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Electric Blast / Storm Summoning


PsionCCC

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So I've been just recently learning about builds, consider me a novice. I'm looking for some thoughts on this build. I don't mind about being the best damage or anything it's more important to be thematic for me. HOWEVER, I would like a lot of cooldown reduction (without using hasten) and I'm trying to find a way to get my defence/resistances up to a more acceptable level.

 

 

 


This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Lightning Bolt

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (3) Superior Scourging Blast - Damage/RechargeTime
  • (5) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (11) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (19) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 1: Gale

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (3) Accuracy IO

Level 2: Ball Lightning

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (21) Superior Malice of the Corruptor - Damage/Recharge
  • (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance

Level 6: Short Circuit

  • (A) Armageddon - Damage
  • (7) Armageddon - Damage/Recharge
  • (7) Armageddon - Damage/Recharge/Accuracy
  • (9) Armageddon - Recharge/Accuracy
  • (9) Armageddon - Damage/Endurance
  • (11) Armageddon - Chance for Fire Damage

Level 8: Snow Storm

  • (A) Slow IO

Level 10: Fly

  • Hamidon Origin:Microfilament Exposure

Level 12: Zapp

  • (A) Apocalypse - Damage
  • (13) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Damage/Recharge/Accuracy
  • (15) Apocalypse - Recharge/Accuracy
  • (15) Apocalypse - Damage/Endurance
  • (17) Apocalypse - Chance of Damage(Negative)

Level 14: Charge Up

  • Hamidon Origin:Membrane Exposure

Level 16: Steamy Mist

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 18: Freezing Rain

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (37) Superior Frozen Blast - Damage/Endurance
  • (40) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (42) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 20: Kick

  • (A) Empty

Level 22: Tough

  • (A) Impervious Skin - Resistance/Endurance
  • (23) Impervious Skin - Resistance/Recharge
  • (23) Impervious Skin - Endurance/Recharge
  • (25) Impervious Skin - Resistance/Endurance/Recharge
  • (25) Impervious Skin - Status Resistance/Regeneration

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Reactive Defenses - Defense
  • (29) Reactive Defenses - Scaling Resist Damage
  • (50) Luck of the Gambler - Defense

Level 26: Hurricane

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (29) Dark Watcher's Despair - To Hit Debuff
  • (31) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance

Level 30: Thunder Clap

  • Hamidon Origin:Lysosome Exposure

Level 32: Thunderous Blast

  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Damage/Recharge/Accuracy
  • (34) Ragnarok - Recharge/Accuracy
  • (34) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown

Level 35: Tornado

  • (A) Overwhelming Force - Accuracy/Damage
  • (36) Overwhelming Force - Endurance/Recharge
  • (36) Overwhelming Force - Accuracy/Damage/Endurance
  • (36) Overwhelming Force - Damage/Endurance/Recharge
  • (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 38: Lightning Storm

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (39) Superior Winter's Bite - Damage/RechargeTime
  • (39) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (39) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 41: Thunder Strike

  • (A) Superior Avalanche - Accuracy/Damage
  • (46) Superior Avalanche - Damage/Endurance
  • (48) Superior Avalanche - Accuracy/Damage/Endurance
  • (48) Superior Avalanche - Accuracy/Damage/Recharge
  • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Avalanche - Recharge/Chance for Knockdown

Level 44: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Endurance/RechargeTime
  • (45) Unbreakable Guard - RechargeTime/Resistance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - +Max HP

Level 47: Power Sink

  • (A) Performance Shifter - Chance for +End

Level 49: Voltaic Sentinel

  • (A) Edict of the Master - Defense Bonus

Level 1: Scourge 


Level 1: Brawl
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I have a few /Storm guys.

 

Fire/Storm Controller/Corrupter

Storm/Electric Defender

And more.

 

For me Steam mist is a 6 slot power. You can get a decent amount of resistance for you and your team. 

 

Slotting Freezing Rain for Damage is not good. All those little 1's you see are a lie 🙂 The game rounds up and they are really doing more like .01 damage. Slot to debuff defiance, I'll also sometimes put in an Achilles proc, and/or some slow depending how you want to go, and a strong amount of recharge. This is your core power - making you and your team hit more often and hitting harder.

 

Myself for the ones that have Hurricane,  Corrupter/Defender/MM but not the Controller. I skip the KB to KD, I dont like it - using Hurricane is situational and takes practice. Some good things to do are: Stay back and do ranged damage/defuffs creating a safe zone for you and team mates. Run around the perimeter of a group tightening them up for nukes while making them unable to hit the barn wall from inside. Push groups into corners or keep them all flattened against the wall in smaller spaces while they cant do anything. Also slot for some serious end redux till you have a Cardiac Alpha.

 

Overwhelming Force is a good one for Tornado, I like putting in an Immob Proc, and/or Achilles. Remember Tornado is also a Debuff and control power. It does stun and defiance debuff as well as damage. The KB to KD and/or Immob proc from Razzle Dazzle helps keep it on a target rather then moving all over the place, 

 

Lightning storm is a good one to use a high recharge, high damage, with decent end rudux set. Back on Live Lightning storm was the single most expensive ability in the game, with all the new sets and changes I dont know if it still it, it still costs a lot and you want to cast it as soon as its up. With a little speed boost help you can have 3 of them up full time.

 

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Looking at your build, you seem to be going for a typed defense mitigation strategy. I don't have mids open but just looking at your sets tells me you suffer a severe lack of S/L def; except for blasters, it is often difficult to build for S/L def on unarmored AT's without a def toggle such as Scorpion shield.

 

Consider a switch to positional defense instead. It shouldn't be too hard to get permahasten, about 32.5-40 def to all 3 positions, and 55-60%ish S/L res. Here are common options for various types of def:

  • Melee: 4x unbreakable guards in your res powers and 6x oblits or 5x avalanches in your pbaoe powers.
  • Ranged: 6x corruptor's malice, 6x artillery, 3x or 6x thunderstrike, 2x botz, 6x optimized efficacy
  • Aoe: 5-6x frozen blast, 6x scourging blast, 4x shield breaker, 6x Ice mistral (can fit in snow storm, though not recommended for freezing rain due to low rech enhancement)
  • All: 6x gaussian's in Charge up.

I am curious as to your reasons for not wanting to take hasten. Asking to improve recharge without taking hasten is a little like saying you want to have food without eating; there are contorted and painful ways of making it happen, but barring severe medical issues, you may as well just open the mouth God gave you.

 

Looking at the build, i'm guessing you can't afford to spend a power slot on hasten because of all the thematic powers you want. I still suggest dropping either one of the two powers which, right now, are the least impactful to your theme and build, to take haste:

  • Snow storm - the weaker of storm's 3 debuffs, expensive to maintain, and not really a "Thor, god of thunder" thing.
  • Power sink - you seem to be using this as a last-ditch end management tool rather than the powerful sapping tool it is. It will not do much for you with its current slotting (no acc means it is not reliable and no endmod means you will need to hit multiple foes to get any real amount of blue back).

 

Now let's take a look at some slotting issues.

 

Quote

Level 1: Lightning Bolt

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (3) Superior Scourging Blast - Damage/RechargeTime
  • (5) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (11) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (19) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 2: Ball Lightning

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (21) Superior Malice of the Corruptor - Damage/Recharge
  • (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

 

The slottings for these powers should be swapped. You can read up on proc mechanics elsewhere, but briefly, the game rolls to proc for every enemy caught in the blast of ball lightning. This means putting the scourging blast +end in ball lightning instead gives you a high chance to get end back when you use it on a group (though it can only proc at most once per power usage).

 

Quote

Level 8: Snow Storm

  • (A) Slow IO

 

This Slow IO is highly effective at slowing your endurance recovery and kill speed by being used in an endurance costly power in an endurance costly set.

 

Slow enhancements do not enhance the -rech part of the debuff, i.e. they provide no additional mitigation. They only add to the -movespeed part. The combo of snow storm and freezing rain should make most enemies completely immobile, so endurance reduction would be better here.

 

Quote

Level 49: Voltaic Sentinel

  • (A) Edict of the Master - Defense Bonus

 

You do not have charged bolts leaving you with an incomplete ST attack chain. Dropping voltaic sentinel and taking charged bolts (and properly slotting it) will give you better overall ST dps.

 

Quote

Level 12: Zapp

  • (A) Apocalypse - Damage
  • (13) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Damage/Recharge/Accuracy
  • (15) Apocalypse - Recharge/Accuracy
  • (15) Apocalypse - Damage/Endurance
  • (17) Apocalypse - Chance of Damage(Negative)

 

If transitioning to a positional defense build, Zapp is a great place to pick up sting of the manticore for 7.5% rech and 2.5% ranged def. The apocs can go in a different ST blast or lightning storm.

 

The 6th piece bonus from apoc is useless; there is no way to get any significant amount of psi def from IO's. Instead of 5% psi def, you could have spent that slot on a Steadfast protection: defense unique giving you 3% def to all positions and types.

 

Quote

Level 6: Short Circuit

  • (A) Armageddon - Damage
  • (7) Armageddon - Damage/Recharge
  • (7) Armageddon - Damage/Recharge/Accuracy
  • (9) Armageddon - Recharge/Accuracy
  • (9) Armageddon - Damage/Endurance
  • (11) Armageddon - Chance for Fire Damage

Level 32: Thunderous Blast

  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Damage/Recharge/Accuracy
  • (34) Ragnarok - Recharge/Accuracy
  • (34) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown

 

The amount of toxic/psi res you get from these powers is too small to be significant. Generally, res only really matters if you are able to stack significant amounts of it. When Mother Mayhem wallops you for 880 damage rather than 1k, you still die in 2 hits and the res is wasted.

 

You can drop 1 piece from each of these sets and replace with a proc or save slots.

 

Quote

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance

 

These powers do not need the lotg D/E. The def piece would be more significant as these powers do not cost any real amount of end.

 

Arguably, they only really need 1 slot (just the lotg global rech). Adding a +5 Lotg defense would only give you another +0.5% def to all. That saved slot can be put in Steamy mist instead which gives much more def and benefits the team as well.

 

Quote

Level 14: Charge Up

  • Hamidon Origin:Membrane Exposure

 

If you can spare only the base slot, it should be the Gaussian chance for build up which has a very high, almost guaranteed chance to proc in this long recharge power. Try it out with the nuke; it's really nice.

 

Quote

Level 10: Fly

  • Hamidon Origin:Microfilament Exposure

Level 35: Tornado

  • (A) Overwhelming Force - Accuracy/Damage
  • (36) Overwhelming Force - Endurance/Recharge
  • (36) Overwhelming Force - Accuracy/Damage/Endurance
  • (36) Overwhelming Force - Damage/Endurance/Recharge
  • (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

 

You spent 6 slots in Underwhelming Farce for the sake of -kb that you could have got from just 1 botz -kb in Fly. Fly does not need the microfilament because you already have afterburner for long distance travel and hover for combat situations.

 

Tornado can be slotted with 4x expedient reinforcement + kb2kd proc for a recharge bonus instead.

 

Quote

Level 38: Lightning Storm

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (39) Superior Winter's Bite - Damage/RechargeTime
  • (39) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (39) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

 

Note that lightning storm does KB, and will knock enemies out of your freezing rain patches.

 

5x apoc and 1x kb2kd proc will resolve that; the winter's bite can go in an ST blast instead, possibly Charged Bolt if you pick that up.

 

Quote

Level 26: Hurricane

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (29) Dark Watcher's Despair - To Hit Debuff
  • (31) Dark Watcher's Despair - To Hit Debuff/Endurance

 

If you cannot spare the slots to pick up the rech bonus from DWD, it may be better to go with 1-2 level 53 enzymes instead. They have higher enhancement than DWD especially endurance reduction. Hurricane is extremely expensive on endurance.

 

Quote

Level 44: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Endurance/RechargeTime
  • (45) Unbreakable Guard - RechargeTime/Resistance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - +Max HP

 

The resistances from the 5th and 6th piece bonus are not worth it on unarmored AT's.

 

Dropping 2 slots and replacing them with Gladiator's armor +3 def and Steadfast +3 def uniques will help your defenses far more.

 

Quote

Level 30: Thunder Clap

  • Hamidon Origin:Lysosome Exposure

 

This is a good place to pick up recharge with 5x absolute amazements, if you can scrounge together 4 slots from elsewhere.

 

Quote

Level 41: Thunder Strike

  • (A) Superior Avalanche - Accuracy/Damage
  • (46) Superior Avalanche - Damage/Endurance
  • (48) Superior Avalanche - Accuracy/Damage/Endurance
  • (48) Superior Avalanche - Accuracy/Damage/Recharge
  • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Avalanche - Recharge/Chance for Knockdown

 

This does high mag knockback, just so you are aware (as you have slotted kb2kd in your other kb powers).

 

If transitioning to a positional defense build you could drop a slot of avalanche, still get the valuable melee def bonus, and add a kb2kd.

 

Quote

Level 49: Voltaic Sentinel

  • (A) Edict of the Master - Defense Bonus

 

The slotting in this power is so cute I quoted it twice.

 

The defense bonus from this IO is for the pet, not you. The Voltaic sentinel itself is untargetable (unlike Galvanic sentinel), and does not benefit from it.

 

Finally, carefully reconsider again your decision to skip hasten. No hasten means significantly weakened support and dps capability. Really, is any stormie thematic unless they have 3 lightning clouds out at once?

 

Edited by Zect
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Thanks for the responses! I tried taking some of the pointers in mind and revised the build a bit. I still seem to struggle for defence but damage has gone up a treat. I also relented on taking hasten because I may as well if I don't really need combat jumping. 

 

I'll post the new version for comments if anyone feels like helping more!

 


This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Lightning Bolt

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (3) Superior Malice of the Corruptor - Damage/Recharge
  • (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 1: Gale

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (27) Force Feedback - Chance for +Recharge

Level 2: Ball Lightning

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (7) Superior Scourging Blast - Damage/RechargeTime
  • (9) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (9) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (11) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Snow Storm

  • (A) Endurance Reduction IO

Level 8: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Steamy Mist

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (17) Red Fortune - Defense
  • (17) Red Fortune - Endurance

Level 12: Charge Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (23) Sting of the Manticore - Damage/Endurance
  • (25) Sting of the Manticore - Accuracy/Interrupt/Range
  • (25) Sting of the Manticore - Damage/Interrupt/Recharge
  • (27) Sting of the Manticore - Damage/Endurance/Recharge

Level 16: Freezing Rain

  • (A) Touch of Lady Grey - Defense Debuff
  • (29) Touch of Lady Grey - Defense Debuff/Recharge
  • (29) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (31) Touch of Lady Grey - Recharge/Endurance
  • (31) Touch of Lady Grey - Defense Debuff/Endurance
  • (31) Achilles' Heel - Chance for Res Debuff

Level 18: Kick

  • (A) Empty

Level 20: Hurricane

  • Hamidon Origin:Enzyme Exposure

Level 22: Tough

  • (A) Impervious Skin - Resistance/Endurance
  • (33) Impervious Skin - Endurance/Recharge
  • (33) Impervious Skin - Resistance/Recharge
  • (33) Impervious Skin - Resistance/Endurance/Recharge
  • (34) Impervious Skin - Status Resistance/Regeneration

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Reactive Defenses - Scaling Resist Damage
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 26: Hasten

  • (A) Recharge Reduction IO

Level 28: Thunder Clap

  • (A) Absolute Amazement - Stun
  • (36) Absolute Amazement - Stun/Recharge
  • (36) Absolute Amazement - Stun/Recharge/Accuracy
  • (37) Absolute Amazement - Recharge/Accuracy
  • (37) Absolute Amazement - Stun/Endurance

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Thunderous Blast

  • (A) Ragnarok - Damage
  • (39) Ragnarok - Damage/Recharge
  • (39) Ragnarok - Damage/Recharge/Accuracy
  • (39) Ragnarok - Recharge/Accuracy
  • (40) Ragnarok - Damage/Endurance

Level 35: Thunder Strike

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 38: Tornado

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Sudden Acceleration - Knockback to Knockdown

Level 41: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - RechargeTime/Resistance
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Steadfast Protection - Resistance/+Def 3%

Level 44: Lightning Storm

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Damage/Recharge/Accuracy
  • (46) Apocalypse - Recharge/Accuracy
  • (46) Apocalypse - Damage/Endurance
  • (46) Sudden Acceleration - Knockback to Knockdown

Level 47: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (48) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 49: Victory Rush

  • (A) Endurance Modification IO

Level 1: Brawl

  • (A) Empty

Level 1: Scourge 


Level 1: Sprint
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I was wondering how important Short Circuit is if you are not a sapper. My Elec/Storm is pretty much all ranged except for an Epic pool end mod power (probably Consume). Doesn't seem worth it to fly into melee just for Short Circuit, the damage isn't great. I don't use Thunder Clap either, considering whether to drop Voltaic Sentinel and focus on the Tornado and Lightning Storms.

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10 hours ago, Echo Chamber said:

I was wondering how important Short Circuit is if you are not a sapper. My Elec/Storm is pretty much all ranged except for an Epic pool end mod power (probably Consume). Doesn't seem worth it to fly into melee just for Short Circuit, the damage isn't great. I don't use Thunder Clap either, considering whether to drop Voltaic Sentinel and focus on the Tornado and Lightning Storms.

Thunderclap sucks. If you go ranged/hover build you will be depriving yourself of the opportunity to use soul drain from dark mastery. Soul Drain gives you a very large damage buff that can be permanent. Short circuit is also very good for getting mobs endurance down so you can shock them and do extra damage. With elec/storm I would start building my character with melee/range defense first and recharge secondarily. Overall it will be better bang for your buck given the power options available.

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