable damage to seismic smash once the dot is completed.

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2 minutes ago, Frosticus said:

 

-Combat teleport: I don't see the need for this when you have feral charge up every 4ish seconds. Unless it is a concept build that just teleports around while your summons kill things? Nothing wrong with that.

 

I did some noodling around on test with CB + Feral Charge.  By hotkeying CB to TP backwards 50ft, then hotkeying FC to charge your target, you can guarantee max damage on every charge, even if you're already in melee.  

 

It was a bit jarring to play with, and took getting used to, but I can see myself making it work on a Live build when I get around to making an Ill/Sav.  

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4 minutes ago, Omega-202 said:

 

I did some noodling around on test with CB + Feral Charge.  By hotkeying CB to TP backwards 50ft, then hotkeying FC to charge your target, you can guarantee max damage on every charge, even if you're already in melee.  

 

It was a bit jarring to play with, and took getting used to, but I can see myself making it work on a Live build when I get around to making an Ill/Sav.  


^^. This is what I’m doing and why CT was taken.  I saw someone else do it and asked why and once they explained I’ve taken it on all my Savage Melee Doms.

 

@Frosticus solid advice and thank you.  Let me fool around a bit with some power changes and slotting.

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25 minutes ago, Omega-202 said:

 

I did some noodling around on test with CB + Feral Charge.  By hotkeying CB to TP backwards 50ft, then hotkeying FC to charge your target, you can guarantee max damage on every charge, even if you're already in melee.  

 

It was a bit jarring to play with, and took getting used to, but I can see myself making it work on a Live build when I get around to making an Ill/Sav.  

you can just do a fade away call hawk, (or blind) and not lose out on the damage during the 1 second cast of combat teleport. Hoping back 40ft while activating a ranged attack is not much more challenging than the combat tp. Maxing feral charge is definitely a worthwhile goal, but it is pretty easy to do.

 

I'd only use combat teleport for that purpose if I was specifically trying to hit the middle mark of feral charge to limit it to 2 stacks of blood so I could forever avoid exhaustion*. Perfectly spacing that jump can be challenging. Or if I was a hover dom.

 

Fold space might be worth the power picks though for some people. 

 

*If avoiding exhaustion is one's specific goal.

 

 

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27 minutes ago, Frosticus said:

you can just do a fade away call hawk, (or blind) and not lose out on the damage during the 1 second cast of combat teleport. Hoping back 40ft while activating a ranged attack is not much more challenging than the combat tp. Maxing feral charge is definitely a worthwhile goal, but it is pretty easy to do.

 

I'd only use combat teleport for that purpose if I was specifically trying to hit the middle mark of feral charge to limit it to 2 stacks of blood so I could forever avoid exhaustion*. Perfectly spacing that jump can be challenging. Or if I was a hover dom.

 

Fold space might be worth the power picks though for some people. 

 

*If avoiding exhaustion is one's specific goal.

 

 

My test build also had Fold Space, so it was also a stepping stone power, as you alluded to.

 

Regarding back jousting, yeah, that can work.  I haven't actually put appreciable time into Savage so I'd need to try it out.

 

On this topic, I have a Hasten free, perma dom Ill/Sav/Ice build I'm tinkering with before making the character.  I might post for feedback here.  

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I'm actually wondering if new Mids has a bug in there for +Recharge calculation.  In game I'm finding this build to have a lot more +Recharge than what's showing in Mids.

 

Here's an updated build, per some of Frosticus feedback....and again, all Amplifiers "on" as that's how I play until I get Incarnates.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Illusion Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Blind -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-Rchg/+Dmg%(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), GhsWdwEmb-Dam%(7)
Level 1: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11)
Level 2: Spectral Wall -- SprDmnGrs-Rchg/Fiery Orb(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 6: Spectral Terror -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(17), SphIns-Acc/Rchg(17), SphIns-ToHitDeb/EndRdx/Rchg(19), SphIns-Acc/EndRdx/Rchg(19)
Level 8: Vicious Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(21), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(25)
Level 10: Boxing -- Empty(A)
Level 12: Gleam -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(25), RzzDzz-Acc/EndRdx(27), RzzDzz-Stun/Rng(27), RzzDzz-Immob%(29)
Level 14: Teleport Target -- Acc-I(A)
Level 16: Spot Prey -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(33)
Level 18: Phantom Army -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(33), SvrRgh-Acc/Dmg/EndRdx(34), SvrRgh-Acc(34), SvrRgh-PetResDam(34)
Level 20: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 22: Combat Teleport -- BlsoftheZ-ResKB(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 26: Phantasm -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(40), OvrFrc-Acc/Dmg/End(40), SlbAll-Build%(42), OvrFrc-Dmg/End/Rech(42), ExpStr-Dam%(42)
Level 28: Blood Craze -- Prv-Absorb%(A), Prv-Heal/Rchg(43)
Level 30: Call Hawk -- Dcm-Build%(A), GldJvl-Dam%(43), Dcm-Acc/Dmg(43), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/Dmg/Rchg(45)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46), Ksm-Def/EndRdx(46)
Level 35: Sleet -- AchHee-ResDeb%(A)
Level 38: Feral Charge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48)
Level 41: Frozen Armor -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50), LucoftheG-Def/Rchg+(50)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 47: Fold Space -- Acc-I(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 49: Speed Phase 
Level 1: Survival Amplifier (1 hour) 
Level 1: Defense Amplifier (1 hour) 
Level 1: Offense Amplifier (1 hour) 
------------

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Reflected_Amplified_2.jpg

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Final build...

 

-I realized I was getting nothing out of 6-slotting Guassians in Spot Prey that couldn't be better served 6-slotting Spectral Wall.  And actually, being able to immobilize the boss/AV in my sleet field is pretty sweet.  So I swapped that around.

-I swapped out some procs for FF +Recharge in both Call Hawk and Feral Charge.  Got me to Permadom easily.  

 

Everything else remained mostly as it was.  Pulled a slot out of Combat Jumping and since I'm already overcapped for S/L it didn't matter.

 

Very happy with this one after some play sessions today.  Thanks all!

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Illusion Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Blind -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-Rchg/+Dmg%(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), GhsWdwEmb-Dam%(7)
Level 1: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11)
Level 2: Spectral Wall -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(15), EnfOpr-Acc/EndRdx(17), EnfOpr-Immob/Rng(17), EnfOpr-Acc/Immob/Rchg(19), EnfOpr-Acc/Immob(19)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 6: Spectral Terror -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(23), SphIns-Acc/EndRdx/Rchg(25)
Level 8: Vicious Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(25), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(27), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(29)
Level 10: Boxing -- Empty(A)
Level 12: Gleam -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(31), RzzDzz-Acc/EndRdx(31), RzzDzz-Stun/Rng(31), RzzDzz-Immob%(33)
Level 14: Teleport Target -- Acc-I(A)
Level 16: Spot Prey -- GssSynFr--Build%(A)
Level 18: Phantom Army -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(33), SvrRgh-Acc/Dmg/EndRdx(34), SvrRgh-Acc(34), SvrRgh-PetResDam(34)
Level 20: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 22: Combat Teleport -- BlsoftheZ-ResKB(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 26: Phantasm -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(40), OvrFrc-Acc/Dmg/End(40), SlbAll-Build%(42), OvrFrc-Dmg/End/Rech(42), ExpStr-Dam%(42)
Level 28: Blood Craze -- Prv-Absorb%(A), Prv-Heal/Rchg(43)
Level 30: Call Hawk -- Dcm-Build%(A), FrcFdb-Rechg%(43), Dcm-Acc/Dmg(43), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/Dmg/Rchg(45)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46), Ksm-Def/EndRdx(46)
Level 35: Sleet -- AchHee-ResDeb%(A)
Level 38: Feral Charge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), FrcFdb-Rechg%(50)
Level 41: Fold Space -- Acc-I(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 49: Speed Phase 
Level 1: Survival Amplifier (1 hour) 
Level 1: Defense Amplifier (1 hour) 
Level 1: Offense Amplifier (1 hour) 
------------

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|-------------------------------------------------------------------|

 

 

Reflected_Amplified_3.jpg

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On 11/5/2022 at 2:10 PM, Frosticus said:

you can just do a fade away call hawk, (or blind) and not lose out on the damage during the 1 second cast of combat teleport. Hoping back 40ft while activating a ranged attack is not much more challenging than the combat tp. Maxing feral charge is definitely a worthwhile goal, but it is pretty easy to do.

 

I'd only use combat teleport for that purpose if I was specifically trying to hit the middle mark of feral charge to limit it to 2 stacks of blood so I could forever avoid exhaustion*. Perfectly spacing that jump can be challenging. Or if I was a hover dom.

 

Fold space might be worth the power picks though for some people. 

 

*If avoiding exhaustion is one's specific goal.

 

 

 

It’s a lot of fun to combat teleport backwards 50 feet from a boss, release Call Hawk from range, then Feral Charge back to target, arriving usually just seconds before the Hawk lands it’s attack.  And you were right…Call Hawk fully loaded packs a wallop.  Those two attacks landing at once not only feels and looks “Savage” but does considerable DPS when landing at same time.

 

A common opener for me is CT into middle of spawn, launch Gleam, Drop Sleet, then Fold Space to hug everyone and go to town, repeatedly CT backwards, release Hawk, then Feral Charge in.  That plus my PA and Phantasm, dropping Spectral to keep people huddled, seems to make up for lack of a broader AOE immobilize.

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